diff options
Diffstat (limited to 'editor/editor_file_system.cpp')
-rw-r--r-- | editor/editor_file_system.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index bee1275d64..3adff84e40 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -297,20 +297,20 @@ void EditorFileSystem::_scan_filesystem() { } } - String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4"); - - if (FileAccess::exists(update_cache)) { + const String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4"); + if (first_scan && FileAccess::exists(update_cache)) { { Ref<FileAccess> f2 = FileAccess::open(update_cache, FileAccess::READ); String l = f2->get_line().strip_edges(); while (!l.is_empty()) { - file_cache.erase(l); //erase cache for this, so it gets updated + dep_update_list.insert(l); + file_cache.erase(l); // Erase cache for this, so it gets updated. l = f2->get_line().strip_edges(); } } - Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - d->remove(update_cache); //bye bye update cache + Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + d->remove(update_cache); // Bye bye update cache. } EditorProgressBG scan_progress("efs", "ScanFS", 1000); @@ -326,6 +326,7 @@ void EditorFileSystem::_scan_filesystem() { Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES); d->change_dir("res://"); _scan_new_dir(new_filesystem, d, sp); + dep_update_list.clear(); file_cache.clear(); //clear caches, no longer needed @@ -946,11 +947,14 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc fi->import_modified_time = 0; fi->import_valid = true; - if (ClassDB::is_parent_class(fi->type, SNAME("Script"))) { - _queue_update_script_class(path); - } - if (fi->type == SNAME("PackedScene")) { - _queue_update_scene_groups(path); + // Files in dep_update_list are forced for rescan to update dependencies. They don't need other updates. + if (!dep_update_list.has(path)) { + if (ClassDB::is_parent_class(fi->type, SNAME("Script"))) { + _queue_update_script_class(path); + } + if (fi->type == SNAME("PackedScene")) { + _queue_update_scene_groups(path); + } } } } |