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-rw-r--r--editor/editor_dock_manager.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/editor/editor_dock_manager.cpp b/editor/editor_dock_manager.cpp
index ccb47220db..75135532aa 100644
--- a/editor/editor_dock_manager.cpp
+++ b/editor/editor_dock_manager.cpp
@@ -277,7 +277,7 @@ void EditorDockManager::_restore_dock_to_saved_window(Control *p_dock, const Dic
p_window_dump.get("window_screen_rect", Rect2i()));
}
-void EditorDockManager::_dock_move_to_bottom(Control *p_dock) {
+void EditorDockManager::_dock_move_to_bottom(Control *p_dock, bool p_visible) {
_move_dock(p_dock, nullptr);
all_docks[p_dock].at_bottom = true;
@@ -288,7 +288,7 @@ void EditorDockManager::_dock_move_to_bottom(Control *p_dock) {
// Force docks moved to the bottom to appear first in the list, and give them their associated shortcut to toggle their bottom panel.
Button *bottom_button = EditorNode::get_bottom_panel()->add_item(all_docks[p_dock].title, p_dock, all_docks[p_dock].shortcut, true);
bottom_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorDockManager::_bottom_dock_button_gui_input).bind(bottom_button).bind(p_dock));
- EditorNode::get_bottom_panel()->make_item_visible(p_dock);
+ EditorNode::get_bottom_panel()->make_item_visible(p_dock, p_visible);
}
void EditorDockManager::_dock_remove_from_bottom(Control *p_dock) {
@@ -548,11 +548,13 @@ void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const S
// Don't open disabled docks.
continue;
}
+ bool at_bottom = false;
if (restore_window_on_load && floating_docks_dump.has(name)) {
all_docks[dock].previous_at_bottom = dock_bottom.has(name);
_restore_dock_to_saved_window(dock, floating_docks_dump[name]);
} else if (dock_bottom.has(name)) {
- _dock_move_to_bottom(dock);
+ _dock_move_to_bottom(dock, false);
+ at_bottom = true;
} else if (i >= 0) {
_move_dock(dock, dock_slot[i], 0);
}
@@ -564,7 +566,11 @@ void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const S
} else {
// Make sure it is open.
all_docks[dock].open = true;
- dock->show();
+ // It's important to not update the visibility of bottom panels.
+ // Visibility of bottom panels are managed in EditorBottomPanel.
+ if (!at_bottom) {
+ dock->show();
+ }
}
all_docks[dock].dock_slot_index = i;
@@ -668,7 +674,7 @@ void EditorDockManager::open_dock(Control *p_dock, bool p_set_current) {
// Open dock to its previous location.
if (all_docks[p_dock].previous_at_bottom) {
- _dock_move_to_bottom(p_dock);
+ _dock_move_to_bottom(p_dock, true);
} else if (all_docks[p_dock].dock_slot_index != DOCK_SLOT_NONE) {
TabContainer *slot = dock_slot[all_docks[p_dock].dock_slot_index];
int tab_index = all_docks[p_dock].previous_tab_index;
@@ -899,7 +905,7 @@ void DockContextPopup::_float_dock() {
void DockContextPopup::_move_dock_to_bottom() {
hide();
- dock_manager->_dock_move_to_bottom(context_dock);
+ dock_manager->_dock_move_to_bottom(context_dock, true);
dock_manager->_update_layout();
}