diff options
Diffstat (limited to 'editor/connections_dialog.cpp')
-rw-r--r-- | editor/connections_dialog.cpp | 87 |
1 files changed, 36 insertions, 51 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index de7f5c8b88..9ff480f130 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -1,36 +1,37 @@ -/*************************************************************************/ -/* connections_dialog.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* connections_dialog.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "connections_dialog.h" #include "editor/doc_tools.h" +#include "editor/editor_help.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -284,7 +285,7 @@ void ConnectDialog::_notification(int p_what) { Ref<StyleBox> style = get_theme_stylebox("normal", "LineEdit")->duplicate(); if (style.is_valid()) { - style->set_default_margin(SIDE_TOP, style->get_default_margin(SIDE_TOP) + 1.0); + style->set_content_margin(SIDE_TOP, style->get_content_margin(SIDE_TOP) + 1.0); from_signal->add_theme_style_override("normal", style); } } break; @@ -684,6 +685,7 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) { } Callable callable = p_cd.get_callable(); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method))); undo_redo->add_do_method(source, "connect", p_cd.signal, callable, p_cd.flags); undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable); @@ -704,6 +706,7 @@ void ConnectionsDock::_disconnect(TreeItem &p_item) { ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... Bugcheck. + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), cd.signal, cd.method)); Callable callable = cd.get_callable(); @@ -730,6 +733,7 @@ void ConnectionsDock::_disconnect_all() { TreeItem *child = item->get_first_child(); String signal_name = item->get_metadata(0).operator Dictionary()["name"]; + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signal_name)); while (child) { @@ -784,23 +788,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &p_item) { } bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) { - Node *scene_root = EditorNode::get_singleton()->get_edited_scene(); - Ref<PackedScene> scn = ResourceLoader::load(scene_root->get_scene_file_path()); - ERR_FAIL_NULL_V(scn, false); - - Ref<SceneState> state = scn->get_state(); - ERR_FAIL_NULL_V(state, false); - - Node *source = Object::cast_to<Node>(p_connection.signal.get_object()); - Node *target = Object::cast_to<Node>(p_connection.callable.get_object()); - - const NodePath source_path = scene_root->get_path_to(source); - const NodePath target_path = scene_root->get_path_to(target); - const StringName signal_name = p_connection.signal.get_name(); - const StringName method_name = p_connection.callable.get_method(); - - // If it cannot be found in PackedScene, this connection was inherited. - return !state->has_connection(source_path, signal_name, target_path, method_name, true); + return bool(p_connection.flags & CONNECT_INHERITED); } /* @@ -991,10 +979,6 @@ void ConnectionsDock::_bind_methods() { ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree); } -void ConnectionsDock::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) { - undo_redo = p_undo_redo; -} - void ConnectionsDock::set_node(Node *p_node) { selected_node = p_node; update_tree(); @@ -1212,6 +1196,7 @@ ConnectionsDock::ConnectionsDock() { tree->set_columns(1); tree->set_select_mode(Tree::SELECT_ROW); tree->set_hide_root(true); + tree->set_column_clip_content(0, true); vbc->add_child(tree); tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); tree->set_allow_rmb_select(true); |