diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d88fb134f1..f8e23ecc9d 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -35,6 +35,7 @@ #include "core/input/input.h" #include "core/io/config_file.h" #include "core/io/file_access.h" +#include "core/io/image.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/class_db.h" @@ -144,6 +145,7 @@ #include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/editor_resource_conversion_plugin.h" +#include "editor/plugins/game_view_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" @@ -356,6 +358,8 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) { editor_main_screen->select(EditorMainScreen::EDITOR_3D); } else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) { editor_main_screen->select(EditorMainScreen::EDITOR_SCRIPT); + } else if (ED_IS_SHORTCUT("editor/editor_game", p_event)) { + editor_main_screen->select(EditorMainScreen::EDITOR_GAME); } else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) { emit_signal(SNAME("request_help_search"), ""); } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) { @@ -531,7 +535,7 @@ void EditorNode::_update_theme(bool p_skip_creation) { editor_main_screen->add_theme_style_override(SceneStringName(panel), theme->get_stylebox(SNAME("Content"), EditorStringName(EditorStyles))); bottom_panel->add_theme_style_override(SceneStringName(panel), theme->get_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles))); - distraction_free->set_icon(theme->get_icon(SNAME("DistractionFree"), EditorStringName(EditorIcons))); + distraction_free->set_button_icon(theme->get_icon(SNAME("DistractionFree"), EditorStringName(EditorIcons))); distraction_free->add_theme_style_override(SceneStringName(pressed), theme->get_stylebox(CoreStringName(normal), "FlatMenuButton")); help_menu->set_item_icon(help_menu->get_item_index(HELP_SEARCH), theme->get_icon(SNAME("HelpSearch"), EditorStringName(EditorIcons))); @@ -620,7 +624,7 @@ void EditorNode::_notification(int p_what) { // Update the icon itself only when the spinner is visible. if (_should_display_update_spinner()) { - update_spinner->set_icon(theme->get_icon("Progress" + itos(update_spinner_step + 1), EditorStringName(EditorIcons))); + update_spinner->set_button_icon(theme->get_icon("Progress" + itos(update_spinner_step + 1), EditorStringName(EditorIcons))); } } @@ -2149,7 +2153,7 @@ void EditorNode::_dialog_action(String p_file) { } if (ml.is_null()) { - ml = Ref<MeshLibrary>(memnew(MeshLibrary)); + ml.instantiate(); } MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, merge_with_existing_library, apply_mesh_instance_transforms); @@ -3378,6 +3382,8 @@ void EditorNode::unload_editor_addons() { remove_editor_plugin(E.value, false); memdelete(E.value); } + + addon_name_to_plugin.clear(); } void EditorNode::_discard_changes(const String &p_str) { @@ -4672,6 +4678,11 @@ void EditorNode::stop_child_process(OS::ProcessID p_pid) { Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const { ERR_FAIL_NULL_V(p_object, nullptr); + const Node *node = Object::cast_to<const Node>(p_object); + if (node && node->has_meta(SceneStringName(_custom_type_script))) { + return node->get_meta(SceneStringName(_custom_type_script)); + } + Ref<Script> scr = p_object->get_script(); if (scr.is_valid()) { @@ -4771,7 +4782,13 @@ Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, cons // Look for the native base type in the editor theme. This is relevant for // scripts extending other scripts and for built-in classes. String script_class_name = p_script->get_language()->get_global_class_name(p_script->get_path()); - String base_type = ScriptServer::get_global_class_native_base(script_class_name); + String base_type; + if (script_class_name.is_empty()) { + base_type = p_script->get_instance_base_type(); + } else { + base_type = ScriptServer::get_global_class_native_base(script_class_name); + } + if (theme.is_valid() && theme->has_icon(base_type, EditorStringName(EditorIcons))) { return theme->get_icon(base_type, EditorStringName(EditorIcons)); } @@ -4836,6 +4853,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p Ref<Script> scr; if (ScriptServer::is_global_class(p_class)) { scr = EditorNode::get_editor_data().script_class_load_script(p_class); + } else if (ResourceLoader::exists(p_class)) { // If the script is not a class_name we check if the script resource exists. + scr = ResourceLoader::load(p_class); } return _get_class_or_script_icon(p_class, scr, p_fallback, true); @@ -6561,6 +6580,7 @@ void EditorNode::_feature_profile_changed() { editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_3D, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_SCRIPT, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); + editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_GAME, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_GAME)); if (AssetLibraryEditorPlugin::is_available()) { editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_ASSETLIB, !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); } @@ -6571,6 +6591,7 @@ void EditorNode::_feature_profile_changed() { editor_dock_manager->set_dock_enabled(history_dock, true); editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_3D, true); editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_SCRIPT, true); + editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_GAME, true); if (AssetLibraryEditorPlugin::is_available()) { editor_main_screen->set_button_enabled(EditorMainScreen::EDITOR_ASSETLIB, true); } @@ -6737,10 +6758,6 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G); ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G); - // Used in the GPUParticles/CPUParticles 2D/3D editor plugins. - // The shortcut is Ctrl + R even on macOS, as Cmd + R is used to run the current scene on macOS. - ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R); - FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename")); _update_vsync_mode(); @@ -7485,7 +7502,7 @@ EditorNode::EditorNode() { update_spinner = memnew(MenuButton); right_menu_hb->add_child(update_spinner); - update_spinner->set_icon(theme->get_icon(SNAME("Progress1"), EditorStringName(EditorIcons))); + update_spinner->set_button_icon(theme->get_icon(SNAME("Progress1"), EditorStringName(EditorIcons))); update_spinner->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &EditorNode::_menu_option)); PopupMenu *p = update_spinner->get_popup(); p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY); @@ -7702,6 +7719,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CanvasItemEditorPlugin)); add_editor_plugin(memnew(Node3DEditorPlugin)); add_editor_plugin(memnew(ScriptEditorPlugin)); + add_editor_plugin(memnew(GameViewPlugin)); EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor(); @@ -7884,12 +7902,14 @@ EditorNode::EditorNode() { ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1); ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2); ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3); - ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4); + ED_SHORTCUT_AND_COMMAND("editor/editor_game", TTR("Open Game View"), KeyModifierMask::CTRL | Key::F4); + ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F5); ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1); ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2); ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_3); - ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4); + ED_SHORTCUT_OVERRIDE("editor/editor_game", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4); + ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_5); ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor")); ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor")); |