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Diffstat (limited to 'editor/gui/editor_validation_panel.h')
-rw-r--r-- | editor/gui/editor_validation_panel.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/editor/gui/editor_validation_panel.h b/editor/gui/editor_validation_panel.h new file mode 100644 index 0000000000..c371795e15 --- /dev/null +++ b/editor/gui/editor_validation_panel.h @@ -0,0 +1,88 @@ +/**************************************************************************/ +/* editor_validation_panel.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef EDITOR_VALIDATION_PANEL_H +#define EDITOR_VALIDATION_PANEL_H + +#include "scene/gui/panel_container.h" + +class Button; +class Label; +class VBoxContainer; + +class EditorValidationPanel : public PanelContainer { + GDCLASS(EditorValidationPanel, PanelContainer); + +public: + enum MessageType { + MSG_OK, + MSG_WARNING, + MSG_ERROR, + MSG_INFO, + }; + + static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation. + +private: + VBoxContainer *message_container = nullptr; + + HashMap<int, String> valid_messages; + HashMap<int, Label *> labels; + + bool valid = false; + bool pending_update = false; + + struct ThemeCache { + Color valid_color; + Color warning_color; + Color error_color; + } theme_cache; + + void _update(); + + Callable update_callback; + Button *accept_button = nullptr; + +protected: + void _notification(int p_what); + +public: + void add_line(int p_id, const String &p_valid_message = ""); + void set_accept_button(Button *p_button); + void set_update_callback(const Callable &p_callback); + + void update(); + void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true); + bool is_valid() const; + + EditorValidationPanel(); +}; + +#endif // EDITOR_VALIDATION_PANEL_H |