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-rw-r--r--editor/debugger/editor_debugger_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 441f6082c3..019a5d0fc3 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -132,7 +132,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
- List<Pair<TreeItem *, int> > parents;
+ List<Pair<TreeItem *, int>> parents;
for (int i = 0; i < p_tree->nodes.size(); i++) {
TreeItem *parent = NULL;
if (parents.size()) { // Find last parent.