summaryrefslogtreecommitdiffstats
path: root/editor/editor_resource_picker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_resource_picker.cpp')
-rw-r--r--editor/editor_resource_picker.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 74db32df19..95436427ad 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -194,10 +194,11 @@ void EditorResourcePicker::_update_menu_items() {
set_create_options(edit_menu);
// Add an option to load a resource from a file using the QuickOpen dialog.
- edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
+ edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load..."), OBJ_MENU_QUICKLOAD);
+ edit_menu->set_item_tooltip(-1, TTR("Opens a quick menu to select from a list of allowed Resource files."));
// Add an option to load a resource from a file using the regular file dialog.
- edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load"), OBJ_MENU_LOAD);
+ edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load..."), OBJ_MENU_LOAD);
}
// Add options for changing existing value of the resource.
@@ -1054,11 +1055,11 @@ void EditorScriptPicker::set_create_options(Object *p_menu_node) {
return;
}
- menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
+ menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script..."), OBJ_MENU_NEW_SCRIPT);
if (script_owner) {
Ref<Script> scr = script_owner->get_script();
if (scr.is_valid()) {
- menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT);
+ menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script..."), OBJ_MENU_EXTEND_SCRIPT);
}
}
menu_node->add_separator();
@@ -1110,7 +1111,7 @@ void EditorShaderPicker::set_create_options(Object *p_menu_node) {
return;
}
- menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader"), OBJ_MENU_NEW_SHADER);
+ menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader..."), OBJ_MENU_NEW_SHADER);
menu_node->add_separator();
}