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+/*************************************************************************/
+/* script_editor_debugger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_EDITOR_DEBUGGER_H
+#define SCRIPT_EDITOR_DEBUGGER_H
+
+#include "core/io/packet_peer.h"
+#include "core/io/stream_peer_tcp.h"
+#include "editor/debugger/editor_debugger_inspector.h"
+#include "editor/editor_inspector.h"
+#include "editor/property_editor.h"
+#include "scene/3d/camera.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+
+class Tree;
+class EditorNode;
+class LineEdit;
+class TabContainer;
+class RichTextLabel;
+class TextureButton;
+class AcceptDialog;
+class TreeItem;
+class HSplitContainer;
+class ItemList;
+class EditorProfiler;
+class EditorVisualProfiler;
+class EditorNetworkProfiler;
+class SceneDebuggerTree;
+
+class ScriptEditorDebugger : public MarginContainer {
+
+ GDCLASS(ScriptEditorDebugger, MarginContainer);
+
+ friend class EditorDebuggerNode;
+
+public:
+ enum CameraOverride {
+ OVERRIDE_NONE,
+ OVERRIDE_2D,
+ OVERRIDE_3D_1, // 3D Viewport 1
+ OVERRIDE_3D_2, // 3D Viewport 2
+ OVERRIDE_3D_3, // 3D Viewport 3
+ OVERRIDE_3D_4 // 3D Viewport 4
+ };
+
+private:
+ enum MessageType {
+ MESSAGE_ERROR,
+ MESSAGE_WARNING,
+ MESSAGE_SUCCESS,
+ };
+
+ AcceptDialog *msgdialog;
+
+ LineEdit *clicked_ctrl;
+ LineEdit *clicked_ctrl_type;
+ LineEdit *live_edit_root;
+ Button *le_set;
+ Button *le_clear;
+ Button *export_csv;
+
+ VBoxContainer *errors_tab;
+ Tree *error_tree;
+ Button *clearbutton;
+ PopupMenu *item_menu;
+
+ EditorFileDialog *file_dialog;
+
+ int error_count;
+ int warning_count;
+
+ bool skip_breakpoints_value = false;
+ Ref<Script> stack_script;
+
+ TabContainer *tabs;
+
+ Label *reason;
+
+ Button *skip_breakpoints;
+ Button *copy;
+ Button *step;
+ Button *next;
+ Button *dobreak;
+ Button *docontinue;
+ // Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
+ // Each debugger should have it's tree in the future I guess.
+ const Tree *editor_remote_tree = NULL;
+
+ List<Vector<float> > perf_history;
+ Vector<float> perf_max;
+ Vector<TreeItem *> perf_items;
+
+ Map<int, String> profiler_signature;
+
+ Tree *perf_monitors;
+ Control *perf_draw;
+ Label *info_message;
+
+ Tree *vmem_tree;
+ Button *vmem_refresh;
+ LineEdit *vmem_total;
+
+ Tree *stack_dump;
+ EditorDebuggerInspector *inspector;
+ SceneDebuggerTree *scene_tree;
+
+ Ref<StreamPeerTCP> connection;
+ Ref<PacketPeerStream> ppeer;
+
+ HashMap<NodePath, int> node_path_cache;
+ int last_path_id;
+ Map<String, int> res_path_cache;
+
+ EditorProfiler *profiler;
+ EditorVisualProfiler *visual_profiler;
+ EditorNetworkProfiler *network_profiler;
+
+ EditorNode *editor;
+
+ OS::ProcessID remote_pid = 0;
+ bool breaked = false;
+ bool can_debug = false;
+
+ bool live_debug;
+
+ CameraOverride camera_override;
+
+ void _performance_draw();
+ void _performance_select();
+ void _stack_dump_frame_selected();
+
+ void _file_selected(const String &p_file);
+ void _parse_message(const String &p_msg, const Array &p_data);
+ void _set_reason_text(const String &p_reason, MessageType p_type);
+ void _update_buttons_state();
+ void _remote_object_selected(ObjectID p_object);
+ void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
+ void _remote_object_property_updated(ObjectID p_id, const String &p_property);
+
+ void _video_mem_request();
+
+ int _get_node_path_cache(const NodePath &p_path);
+
+ int _get_res_path_cache(const String &p_path);
+
+ void _live_edit_set();
+ void _live_edit_clear();
+
+ void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
+ void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
+
+ void _error_activated();
+ void _error_selected();
+
+ void _expand_errors_list();
+ void _collapse_errors_list();
+
+ void _visual_profiler_activate(bool p_enable);
+ void _profiler_activate(bool p_enable);
+ void _profiler_seeked();
+
+ void _network_profiler_activate(bool p_enable);
+
+ void _clear_errors_list();
+
+ void _error_tree_item_rmb_selected(const Vector2 &p_pos);
+ void _item_menu_id_pressed(int p_option);
+ void _tab_changed(int p_tab);
+
+ void _put_msg(String p_message, Array p_data);
+ void _export_csv();
+
+ void _clear_execution();
+ void _stop_and_notify();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void request_remote_object(ObjectID p_obj_id);
+ void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
+ Object *get_remote_object(ObjectID p_id);
+
+ // Needed by _live_edit_set, buttons state.
+ void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
+
+ void request_remote_tree();
+ const SceneDebuggerTree *get_remote_tree();
+
+ void start(Ref<StreamPeerTCP> p_connection);
+ void stop();
+
+ void debug_skip_breakpoints();
+ void debug_copy();
+
+ void debug_next();
+ void debug_step();
+ void debug_break();
+ void debug_continue();
+ bool is_breaked() const { return breaked; }
+ bool is_debuggable() const { return can_debug; }
+ bool is_session_active() { return connection.is_valid() && connection->is_connected_to_host(); };
+ int get_remote_pid() const { return remote_pid; }
+
+ int get_error_count() const { return error_count; }
+ int get_warning_count() const { return warning_count; }
+ String get_stack_script_file() const;
+ int get_stack_script_line() const;
+ int get_stack_script_frame() const;
+
+ void update_tabs();
+ String get_var_value(const String &p_var) const;
+
+ void save_node(ObjectID p_id, const String &p_file);
+ void set_live_debugging(bool p_enable);
+
+ void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
+ void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
+ void live_debug_remove_node(const NodePath &p_at);
+ void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
+ void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
+ void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
+ void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
+
+ CameraOverride get_camera_override() const;
+ void set_camera_override(CameraOverride p_override);
+
+ void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
+
+ void update_live_edit_root();
+
+ void reload_scripts();
+
+ bool is_skip_breakpoints();
+
+ virtual Size2 get_minimum_size() const;
+ ScriptEditorDebugger(EditorNode *p_editor = NULL);
+ ~ScriptEditorDebugger();
+};
+
+#endif // SCRIPT_EDITOR_DEBUGGER_H