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+/**************************************************************************/
+/* editor_object_selector.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef EDITOR_OBJECT_SELECTOR_H
+#define EDITOR_OBJECT_SELECTOR_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/label.h"
+#include "scene/gui/popup_menu.h"
+#include "scene/gui/texture_rect.h"
+
+class EditorSelectionHistory;
+
+class EditorObjectSelector : public Button {
+ GDCLASS(EditorObjectSelector, Button);
+
+ EditorSelectionHistory *history = nullptr;
+
+ TextureRect *current_object_icon = nullptr;
+ Label *current_object_label = nullptr;
+ TextureRect *sub_objects_icon = nullptr;
+ PopupMenu *sub_objects_menu = nullptr;
+
+ Vector<ObjectID> objects;
+
+ void _show_popup();
+ void _id_pressed(int p_idx);
+ void _about_to_show();
+ void _add_children_to_popup(Object *p_obj, int p_depth = 0);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const override;
+
+ void update_path();
+ void clear_path();
+ void enable_path();
+
+ EditorObjectSelector(EditorSelectionHistory *p_history);
+};
+
+#endif // EDITOR_OBJECT_SELECTOR_H