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-rw-r--r--editor/editor_settings.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index e021be9668..1cf3a4e0c4 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -521,11 +521,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Touchscreen
bool has_touchscreen_ui = DisplayServer::get_singleton()->is_touchscreen_available();
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/increase_scrollbar_touch_area", has_touchscreen_ui, "")
+ set_restart_if_changed("interface/touchscreen/increase_scrollbar_touch_area", true);
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_long_press_as_right_click", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_long_press_as_right_click", true);
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_pan_and_scale_gestures", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_pan_and_scale_gestures", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/touchscreen/scale_gizmo_handles", has_touchscreen_ui ? 3 : 1, "1,5,1")
+ set_restart_if_changed("interface/touchscreen/scale_gizmo_handles", true);
// Scene tabs
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/scene_tabs/display_close_button", 1, "Never,If Tab Active,Always"); // TabBar::CloseButtonDisplayPolicy
@@ -781,6 +783,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
+ _initial_set("editors/animation/confirm_insert_track", true);
_initial_set("editors/animation/default_create_bezier_tracks", false);
_initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
@@ -860,6 +863,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
+ EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "input/buffering/agile_event_flushing", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "input/buffering/use_accumulated_input", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
@@ -1057,13 +1063,13 @@ void EditorSettings::create() {
}
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
- singleton->set_path(get_newest_settings_path()); // Settings can be loaded from older version file, so make sure it's newest.
-
if (singleton.is_null()) {
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
+ config_file_path = get_newest_settings_path();
goto fail;
}
+ singleton->set_path(get_newest_settings_path()); // Settings can be loaded from older version file, so make sure it's newest.
singleton->save_changed_setting = true;
print_verbose("EditorSettings: Load OK!");