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-rw-r--r--editor/editor_node.cpp317
1 files changed, 230 insertions, 87 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4323025770..cb647ffc35 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -317,14 +317,10 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
- EditorPlugin *old_editor = editor_plugin_screen;
-
+ bool is_handled = true;
if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
FileSystemDock::get_singleton()->focus_on_filter();
- get_tree()->get_root()->set_input_as_handled();
- }
-
- if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) {
+ } else if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) {
editor_select(EDITOR_2D);
} else if (ED_IS_SHORTCUT("editor/editor_3d", p_event)) {
editor_select(EDITOR_3D);
@@ -343,9 +339,10 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
} else if (ED_IS_SHORTCUT("editor/toggle_last_opened_bottom_panel", p_event)) {
bottom_panel->toggle_last_opened_bottom_panel();
} else {
+ is_handled = false;
}
- if (old_editor != editor_plugin_screen) {
+ if (is_handled) {
get_tree()->get_root()->set_input_as_handled();
}
}
@@ -1039,24 +1036,37 @@ void EditorNode::_fs_changed() {
}
}
+void EditorNode::_resources_reimporting(const Vector<String> &p_resources) {
+ // This will copy all the modified properties of the nodes into 'scenes_modification_table'
+ // before they are actually reimported. It's important to do this before the reimportation
+ // because if a mesh is present in an inherited scene, the resource will be modified in
+ // the inherited scene. Then, get_modified_properties_for_node will return the mesh property,
+ // which will trigger a recopy of the previous mesh, preventing the reload.
+ for (const String &res_path : p_resources) {
+ if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
+ preload_reimporting_with_path_in_edited_scenes(res_path);
+ }
+ }
+}
+
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes;
int current_tab = scene_tabs->get_current_tab();
- for (int i = 0; i < p_resources.size(); i++) {
- String file_type = ResourceLoader::get_resource_type(p_resources[i]);
+ for (const String &res_path : p_resources) {
+ String file_type = ResourceLoader::get_resource_type(res_path);
if (file_type == "PackedScene") {
- scenes.push_back(p_resources[i]);
+ scenes.push_back(res_path);
// Reload later if needed, first go with normal resources.
continue;
}
- if (!ResourceCache::has(p_resources[i])) {
+ if (!ResourceCache::has(res_path)) {
// Not loaded, no need to reload.
continue;
}
// Reload normally.
- Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
+ Ref<Resource> resource = ResourceCache::get_ref(res_path);
if (resource.is_valid()) {
resource->reload_from_file();
}
@@ -3343,13 +3353,17 @@ void EditorNode::_exit_editor(int p_exit_code) {
dim_editor(true);
// Unload addons before quitting to allow cleanup.
+ unload_editor_addons();
+
+ get_tree()->quit(p_exit_code);
+}
+
+void EditorNode::unload_editor_addons() {
for (const KeyValue<String, EditorPlugin *> &E : addon_name_to_plugin) {
print_verbose(vformat("Unloading addon: %s", E.key));
remove_editor_plugin(E.value, false);
memdelete(E.value);
}
-
- get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
@@ -4165,15 +4179,6 @@ HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *
return modified_property_map;
}
-void EditorNode::update_ownership_table_for_addition_node_ancestors(Node *p_current_node, HashMap<Node *, Node *> &p_ownership_table) {
- p_ownership_table.insert(p_current_node, p_current_node->get_owner());
-
- for (int i = 0; i < p_current_node->get_child_count(); i++) {
- Node *child = p_current_node->get_child(i);
- update_ownership_table_for_addition_node_ancestors(child, p_ownership_table);
- }
-}
-
void EditorNode::update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification) {
if (p_node) {
// First, attempt to restore the script property since it may affect the get_property_list method.
@@ -4282,15 +4287,24 @@ void EditorNode::update_node_reference_modification_table_for_node(
}
}
-void EditorNode::update_reimported_diff_data_for_node(
- Node *p_edited_scene,
- Node *p_reimported_root,
- Node *p_node,
- HashMap<NodePath, ModificationNodeEntry> &p_modification_table,
- List<AdditiveNodeEntry> &p_addition_list) {
+bool EditorNode::is_additional_node_in_scene(Node *p_edited_scene, Node *p_reimported_root, Node *p_node) {
+ if (p_node == p_reimported_root) {
+ return false;
+ }
+
bool node_part_of_subscene = p_node != p_edited_scene &&
p_edited_scene->get_scene_inherited_state().is_valid() &&
- p_edited_scene->get_scene_inherited_state()->find_node_by_path(p_edited_scene->get_path_to(p_node)) >= 0;
+ p_edited_scene->get_scene_inherited_state()->find_node_by_path(p_edited_scene->get_path_to(p_node)) >= 0 &&
+ // It's important to process added nodes from the base scene in the inherited scene as
+ // additional nodes to ensure they do not disappear on reload.
+ // When p_reimported_root == p_edited_scene that means the edited scene
+ // is the reimported scene, in that case the node is in the root base scene,
+ // so it's not an addition, otherwise, the node would be added twice on reload.
+ (p_node->get_owner() != p_edited_scene || p_reimported_root == p_edited_scene);
+
+ if (node_part_of_subscene) {
+ return false;
+ }
// Loop through the owners until either we reach the root node or nullptr
Node *valid_node_owner = p_node->get_owner();
@@ -4301,7 +4315,25 @@ void EditorNode::update_reimported_diff_data_for_node(
valid_node_owner = valid_node_owner->get_owner();
}
- if ((valid_node_owner == p_reimported_root && (p_reimported_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_reimported_root) {
+ // When the owner is the imported scene and the owner is also the edited scene,
+ // that means the node was added in the current edited scene.
+ // We can be sure here because if the node that the node does not come from
+ // the base scene because we checked just over with 'get_scene_inherited_state()->find_node_by_path'.
+ if (valid_node_owner == p_reimported_root && p_reimported_root != p_edited_scene) {
+ return false;
+ }
+
+ return true;
+}
+
+void EditorNode::get_preload_scene_modification_table(
+ Node *p_edited_scene,
+ Node *p_reimported_root,
+ Node *p_node, HashMap<NodePath, ModificationNodeEntry> &p_modification_table) {
+ // Only take the nodes that are in the base imported scene. The additional nodes will be managed
+ // after the resources are reimported. It's not important to check which property has
+ // changed on nodes that will not be reimported because they are not part of the reimported scene.
+ if (!is_additional_node_in_scene(p_edited_scene, p_reimported_root, p_node)) {
HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, false);
// Find all valid connections to other nodes.
@@ -4362,14 +4394,27 @@ void EditorNode::update_reimported_diff_data_for_node(
p_modification_table[p_reimported_root->get_path_to(p_node)] = modification_node_entry;
}
- } else {
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ get_preload_scene_modification_table(p_edited_scene, p_reimported_root, child, p_modification_table);
+ }
+}
+
+void EditorNode::update_reimported_diff_data_for_additional_nodes(
+ Node *p_edited_scene,
+ Node *p_reimported_root,
+ Node *p_node,
+ HashMap<NodePath, ModificationNodeEntry> &p_modification_table,
+ List<AdditiveNodeEntry> &p_addition_list) {
+ if (is_additional_node_in_scene(p_edited_scene, p_reimported_root, p_node)) {
// Only save additional nodes which have an owner since this was causing issues transient ownerless nodes
// which get recreated upon scene tree entry.
// For now instead, assume all ownerless nodes are transient and will have to be recreated.
if (p_node->get_owner()) {
HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, true);
-
- if (p_node->get_parent()->get_owner() != nullptr && p_node->get_parent()->get_owner() != p_edited_scene) {
+ if (p_node->get_owner() == p_edited_scene) {
AdditiveNodeEntry new_additive_node_entry;
new_additive_node_entry.node = p_node;
new_additive_node_entry.parent = p_reimported_root->get_path_to(p_node->get_parent());
@@ -4385,18 +4430,8 @@ void EditorNode::update_reimported_diff_data_for_node(
new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent());
}
- // Gathers the ownership of all ancestor nodes for later use.
- HashMap<Node *, Node *> ownership_table;
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- update_ownership_table_for_addition_node_ancestors(child, ownership_table);
- }
-
- new_additive_node_entry.ownership_table = ownership_table;
-
p_addition_list.push_back(new_additive_node_entry);
}
-
if (!modified_properties.is_empty()) {
ModificationNodeEntry modification_node_entry;
modification_node_entry.property_table = modified_properties;
@@ -4408,10 +4443,9 @@ void EditorNode::update_reimported_diff_data_for_node(
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
- update_reimported_diff_data_for_node(p_edited_scene, p_reimported_root, child, p_modification_table, p_addition_list);
+ update_reimported_diff_data_for_additional_nodes(p_edited_scene, p_reimported_root, child, p_modification_table, p_addition_list);
}
}
-//
void EditorNode::open_request(const String &p_path) {
if (!opening_prev) {
@@ -5261,6 +5295,14 @@ bool EditorNode::has_scenes_in_session() {
return !scenes.is_empty();
}
+void EditorNode::undo() {
+ trigger_menu_option(EDIT_UNDO, true);
+}
+
+void EditorNode::redo() {
+ trigger_menu_option(EDIT_REDO, true);
+}
+
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run.
String main_scene = GLOBAL_GET("application/run/main_scene");
@@ -5775,6 +5817,25 @@ void EditorNode::reload_scene(const String &p_path) {
scene_tabs->set_current_tab(current_tab);
}
+void EditorNode::get_edited_scene_map(const String &p_instance_path, HashMap<int, List<Node *>> &p_edited_scene_map) {
+ // Walk through each opened scene to get a global list of all instances which match
+ // the current reimported scenes.
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ if (editor_data.get_scene_path(i) == p_instance_path) {
+ continue;
+ }
+ Node *edited_scene_root = editor_data.get_edited_scene_root(i);
+
+ if (edited_scene_root) {
+ List<Node *> valid_nodes;
+ find_all_instances_inheriting_path_in_node(edited_scene_root, edited_scene_root, p_instance_path, valid_nodes);
+ if (valid_nodes.size() > 0) {
+ p_edited_scene_map[i] = valid_nodes;
+ }
+ }
+ }
+}
+
void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, List<Node *> &p_instance_list) {
String scene_file_path = p_node->get_scene_file_path();
@@ -5802,25 +5863,54 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node *
}
}
-void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
+void EditorNode::preload_reimporting_with_path_in_edited_scenes(const String &p_instance_path) {
HashMap<int, List<Node *>> edited_scene_map;
- Array replaced_nodes;
+ scenes_modification_table.clear();
- // Walk through each opened scene to get a global list of all instances which match
- // the current reimported scenes.
- for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
- if (editor_data.get_scene_path(i) != p_instance_path) {
- Node *edited_scene_root = editor_data.get_edited_scene_root(i);
-
- if (edited_scene_root) {
- List<Node *> valid_nodes;
- find_all_instances_inheriting_path_in_node(edited_scene_root, edited_scene_root, p_instance_path, valid_nodes);
- if (valid_nodes.size() > 0) {
- edited_scene_map[i] = valid_nodes;
+ get_edited_scene_map(p_instance_path, edited_scene_map);
+
+ if (edited_scene_map.size() > 0) {
+ scenes_modification_table.clear();
+
+ int original_edited_scene_idx = editor_data.get_edited_scene();
+ Node *original_edited_scene_root = editor_data.get_edited_scene_root();
+
+ // Prevent scene roots with the same name from being in the tree at the same time.
+ scene_root->remove_child(original_edited_scene_root);
+
+ for (const KeyValue<int, List<Node *>> &edited_scene_map_elem : edited_scene_map) {
+ // Set the current scene.
+ int current_scene_idx = edited_scene_map_elem.key;
+ editor_data.set_edited_scene(current_scene_idx);
+ Node *current_edited_scene = editor_data.get_edited_scene_root(current_scene_idx);
+
+ // Make sure the node is in the tree so that editor_selection can add node smoothly.
+ scene_root->add_child(current_edited_scene);
+
+ for (Node *original_node : edited_scene_map_elem.value) {
+ // Fetching all the modified properties of the nodes reimported scene.
+ HashMap<NodePath, ModificationNodeEntry> modification_table;
+ get_preload_scene_modification_table(current_edited_scene, original_node, original_node, modification_table);
+
+ if (modification_table.size() > 0) {
+ NodePath scene_path_to_node = current_edited_scene->get_path_to(original_node);
+ scenes_modification_table[current_scene_idx][scene_path_to_node] = modification_table;
}
}
+
+ scene_root->remove_child(current_edited_scene);
}
+
+ editor_data.set_edited_scene(original_edited_scene_idx);
+ scene_root->add_child(original_edited_scene_root);
}
+}
+
+void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) {
+ HashMap<int, List<Node *>> edited_scene_map;
+ Array replaced_nodes;
+
+ get_edited_scene_map(p_instance_path, edited_scene_map);
if (edited_scene_map.size() > 0) {
// Reload the new instance.
@@ -5874,6 +5964,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// Load a replacement scene for the node.
Ref<PackedScene> current_packed_scene;
+ Ref<PackedScene> base_packed_scene;
if (original_node_file_path == p_instance_path) {
// If the node file name directly matches the scene we're replacing,
// just load it since we already cached it.
@@ -5900,6 +5991,9 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// Ensure the inheritance chain is loaded in the correct order so that cache can
// be properly updated.
for (String path : required_load_paths) {
+ if (current_packed_scene.is_valid()) {
+ base_packed_scene = current_packed_scene;
+ }
if (!local_scene_cache.find(path)) {
current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err);
local_scene_cache[path] = current_packed_scene;
@@ -5912,15 +6006,58 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
ERR_FAIL_COND(current_packed_scene.is_null());
// Instantiate early so that caches cleared on load in SceneState can be rebuilt early.
- Node *instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ Node *instantiated_node = nullptr;
+
+ // If we are in a inherit scene, it's easier to create a new base scene and
+ // grab the node from there.
+ // When scene_path_to_node is '.' and we have scene_inherited_state, it's because
+ // it's a muli-level inheritance scene. We should use
+ NodePath scene_path_to_node = current_edited_scene->get_path_to(original_node);
+ Ref<SceneState> scene_state = current_edited_scene->get_scene_inherited_state();
+ if (scene_path_to_node != "." && scene_state.is_valid() && scene_state->get_path() != p_instance_path && scene_state->find_node_by_path(scene_path_to_node) >= 0) {
+ Node *root_node = scene_state->instantiate(SceneState::GenEditState::GEN_EDIT_STATE_INSTANCE);
+ instantiated_node = root_node->get_node(scene_path_to_node);
+
+ if (instantiated_node) {
+ if (instantiated_node->get_parent()) {
+ // Remove from the root so we can delete it from memory.
+ instantiated_node->get_parent()->remove_child(instantiated_node);
+ // No need of the additional children that could have been added to the node
+ // in the base scene. That will be managed by the 'addition_list' later.
+ _remove_all_not_owned_children(instantiated_node, instantiated_node);
+ memdelete(root_node);
+ }
+ } else {
+ // Should not happen because we checked with find_node_by_path before, just in case.
+ memdelete(root_node);
+ }
+ }
+ if (!instantiated_node) {
+ // If no base scene was found to create the node, we will use the reimported packed scene directly.
+ // But, when the current edited scene is the reimported scene, it's because it's a inherited scene
+ // of the reimported scene. In that case, we will not instantiate current_packed_scene, because
+ // we would reinstanciate ourself. Using the base scene is better.
+ if (current_edited_scene == original_node) {
+ if (base_packed_scene.is_valid()) {
+ instantiated_node = base_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ } else {
+ instantiated_node = instance_scene_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ }
+ } else {
+ instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ }
+ }
ERR_FAIL_NULL(instantiated_node);
// Walk the tree for the current node and extract relevant diff data, storing it in the modification table.
// For additional nodes which are part of the current scene, they get added to the addition table.
HashMap<NodePath, ModificationNodeEntry> modification_table;
List<AdditiveNodeEntry> addition_list;
- update_reimported_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list);
+ if (scenes_modification_table.has(current_scene_idx) && scenes_modification_table[current_scene_idx].has(scene_path_to_node)) {
+ modification_table = scenes_modification_table[current_scene_idx][scene_path_to_node];
+ }
+ update_reimported_diff_data_for_additional_nodes(current_edited_scene, original_node, original_node, modification_table, addition_list);
// Disconnect all relevant connections, all connections from and persistent connections to.
for (const KeyValue<NodePath, ModificationNodeEntry> &modification_table_entry : modification_table) {
@@ -5973,9 +6110,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
is_editable = owner->is_editable_instance(original_node);
}
- // For clear instance state for path recaching.
- instantiated_node->set_scene_instance_state(Ref<SceneState>());
-
bool original_node_is_displayed_folded = original_node->is_displayed_folded();
bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
@@ -5985,16 +6119,11 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// Is this replacing the edited root node?
if (current_edited_scene == original_node) {
- instantiated_node->set_scene_instance_state(original_node->get_scene_instance_state());
- // Fix unsaved inherited scene
- if (original_node_file_path.is_empty()) {
- Ref<SceneState> state = current_packed_scene->get_state();
- state->set_path(current_packed_scene->get_path());
- instantiated_node->set_scene_inherited_state(state);
- instantiated_node->set_scene_file_path(String());
- }
+ // Set the instance as un inherited scene of itself.
+ instantiated_node->set_scene_inherited_state(instantiated_node->get_scene_instance_state());
+ instantiated_node->set_scene_instance_state(nullptr);
+ instantiated_node->set_scene_file_path(original_node_file_path);
current_edited_scene = instantiated_node;
-
editor_data.set_edited_scene_root(current_edited_scene);
}
@@ -6046,18 +6175,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
node_3d->set_transform(additive_node_entry.transform_3d);
}
}
-
- // Restore the ownership of its ancestors
- for (KeyValue<Node *, Node *> &E : additive_node_entry.ownership_table) {
- Node *current_ancestor = E.key;
- Node *ancestor_owner = E.value;
-
- if (ancestor_owner == original_node) {
- ancestor_owner = instantiated_node;
- }
-
- current_ancestor->set_owner(ancestor_owner);
- }
}
// Restore the selection.
@@ -6119,6 +6236,24 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
editor_data.restore_edited_scene_state(editor_selection, &editor_history);
}
+
+ scenes_modification_table.clear();
+}
+
+void EditorNode::_remove_all_not_owned_children(Node *p_node, Node *p_owner) {
+ Vector<Node *> nodes_to_remove;
+ if (p_node != p_owner && p_node->get_owner() != p_owner) {
+ nodes_to_remove.push_back(p_node);
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child_node = p_node->get_child(i);
+ _remove_all_not_owned_children(child_node, p_owner);
+ }
+
+ for (Node *node : nodes_to_remove) {
+ node->get_parent()->remove_child(node);
+ node->queue_free();
+ }
}
int EditorNode::plugin_init_callback_count = 0;
@@ -6423,7 +6558,6 @@ EditorNode::EditorNode() {
// No scripting by default if in editor (except for tool).
ScriptServer::set_scripting_enabled(false);
- Input::get_singleton()->set_use_accumulated_input(true);
if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
// Only if no touchscreen ui hint, disable emulation just in case.
Input::get_singleton()->set_emulate_touch_from_mouse(false);
@@ -6473,6 +6607,14 @@ EditorNode::EditorNode() {
}
{
+ bool agile_input_event_flushing = EDITOR_GET("input/buffering/agile_event_flushing");
+ bool use_accumulated_input = EDITOR_GET("input/buffering/use_accumulated_input");
+
+ Input::get_singleton()->set_agile_input_event_flushing(agile_input_event_flushing);
+ Input::get_singleton()->set_use_accumulated_input(use_accumulated_input);
+ }
+
+ {
int display_scale = EDITOR_GET("interface/editor/display_scale");
switch (display_scale) {
@@ -6809,7 +6951,7 @@ EditorNode::EditorNode() {
distraction_free = memnew(Button);
distraction_free->set_theme_type_variation("FlatMenuButton");
ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CTRL | KeyModifierMask::SHIFT | Key::F11);
- ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::D);
+ ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::D);
ED_SHORTCUT_AND_COMMAND("editor/toggle_last_opened_bottom_panel", TTR("Toggle Last Opened Bottom Panel"), KeyModifierMask::CMD_OR_CTRL | Key::J);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
@@ -7559,6 +7701,7 @@ EditorNode::EditorNode() {
EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
+ EditorFileSystem::get_singleton()->connect("resources_reimporting", callable_mp(this, &EditorNode::_resources_reimporting));
EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));