diff options
Diffstat (limited to 'editor/debugger/editor_debugger_node.cpp')
-rw-r--r-- | editor/debugger/editor_debugger_node.cpp | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp new file mode 100644 index 0000000000..cf600312fe --- /dev/null +++ b/editor/debugger/editor_debugger_node.cpp @@ -0,0 +1,564 @@ +/*************************************************************************/ +/* editor_debugger_node.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_debugger_node.h" + +#include "editor/debugger/editor_debugger_tree.h" +#include "editor/editor_log.h" +#include "editor/editor_node.h" +#include "editor/plugins/script_editor_plugin.h" + +template <typename Func> +void _for_all(EditorDebuggerNode *p_node, const Func &p_func) { + for (int i = 0; i < p_node->get_tab_count(); i++) { + ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i)); + ERR_FAIL_COND(!dbg); + p_func(dbg); + } +} + +EditorDebuggerNode *EditorDebuggerNode::singleton = NULL; + +EditorDebuggerNode::EditorDebuggerNode() { + if (!singleton) + singleton = this; + server.instance(); + EditorNode *editor = EditorNode::get_singleton(); + set_tab_align(TabAlign::ALIGN_LEFT); + add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles")); + add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles")); + add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles")); + + auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false); + _add_debugger("Debugger"); + + // Remote scene tree + remote_scene_tree = memnew(EditorDebuggerTree); + remote_scene_tree->connect_compat("object_selected", this, "_remote_object_requested"); + remote_scene_tree->connect_compat("save_node", this, "_save_node_requested"); + EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree); + EditorNode::get_singleton()->get_scene_tree_dock()->connect_compat("remote_tree_selected", this, "request_remote_tree"); + + remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0); + inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2); + + editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this); + editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this); + editor->get_pause_button()->connect_compat("pressed", this, "_paused"); +} + +ScriptEditorDebugger *EditorDebuggerNode::_add_debugger(String p_name) { + ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton())); + node->set_name(p_name); + int id = get_tab_count(); + node->connect_compat("stop_requested", this, "_debugger_wants_stop", varray(id)); + node->connect_compat("stopped", this, "_debugger_stopped", varray(id)); + node->connect_compat("stack_frame_selected", this, "_stack_frame_selected", varray(id)); + node->connect_compat("error_selected", this, "_error_selected", varray(id)); + node->connect_compat("clear_execution", this, "_clear_execution"); + node->connect_compat("breaked", this, "_breaked", varray(id)); + node->connect_compat("remote_tree_updated", this, "_remote_tree_updated", varray(id)); + node->connect_compat("remote_object_updated", this, "_remote_object_updated", varray(id)); + node->connect_compat("remote_object_property_updated", this, "_remote_object_property_updated", varray(id)); + node->connect_compat("remote_object_requested", this, "_remote_object_requested", varray(id)); + add_child(node); + return node; +} + +void EditorDebuggerNode::_stack_frame_selected(int p_debugger) { + const ScriptEditorDebugger *dbg = get_debugger(p_debugger); + ERR_FAIL_COND(!dbg); + if (dbg != get_current_debugger()) + return; + _text_editor_stack_goto(dbg); +} + +void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) { + Ref<Script> s = ResourceLoader::load(p_file); + emit_signal("goto_script_line", s, p_line - 1); +} + +void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) { + const String file = p_debugger->get_stack_script_file(); + if (file.empty()) + return; + stack_script = ResourceLoader::load(file); + const int line = p_debugger->get_stack_script_line() - 1; + emit_signal("goto_script_line", stack_script, line); + emit_signal("set_execution", stack_script, line); + stack_script.unref(); // Why?!? +} + +void EditorDebuggerNode::_bind_methods() { + ClassDB::bind_method("_menu_option", &EditorDebuggerNode::_menu_option); + ClassDB::bind_method("_debugger_stopped", &EditorDebuggerNode::_debugger_stopped); + ClassDB::bind_method("_debugger_wants_stop", &EditorDebuggerNode::_debugger_wants_stop); + ClassDB::bind_method("_debugger_changed", &EditorDebuggerNode::_debugger_changed); + ClassDB::bind_method("_stack_frame_selected", &EditorDebuggerNode::_stack_frame_selected); + ClassDB::bind_method("_error_selected", &EditorDebuggerNode::_error_selected); + ClassDB::bind_method("_clear_execution", &EditorDebuggerNode::_clear_execution); + ClassDB::bind_method("_breaked", &EditorDebuggerNode::_breaked); + ClassDB::bind_method("start", &EditorDebuggerNode::start); + ClassDB::bind_method("stop", &EditorDebuggerNode::stop); + ClassDB::bind_method("_paused", &EditorDebuggerNode::_paused); + ClassDB::bind_method("request_remote_tree", &EditorDebuggerNode::request_remote_tree); + ClassDB::bind_method("_remote_tree_updated", &EditorDebuggerNode::_remote_tree_updated); + ClassDB::bind_method("_remote_object_updated", &EditorDebuggerNode::_remote_object_updated); + ClassDB::bind_method("_remote_object_property_updated", &EditorDebuggerNode::_remote_object_property_updated); + ClassDB::bind_method("_remote_object_requested", &EditorDebuggerNode::_remote_object_requested); + ClassDB::bind_method("_save_node_requested", &EditorDebuggerNode::_save_node_requested); + + // LiveDebug. + ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node); + ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node); + ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node); + ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node); + ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node); + ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node); + ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node); + + ADD_SIGNAL(MethodInfo("goto_script_line")); + ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"))); + ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script"))); + ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug"))); +} + +EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() { + return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current())); +} + +ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const { + return Object::cast_to<ScriptEditorDebugger>(get_tab_control(p_id)); +} + +ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const { + return Object::cast_to<ScriptEditorDebugger>(get_tab_control(get_current_tab())); +} + +ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const { + return Object::cast_to<ScriptEditorDebugger>(get_tab_control(0)); +} + +Error EditorDebuggerNode::start() { + stop(); + if (EDITOR_GET("run/output/always_open_output_on_play")) { + EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log()); + } else { + EditorNode::get_singleton()->make_bottom_panel_item_visible(this); + } + + int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); + const Error err = server->listen(remote_port); + if (err != OK) { + EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR); + return err; + } + set_process(true); + EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR); + return OK; +} + +void EditorDebuggerNode::stop() { + if (server->is_listening()) { + server->stop(); + EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR); + } + // Also close all debugging sessions. + _for_all(this, [&](ScriptEditorDebugger *dbg) { + if (dbg->is_session_active()) + dbg->stop(); + }); + _break_state_changed(); + if (hide_on_stop) { + if (is_visible_in_tree()) + EditorNode::get_singleton()->hide_bottom_panel(); + } + breakpoints.clear(); + set_process(false); +} + +void EditorDebuggerNode::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_POSTINITIALIZE: { + connect_compat("tab_changed", this, "_debugger_changed"); + } break; + case NOTIFICATION_ENTER_TREE: { + EditorNode::get_singleton()->connect_compat("play_pressed", this, "start"); + EditorNode::get_singleton()->connect_compat("stop_pressed", this, "stop"); + } break; + case NOTIFICATION_EXIT_TREE: { + EditorNode::get_singleton()->disconnect_compat("play_pressed", this, "start"); + EditorNode::get_singleton()->disconnect_compat("stop_pressed", this, "stop"); + } break; + default: + break; + } + + if (p_what != NOTIFICATION_PROCESS || !server->is_listening()) + return; + + // Errors and warnings + int error_count = 0; + int warning_count = 0; + _for_all(this, [&](ScriptEditorDebugger *dbg) { + error_count += dbg->get_error_count(); + warning_count += dbg->get_warning_count(); + }); + + if (error_count != last_error_count || warning_count != last_warning_count) { + + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->update_tabs(); + }); + + if (error_count == 0 && warning_count == 0) { + debugger_button->set_text(TTR("Debugger")); + debugger_button->set_icon(Ref<Texture2D>()); + } else { + debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")"); + if (error_count == 0) { + debugger_button->set_icon(get_icon("Warning", "EditorIcons")); + } else { + debugger_button->set_icon(get_icon("Error", "EditorIcons")); + } + } + last_error_count = error_count; + last_warning_count = warning_count; + } + + // Remote scene tree update + remote_scene_tree_timeout -= get_process_delta_time(); + if (remote_scene_tree_timeout < 0) { + remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval"); + if (remote_scene_tree->is_visible_in_tree()) { + get_current_debugger()->request_remote_tree(); + } + } + + // Remote inspector update + inspect_edited_object_timeout -= get_process_delta_time(); + if (inspect_edited_object_timeout < 0) { + inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval"); + if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { + get_current_debugger()->request_remote_object(obj->remote_object_id); + } + } + + // Take connections. + if (server->is_connection_available()) { + ScriptEditorDebugger *debugger = NULL; + _for_all(this, [&](ScriptEditorDebugger *dbg) { + if (debugger || dbg->is_session_active()) + return; + debugger = dbg; + }); + if (debugger == NULL) { + if (get_tab_count() <= 4) { // Max 4 debugging sessions active. + debugger = _add_debugger("Session " + itos(get_tab_count())); + } else { + // We already have too many sessions, disconnecting new clients to prevent it from hanging. + // (Not keeping a reference to the connection will disconnect it) + server->take_connection(); + return; // Can't add, stop here. + } + } + + EditorNode::get_singleton()->get_pause_button()->set_disabled(false); + // Switch to remote tree view if so desired. + auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree"); + if (auto_switch_remote_scene_tree) { + EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree(); + } + // Good to go. + EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons(); + debugger->set_editor_remote_tree(remote_scene_tree); + debugger->start(server->take_connection()); + // Send breakpoints. + for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) { + const Breakpoint &bp = E->key(); + debugger->set_breakpoint(bp.source, bp.line, E->get()); + } // Will arrive too late, how does the regular run work? + + debugger->update_live_edit_root(); + } +} + +void EditorDebuggerNode::_debugger_stopped(int p_id) { + ScriptEditorDebugger *dbg = get_debugger(p_id); + ERR_FAIL_COND(!dbg); + + bool found = false; + _for_all(this, [&](ScriptEditorDebugger *p_debugger) { + if (p_debugger->is_session_active()) + found = true; + }); + if (!found) { + EditorNode::get_singleton()->get_pause_button()->set_pressed(false); + EditorNode::get_singleton()->get_pause_button()->set_disabled(true); + EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); + EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); + EditorNode::get_singleton()->notify_all_debug_sessions_exited(); + } +} + +void EditorDebuggerNode::_debugger_wants_stop(int p_id) { + // Ask editor to kill PID. + int pid = get_debugger(p_id)->get_remote_pid(); + if (pid) + EditorNode::get_singleton()->call_deferred("stop_child_process", pid); +} + +void EditorDebuggerNode::_debugger_changed(int p_tab) { + if (get_inspected_remote_object()) { + // Clear inspected object, you can only inspect objects in selected debugger. + // Hopefully, in the future, we will have one inspector per debugger. + EditorNode::get_singleton()->push_item(NULL); + } + if (remote_scene_tree->is_visible_in_tree()) { + get_current_debugger()->request_remote_tree(); + } + if (get_current_debugger()->is_breaked()) { + _text_editor_stack_goto(get_current_debugger()); + } +} + +void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) { + script_menu = p_button; + script_menu->set_text(TTR("Debug")); + script_menu->set_switch_on_hover(true); + PopupMenu *p = script_menu->get_popup(); + p->set_hide_on_window_lose_focus(true); + p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP); + p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT); + p->add_separator(); + p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK); + p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE); + p->add_separator(); + p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN); + p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR); + p->connect_compat("id_pressed", this, "_menu_option"); + + _break_state_changed(); + script_menu->show(); +} + +void EditorDebuggerNode::_break_state_changed() { + const bool breaked = get_current_debugger()->is_breaked(); + const bool can_debug = get_current_debugger()->is_debuggable(); + if (breaked) // Show debugger. + EditorNode::get_singleton()->make_bottom_panel_item_visible(this); + + // Update script menu. + if (!script_menu) + return; + PopupMenu *p = script_menu->get_popup(); + p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug)); + p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug)); + p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked); + p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked); +} + +void EditorDebuggerNode::_menu_option(int p_id) { + switch (p_id) { + case DEBUG_NEXT: { + debug_next(); + } break; + case DEBUG_STEP: { + debug_step(); + } break; + case DEBUG_BREAK: { + debug_break(); + } break; + case DEBUG_CONTINUE: { + debug_continue(); + } break; + + case DEBUG_SHOW_KEEP_OPEN: { + bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN)); + hide_on_stop = visible; + script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible); + } break; + case DEBUG_WITH_EXTERNAL_EDITOR: { + bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR)); + debug_with_external_editor = checked; + script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked); + } break; + } +} + +void EditorDebuggerNode::_paused() { + const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed(); + _for_all(this, [&](ScriptEditorDebugger *dbg) { + if (paused && !dbg->is_breaked()) { + dbg->debug_break(); + } else if (!paused && dbg->is_breaked()) { + dbg->debug_continue(); + } + }); +} + +void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) { + if (get_current_debugger() != get_debugger(p_debugger)) { + if (!p_breaked) + return; + set_current_tab(p_debugger); + } + _break_state_changed(); + EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked); + emit_signal("breaked", p_breaked, p_can_debug); +} + +bool EditorDebuggerNode::is_skip_breakpoints() const { + return get_default_debugger()->is_skip_breakpoints(); +} + +void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) { + breakpoints[Breakpoint(p_path, p_line)] = p_enabled; + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->set_breakpoint(p_path, p_line, p_enabled); + }); +} + +void EditorDebuggerNode::reload_scripts() { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->reload_scripts(); + }); +} + +// LiveEdit/Inspector +void EditorDebuggerNode::request_remote_tree() { + get_current_debugger()->request_remote_tree(); +} + +void EditorDebuggerNode::_remote_tree_updated(int p_debugger) { + if (p_debugger != get_current_tab()) + return; + remote_scene_tree->clear(); + remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger); +} + +void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) { + if (p_debugger != get_current_tab()) + return; + if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { + if (obj->remote_object_id == p_id) + return; // Already being edited + } + + EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id)); +} + +void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) { + if (p_debugger != get_current_tab()) + return; + if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) { + if (obj->remote_object_id != p_id) + return; + EditorNode::get_singleton()->get_inspector()->update_property(p_property); + } +} + +void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) { + if (p_debugger != get_current_tab()) + return; + inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests. + get_current_debugger()->request_remote_object(p_id); +} + +void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) { + if (p_debugger != get_current_tab()) + return; + get_current_debugger()->save_node(p_id, p_file); +} + +// Remote inspector/edit. +void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) { + if (!singleton) + return; + _for_all(singleton, [&](ScriptEditorDebugger *dbg) { + dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS); + }); +} + +void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) { + if (!singleton) + return; + _for_all(singleton, [&](ScriptEditorDebugger *dbg) { + dbg->_property_changed(p_base, p_property, p_value); + }); +} + +// LiveDebug +void EditorDebuggerNode::set_live_debugging(bool p_enabled) { + + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->set_live_debugging(p_enabled); + }); +} +void EditorDebuggerNode::update_live_edit_root() { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->update_live_edit_root(); + }); +} +void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_create_node(p_parent, p_type, p_name); + }); +} +void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_instance_node(p_parent, p_path, p_name); + }); +} +void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_remove_node(p_at); + }); +} +void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_remove_and_keep_node(p_at, p_keep_id); + }); +} +void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_restore_node(p_id, p_at, p_at_pos); + }); +} +void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_duplicate_node(p_at, p_new_name); + }); +} +void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { + _for_all(this, [&](ScriptEditorDebugger *dbg) { + dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos); + }); +} |