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-rw-r--r--editor/editor_feature_profile.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 44fc9e3702..9cf10c0ecb 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -49,6 +49,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("FileSystem Dock"),
TTRC("Import Dock"),
TTRC("History Dock"),
+ TTRC("Game View"),
};
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
@@ -60,6 +61,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to browse the local file system via a dedicated dock."),
TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
TTRC("Provides an overview of the editor's and each scene's undo history."),
+ TTRC("Provides tools for selecting and debugging nodes at runtime."),
};
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
@@ -71,6 +73,7 @@ const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"filesystem_dock",
"import_dock",
"history_dock",
+ "game",
};
void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
@@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_GAME);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}