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-rw-r--r--editor/export/project_export.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index b22f70b0fa..2ec1363ced 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -1277,6 +1277,7 @@ ProjectExportDialog::ProjectExportDialog() {
server_strip_message = memnew(Label);
server_strip_message->set_visible(false);
server_strip_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
+ server_strip_message->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
resources_vb->add_child(server_strip_message);
{
@@ -1395,12 +1396,14 @@ ProjectExportDialog::ProjectExportDialog() {
set_cancel_button_text(TTR("Close"));
set_ok_button_text(TTR("Export PCK/ZIP..."));
+ get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable."));
get_ok_button()->set_disabled(true);
#ifdef ANDROID_ENABLED
export_button = memnew(Button);
export_button->hide();
#else
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+ export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset."));
#endif
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset