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-rw-r--r--editor/connections_dialog.cpp87
1 files changed, 36 insertions, 51 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index de7f5c8b88..9ff480f130 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -1,36 +1,37 @@
-/*************************************************************************/
-/* connections_dialog.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* connections_dialog.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "connections_dialog.h"
#include "editor/doc_tools.h"
+#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -284,7 +285,7 @@ void ConnectDialog::_notification(int p_what) {
Ref<StyleBox> style = get_theme_stylebox("normal", "LineEdit")->duplicate();
if (style.is_valid()) {
- style->set_default_margin(SIDE_TOP, style->get_default_margin(SIDE_TOP) + 1.0);
+ style->set_content_margin(SIDE_TOP, style->get_content_margin(SIDE_TOP) + 1.0);
from_signal->add_theme_style_override("normal", style);
}
} break;
@@ -684,6 +685,7 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
}
Callable callable = p_cd.get_callable();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method)));
undo_redo->add_do_method(source, "connect", p_cd.signal, callable, p_cd.flags);
undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable);
@@ -704,6 +706,7 @@ void ConnectionsDock::_disconnect(TreeItem &p_item) {
ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... Bugcheck.
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), cd.signal, cd.method));
Callable callable = cd.get_callable();
@@ -730,6 +733,7 @@ void ConnectionsDock::_disconnect_all() {
TreeItem *child = item->get_first_child();
String signal_name = item->get_metadata(0).operator Dictionary()["name"];
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signal_name));
while (child) {
@@ -784,23 +788,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &p_item) {
}
bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) {
- Node *scene_root = EditorNode::get_singleton()->get_edited_scene();
- Ref<PackedScene> scn = ResourceLoader::load(scene_root->get_scene_file_path());
- ERR_FAIL_NULL_V(scn, false);
-
- Ref<SceneState> state = scn->get_state();
- ERR_FAIL_NULL_V(state, false);
-
- Node *source = Object::cast_to<Node>(p_connection.signal.get_object());
- Node *target = Object::cast_to<Node>(p_connection.callable.get_object());
-
- const NodePath source_path = scene_root->get_path_to(source);
- const NodePath target_path = scene_root->get_path_to(target);
- const StringName signal_name = p_connection.signal.get_name();
- const StringName method_name = p_connection.callable.get_method();
-
- // If it cannot be found in PackedScene, this connection was inherited.
- return !state->has_connection(source_path, signal_name, target_path, method_name, true);
+ return bool(p_connection.flags & CONNECT_INHERITED);
}
/*
@@ -991,10 +979,6 @@ void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
-void ConnectionsDock::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void ConnectionsDock::set_node(Node *p_node) {
selected_node = p_node;
update_tree();
@@ -1212,6 +1196,7 @@ ConnectionsDock::ConnectionsDock() {
tree->set_columns(1);
tree->set_select_mode(Tree::SELECT_ROW);
tree->set_hide_root(true);
+ tree->set_column_clip_content(0, true);
vbc->add_child(tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->set_allow_rmb_select(true);