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Diffstat (limited to 'editor/gui/editor_dir_dialog.h')
| -rw-r--r-- | editor/gui/editor_dir_dialog.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/editor/gui/editor_dir_dialog.h b/editor/gui/editor_dir_dialog.h new file mode 100644 index 0000000000..9f2b48c164 --- /dev/null +++ b/editor/gui/editor_dir_dialog.h @@ -0,0 +1,78 @@ +/**************************************************************************/ +/* editor_dir_dialog.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef EDITOR_DIR_DIALOG_H +#define EDITOR_DIR_DIALOG_H + +#include "scene/gui/dialogs.h" + +class CheckBox; +class EditorFileSystemDirectory; +class Tree; +class TreeItem; + +class EditorDirDialog : public ConfirmationDialog { + GDCLASS(EditorDirDialog, ConfirmationDialog); + + ConfirmationDialog *makedialog = nullptr; + LineEdit *makedirname = nullptr; + AcceptDialog *mkdirerr = nullptr; + + Button *makedir = nullptr; + HashSet<String> opened_paths; + + Tree *tree = nullptr; + bool updating = false; + CheckBox *copy = nullptr; + + void _copy_toggled(bool p_pressed); + void _item_collapsed(Object *p_item); + void _item_activated(); + void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String()); + + void _make_dir(); + void _make_dir_confirm(); + + void ok_pressed() override; + + bool must_reload = false; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void reload(const String &p_path = ""); + bool is_copy_pressed() const; + + EditorDirDialog(); +}; + +#endif // EDITOR_DIR_DIALOG_H |
