diff options
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
-rw-r--r-- | editor/debugger/editor_debugger_tree.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 65f8951c30..2e24a233a1 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -115,8 +115,8 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou item->select(0); item_menu->clear(); - item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE); - item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH); + item_menu->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE); + item_menu->add_icon_item(get_editor_theme_icon(SNAME("CopyNodePath")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH); item_menu->set_position(get_screen_position() + get_local_mouse_position()); item_menu->reset_size(); item_menu->popup(); @@ -198,7 +198,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int const Color remote_button_color = Color(1, 1, 1, 0.8); if (!node.scene_file_path.is_empty()) { String node_scene_file_path = node.scene_file_path; - Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")); + Ref<Texture2D> button_icon = get_editor_theme_icon(SNAME("InstanceOptions")); String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path); item->set_meta("scene_file_path", node_scene_file_path); @@ -209,7 +209,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) { bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE; bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE; - Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")); + Ref<Texture2D> button_icon = get_editor_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden")); String tooltip = TTR("Toggle Visibility"); item->set_meta("visible", node_visible); |