summaryrefslogtreecommitdiffstats
path: root/editor/debugger/editor_debugger_tree.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
-rw-r--r--editor/debugger/editor_debugger_tree.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 65f8951c30..2e24a233a1 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -115,8 +115,8 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
item->select(0);
item_menu->clear();
- item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
- item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
+ item_menu->add_icon_item(get_editor_theme_icon(SNAME("CreateNewSceneFrom")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
+ item_menu->add_icon_item(get_editor_theme_icon(SNAME("CopyNodePath")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_position(get_screen_position() + get_local_mouse_position());
item_menu->reset_size();
item_menu->popup();
@@ -198,7 +198,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
const Color remote_button_color = Color(1, 1, 1, 0.8);
if (!node.scene_file_path.is_empty()) {
String node_scene_file_path = node.scene_file_path;
- Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons"));
+ Ref<Texture2D> button_icon = get_editor_theme_icon(SNAME("InstanceOptions"));
String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
item->set_meta("scene_file_path", node_scene_file_path);
@@ -209,7 +209,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
- Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
+ Ref<Texture2D> button_icon = get_editor_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"));
String tooltip = TTR("Toggle Visibility");
item->set_meta("visible", node_visible);