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+/**************************************************************************/
+/* editor_dir_dialog.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef EDITOR_DIR_DIALOG_H
+#define EDITOR_DIR_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+
+class CheckBox;
+class EditorFileSystemDirectory;
+class Tree;
+class TreeItem;
+
+class EditorDirDialog : public ConfirmationDialog {
+ GDCLASS(EditorDirDialog, ConfirmationDialog);
+
+ ConfirmationDialog *makedialog = nullptr;
+ LineEdit *makedirname = nullptr;
+ AcceptDialog *mkdirerr = nullptr;
+
+ Button *makedir = nullptr;
+ HashSet<String> opened_paths;
+
+ Tree *tree = nullptr;
+ bool updating = false;
+ CheckBox *copy = nullptr;
+
+ void _copy_toggled(bool p_pressed);
+ void _item_collapsed(Object *p_item);
+ void _item_activated();
+ void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
+
+ void _make_dir();
+ void _make_dir_confirm();
+
+ void ok_pressed() override;
+
+ bool must_reload = false;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void reload(const String &p_path = "");
+ bool is_copy_pressed() const;
+
+ EditorDirDialog();
+};
+
+#endif // EDITOR_DIR_DIALOG_H