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+/**************************************************************************/
+/* editor_zoom_widget.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef EDITOR_ZOOM_WIDGET_H
+#define EDITOR_ZOOM_WIDGET_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+
+class EditorZoomWidget : public HBoxContainer {
+ GDCLASS(EditorZoomWidget, HBoxContainer);
+
+ Button *zoom_minus = nullptr;
+ Button *zoom_reset = nullptr;
+ Button *zoom_plus = nullptr;
+
+ float zoom = 1.0;
+ void _update_zoom_label();
+ void _button_zoom_minus();
+ void _button_zoom_reset();
+ void _button_zoom_plus();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ EditorZoomWidget();
+
+ float get_zoom();
+ void set_zoom(float p_zoom);
+ void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
+ // Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.
+ void set_shortcut_context(Node *p_node) const;
+};
+
+#endif // EDITOR_ZOOM_WIDGET_H