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Diffstat (limited to 'editor/gui/editor_object_selector.h')
| -rw-r--r-- | editor/gui/editor_object_selector.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/editor/gui/editor_object_selector.h b/editor/gui/editor_object_selector.h new file mode 100644 index 0000000000..72ff285cf6 --- /dev/null +++ b/editor/gui/editor_object_selector.h @@ -0,0 +1,73 @@ +/**************************************************************************/ +/* editor_object_selector.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef EDITOR_OBJECT_SELECTOR_H +#define EDITOR_OBJECT_SELECTOR_H + +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/label.h" +#include "scene/gui/popup_menu.h" +#include "scene/gui/texture_rect.h" + +class EditorSelectionHistory; + +class EditorObjectSelector : public Button { + GDCLASS(EditorObjectSelector, Button); + + EditorSelectionHistory *history = nullptr; + + TextureRect *current_object_icon = nullptr; + Label *current_object_label = nullptr; + TextureRect *sub_objects_icon = nullptr; + PopupMenu *sub_objects_menu = nullptr; + + Vector<ObjectID> objects; + + void _show_popup(); + void _id_pressed(int p_idx); + void _about_to_show(); + void _add_children_to_popup(Object *p_obj, int p_depth = 0); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual Size2 get_minimum_size() const override; + + void update_path(); + void clear_path(); + void enable_path(); + + EditorObjectSelector(EditorSelectionHistory *p_history); +}; + +#endif // EDITOR_OBJECT_SELECTOR_H |
