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-rw-r--r--editor/debugger/editor_debugger_node.cpp564
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diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
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+++ b/editor/debugger/editor_debugger_node.cpp
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+/*************************************************************************/
+/* editor_debugger_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_node.h"
+
+#include "editor/debugger/editor_debugger_tree.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/plugins/script_editor_plugin.h"
+
+template <typename Func>
+void _for_all(EditorDebuggerNode *p_node, const Func &p_func) {
+ for (int i = 0; i < p_node->get_tab_count(); i++) {
+ ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
+ ERR_FAIL_COND(!dbg);
+ p_func(dbg);
+ }
+}
+
+EditorDebuggerNode *EditorDebuggerNode::singleton = NULL;
+
+EditorDebuggerNode::EditorDebuggerNode() {
+ if (!singleton)
+ singleton = this;
+ server.instance();
+ EditorNode *editor = EditorNode::get_singleton();
+ set_tab_align(TabAlign::ALIGN_LEFT);
+ add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
+ add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
+
+ auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
+ _add_debugger("Debugger");
+
+ // Remote scene tree
+ remote_scene_tree = memnew(EditorDebuggerTree);
+ remote_scene_tree->connect_compat("object_selected", this, "_remote_object_requested");
+ remote_scene_tree->connect_compat("save_node", this, "_save_node_requested");
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree);
+ EditorNode::get_singleton()->get_scene_tree_dock()->connect_compat("remote_tree_selected", this, "request_remote_tree");
+
+ remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
+ inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
+
+ editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
+ editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
+ editor->get_pause_button()->connect_compat("pressed", this, "_paused");
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::_add_debugger(String p_name) {
+ ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton()));
+ node->set_name(p_name);
+ int id = get_tab_count();
+ node->connect_compat("stop_requested", this, "_debugger_wants_stop", varray(id));
+ node->connect_compat("stopped", this, "_debugger_stopped", varray(id));
+ node->connect_compat("stack_frame_selected", this, "_stack_frame_selected", varray(id));
+ node->connect_compat("error_selected", this, "_error_selected", varray(id));
+ node->connect_compat("clear_execution", this, "_clear_execution");
+ node->connect_compat("breaked", this, "_breaked", varray(id));
+ node->connect_compat("remote_tree_updated", this, "_remote_tree_updated", varray(id));
+ node->connect_compat("remote_object_updated", this, "_remote_object_updated", varray(id));
+ node->connect_compat("remote_object_property_updated", this, "_remote_object_property_updated", varray(id));
+ node->connect_compat("remote_object_requested", this, "_remote_object_requested", varray(id));
+ add_child(node);
+ return node;
+}
+
+void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
+ const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
+ ERR_FAIL_COND(!dbg);
+ if (dbg != get_current_debugger())
+ return;
+ _text_editor_stack_goto(dbg);
+}
+
+void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
+ Ref<Script> s = ResourceLoader::load(p_file);
+ emit_signal("goto_script_line", s, p_line - 1);
+}
+
+void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
+ const String file = p_debugger->get_stack_script_file();
+ if (file.empty())
+ return;
+ stack_script = ResourceLoader::load(file);
+ const int line = p_debugger->get_stack_script_line() - 1;
+ emit_signal("goto_script_line", stack_script, line);
+ emit_signal("set_execution", stack_script, line);
+ stack_script.unref(); // Why?!?
+}
+
+void EditorDebuggerNode::_bind_methods() {
+ ClassDB::bind_method("_menu_option", &EditorDebuggerNode::_menu_option);
+ ClassDB::bind_method("_debugger_stopped", &EditorDebuggerNode::_debugger_stopped);
+ ClassDB::bind_method("_debugger_wants_stop", &EditorDebuggerNode::_debugger_wants_stop);
+ ClassDB::bind_method("_debugger_changed", &EditorDebuggerNode::_debugger_changed);
+ ClassDB::bind_method("_stack_frame_selected", &EditorDebuggerNode::_stack_frame_selected);
+ ClassDB::bind_method("_error_selected", &EditorDebuggerNode::_error_selected);
+ ClassDB::bind_method("_clear_execution", &EditorDebuggerNode::_clear_execution);
+ ClassDB::bind_method("_breaked", &EditorDebuggerNode::_breaked);
+ ClassDB::bind_method("start", &EditorDebuggerNode::start);
+ ClassDB::bind_method("stop", &EditorDebuggerNode::stop);
+ ClassDB::bind_method("_paused", &EditorDebuggerNode::_paused);
+ ClassDB::bind_method("request_remote_tree", &EditorDebuggerNode::request_remote_tree);
+ ClassDB::bind_method("_remote_tree_updated", &EditorDebuggerNode::_remote_tree_updated);
+ ClassDB::bind_method("_remote_object_updated", &EditorDebuggerNode::_remote_object_updated);
+ ClassDB::bind_method("_remote_object_property_updated", &EditorDebuggerNode::_remote_object_property_updated);
+ ClassDB::bind_method("_remote_object_requested", &EditorDebuggerNode::_remote_object_requested);
+ ClassDB::bind_method("_save_node_requested", &EditorDebuggerNode::_save_node_requested);
+
+ // LiveDebug.
+ ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
+ ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
+ ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
+ ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
+ ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
+ ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
+ ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
+
+ ADD_SIGNAL(MethodInfo("goto_script_line"));
+ ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
+ ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
+}
+
+EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
+ return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
+ return Object::cast_to<ScriptEditorDebugger>(get_tab_control(p_id));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(get_tab_control(get_current_tab()));
+}
+
+ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
+ return Object::cast_to<ScriptEditorDebugger>(get_tab_control(0));
+}
+
+Error EditorDebuggerNode::start() {
+ stop();
+ if (EDITOR_GET("run/output/always_open_output_on_play")) {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
+ } else {
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+ }
+
+ int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ const Error err = server->listen(remote_port);
+ if (err != OK) {
+ EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
+ return err;
+ }
+ set_process(true);
+ EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
+ return OK;
+}
+
+void EditorDebuggerNode::stop() {
+ if (server->is_listening()) {
+ server->stop();
+ EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
+ }
+ // Also close all debugging sessions.
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ if (dbg->is_session_active())
+ dbg->stop();
+ });
+ _break_state_changed();
+ if (hide_on_stop) {
+ if (is_visible_in_tree())
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ breakpoints.clear();
+ set_process(false);
+}
+
+void EditorDebuggerNode::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ connect_compat("tab_changed", this, "_debugger_changed");
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ EditorNode::get_singleton()->connect_compat("play_pressed", this, "start");
+ EditorNode::get_singleton()->connect_compat("stop_pressed", this, "stop");
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ EditorNode::get_singleton()->disconnect_compat("play_pressed", this, "start");
+ EditorNode::get_singleton()->disconnect_compat("stop_pressed", this, "stop");
+ } break;
+ default:
+ break;
+ }
+
+ if (p_what != NOTIFICATION_PROCESS || !server->is_listening())
+ return;
+
+ // Errors and warnings
+ int error_count = 0;
+ int warning_count = 0;
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ error_count += dbg->get_error_count();
+ warning_count += dbg->get_warning_count();
+ });
+
+ if (error_count != last_error_count || warning_count != last_warning_count) {
+
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_tabs();
+ });
+
+ if (error_count == 0 && warning_count == 0) {
+ debugger_button->set_text(TTR("Debugger"));
+ debugger_button->set_icon(Ref<Texture2D>());
+ } else {
+ debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count == 0) {
+ debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
+ } else {
+ debugger_button->set_icon(get_icon("Error", "EditorIcons"));
+ }
+ }
+ last_error_count = error_count;
+ last_warning_count = warning_count;
+ }
+
+ // Remote scene tree update
+ remote_scene_tree_timeout -= get_process_delta_time();
+ if (remote_scene_tree_timeout < 0) {
+ remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ }
+
+ // Remote inspector update
+ inspect_edited_object_timeout -= get_process_delta_time();
+ if (inspect_edited_object_timeout < 0) {
+ inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ get_current_debugger()->request_remote_object(obj->remote_object_id);
+ }
+ }
+
+ // Take connections.
+ if (server->is_connection_available()) {
+ ScriptEditorDebugger *debugger = NULL;
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ if (debugger || dbg->is_session_active())
+ return;
+ debugger = dbg;
+ });
+ if (debugger == NULL) {
+ if (get_tab_count() <= 4) { // Max 4 debugging sessions active.
+ debugger = _add_debugger("Session " + itos(get_tab_count()));
+ } else {
+ // We already have too many sessions, disconnecting new clients to prevent it from hanging.
+ // (Not keeping a reference to the connection will disconnect it)
+ server->take_connection();
+ return; // Can't add, stop here.
+ }
+ }
+
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
+ // Switch to remote tree view if so desired.
+ auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
+ if (auto_switch_remote_scene_tree) {
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
+ }
+ // Good to go.
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
+ debugger->set_editor_remote_tree(remote_scene_tree);
+ debugger->start(server->take_connection());
+ // Send breakpoints.
+ for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) {
+ const Breakpoint &bp = E->key();
+ debugger->set_breakpoint(bp.source, bp.line, E->get());
+ } // Will arrive too late, how does the regular run work?
+
+ debugger->update_live_edit_root();
+ }
+}
+
+void EditorDebuggerNode::_debugger_stopped(int p_id) {
+ ScriptEditorDebugger *dbg = get_debugger(p_id);
+ ERR_FAIL_COND(!dbg);
+
+ bool found = false;
+ _for_all(this, [&](ScriptEditorDebugger *p_debugger) {
+ if (p_debugger->is_session_active())
+ found = true;
+ });
+ if (!found) {
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ EditorNode::get_singleton()->notify_all_debug_sessions_exited();
+ }
+}
+
+void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
+ // Ask editor to kill PID.
+ int pid = get_debugger(p_id)->get_remote_pid();
+ if (pid)
+ EditorNode::get_singleton()->call_deferred("stop_child_process", pid);
+}
+
+void EditorDebuggerNode::_debugger_changed(int p_tab) {
+ if (get_inspected_remote_object()) {
+ // Clear inspected object, you can only inspect objects in selected debugger.
+ // Hopefully, in the future, we will have one inspector per debugger.
+ EditorNode::get_singleton()->push_item(NULL);
+ }
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ if (get_current_debugger()->is_breaked()) {
+ _text_editor_stack_goto(get_current_debugger());
+ }
+}
+
+void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
+ script_menu = p_button;
+ script_menu->set_text(TTR("Debug"));
+ script_menu->set_switch_on_hover(true);
+ PopupMenu *p = script_menu->get_popup();
+ p->set_hide_on_window_lose_focus(true);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
+ p->add_separator();
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
+ p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
+ p->add_separator();
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
+ p->connect_compat("id_pressed", this, "_menu_option");
+
+ _break_state_changed();
+ script_menu->show();
+}
+
+void EditorDebuggerNode::_break_state_changed() {
+ const bool breaked = get_current_debugger()->is_breaked();
+ const bool can_debug = get_current_debugger()->is_debuggable();
+ if (breaked) // Show debugger.
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
+
+ // Update script menu.
+ if (!script_menu)
+ return;
+ PopupMenu *p = script_menu->get_popup();
+ p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
+ p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
+ p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
+}
+
+void EditorDebuggerNode::_menu_option(int p_id) {
+ switch (p_id) {
+ case DEBUG_NEXT: {
+ debug_next();
+ } break;
+ case DEBUG_STEP: {
+ debug_step();
+ } break;
+ case DEBUG_BREAK: {
+ debug_break();
+ } break;
+ case DEBUG_CONTINUE: {
+ debug_continue();
+ } break;
+
+ case DEBUG_SHOW_KEEP_OPEN: {
+ bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
+ hide_on_stop = visible;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
+ } break;
+ case DEBUG_WITH_EXTERNAL_EDITOR: {
+ bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
+ debug_with_external_editor = checked;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
+ } break;
+ }
+}
+
+void EditorDebuggerNode::_paused() {
+ const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ if (paused && !dbg->is_breaked()) {
+ dbg->debug_break();
+ } else if (!paused && dbg->is_breaked()) {
+ dbg->debug_continue();
+ }
+ });
+}
+
+void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) {
+ if (get_current_debugger() != get_debugger(p_debugger)) {
+ if (!p_breaked)
+ return;
+ set_current_tab(p_debugger);
+ }
+ _break_state_changed();
+ EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
+ emit_signal("breaked", p_breaked, p_can_debug);
+}
+
+bool EditorDebuggerNode::is_skip_breakpoints() const {
+ return get_default_debugger()->is_skip_breakpoints();
+}
+
+void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
+ breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_breakpoint(p_path, p_line, p_enabled);
+ });
+}
+
+void EditorDebuggerNode::reload_scripts() {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->reload_scripts();
+ });
+}
+
+// LiveEdit/Inspector
+void EditorDebuggerNode::request_remote_tree() {
+ get_current_debugger()->request_remote_tree();
+}
+
+void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
+ if (p_debugger != get_current_tab())
+ return;
+ remote_scene_tree->clear();
+ remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
+}
+
+void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
+ if (p_debugger != get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id == p_id)
+ return; // Already being edited
+ }
+
+ EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
+}
+
+void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
+ if (p_debugger != get_current_tab())
+ return;
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ if (obj->remote_object_id != p_id)
+ return;
+ EditorNode::get_singleton()->get_inspector()->update_property(p_property);
+ }
+}
+
+void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
+ if (p_debugger != get_current_tab())
+ return;
+ inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
+ get_current_debugger()->request_remote_object(p_id);
+}
+
+void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
+ if (p_debugger != get_current_tab())
+ return;
+ get_current_debugger()->save_node(p_id, p_file);
+}
+
+// Remote inspector/edit.
+void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
+ if (!singleton)
+ return;
+ _for_all(singleton, [&](ScriptEditorDebugger *dbg) {
+ dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
+ });
+}
+
+void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
+ if (!singleton)
+ return;
+ _for_all(singleton, [&](ScriptEditorDebugger *dbg) {
+ dbg->_property_changed(p_base, p_property, p_value);
+ });
+}
+
+// LiveDebug
+void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
+
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->set_live_debugging(p_enabled);
+ });
+}
+void EditorDebuggerNode::update_live_edit_root() {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_live_edit_root();
+ });
+}
+void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_create_node(p_parent, p_type, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_instance_node(p_parent, p_path, p_name);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_node(p_at);
+ });
+}
+void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
+ });
+}
+void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
+ });
+}
+void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_duplicate_node(p_at, p_new_name);
+ });
+}
+void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
+ _for_all(this, [&](ScriptEditorDebugger *dbg) {
+ dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
+ });
+}