diff options
Diffstat (limited to 'editor/export/project_export.cpp')
-rw-r--r-- | editor/export/project_export.cpp | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp index 3103e504b9..351afa3810 100644 --- a/editor/export/project_export.cpp +++ b/editor/export/project_export.cpp @@ -1147,10 +1147,8 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) { } void ProjectExportDialog::_export_all_dialog() { -#ifndef ANDROID_ENABLED export_all_dialog->show(); export_all_dialog->popup_centered(Size2(300, 80)); -#endif } void ProjectExportDialog::_export_all_dialog_action(const String &p_str) { @@ -1491,13 +1489,9 @@ ProjectExportDialog::ProjectExportDialog() { set_ok_button_text(TTR("Export PCK/ZIP...")); get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable.")); get_ok_button()->set_disabled(true); -#ifdef ANDROID_ENABLED - export_button = memnew(Button); - export_button->hide(); -#else + export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset.")); -#endif export_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset export_button->set_disabled(true); @@ -1510,14 +1504,8 @@ ProjectExportDialog::ProjectExportDialog() { export_all_dialog->add_button(TTR("Debug"), true, "debug"); export_all_dialog->add_button(TTR("Release"), true, "release"); export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action)); -#ifdef ANDROID_ENABLED - export_all_dialog->hide(); - export_all_button = memnew(Button); - export_all_button->hide(); -#else export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); -#endif export_all_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectExportDialog::_export_all_dialog)); export_all_button->set_disabled(true); |