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-rw-r--r--editor/gui/scene_tree_editor.cpp125
1 files changed, 88 insertions, 37 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index fbe167814d..d07e5dfa1a 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -41,6 +41,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
@@ -293,7 +294,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
// Improve looks on tooltip, extra spacing on non-bullet point newlines.
- const String bullet_point = String::utf8("• ");
+ const String bullet_point = U"• ";
int next_newline = 0;
while (next_newline != -1) {
next_newline = conf_warning.find("\n", next_newline + 2);
@@ -964,26 +965,55 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
String new_name = p_name.validate_node_name();
if (new_name != p_name) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
- error->popup_centered();
-
- if (new_name.is_empty()) {
- item->set_text(0, p_node->get_name());
- return;
+ String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
+ if (error->is_visible()) {
+ if (!error->get_meta("invalid_character", false)) {
+ error->set_text(error->get_text() + "\n\n" + text);
+ error->set_meta("invalid_character", true);
+ }
+ } else {
+ error->set_text(text);
+ error->set_meta("invalid_character", true);
+ error->set_meta("same_unique_name", false);
+ error->popup_centered();
}
+ }
- item->set_text(0, new_name);
+ // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
+ new_name = new_name.strip_edges();
+ if (new_name.is_empty()) {
+ // If name is empty, fallback to class name.
+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ new_name = Node::adjust_name_casing(p_node->get_class());
+ } else {
+ new_name = p_node->get_class();
+ }
}
if (new_name == p_node->get_name()) {
if (item->get_text(0).is_empty()) {
item->set_text(0, new_name);
}
+ return;
+ }
+ // We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
+ if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
+ String text = TTR("Another node already uses this unique name in the scene.");
+ if (error->is_visible()) {
+ if (!error->get_meta("same_unique_name", false)) {
+ error->set_text(error->get_text() + "\n\n" + text);
+ error->set_meta("same_unique_name", true);
+ }
+ } else {
+ error->set_text(text);
+ error->set_meta("same_unique_name", true);
+ error->set_meta("invalid_character", false);
+ error->popup_centered();
+ }
+ item->set_text(0, p_node->get_name());
return;
}
- // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
- new_name = new_name.strip_edges();
if (!is_scene_tree_dock) {
p_node->set_name(new_name);
@@ -999,7 +1029,7 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
- p_node->set_name(p_name);
+ p_node->set_name(new_name);
undo_redo->add_do_method(p_node, "set_name", new_name);
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_do_method(item, "set_text", 0, new_name);
@@ -1017,28 +1047,6 @@ void SceneTreeEditor::_renamed() {
ERR_FAIL_COND(!n);
String new_name = which->get_text(0);
- if (new_name.strip_edges().is_empty()) {
- // If name is empty, fallback to class name.
- if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
- new_name = Node::adjust_name_casing(n->get_class());
- } else {
- new_name = n->get_class();
- }
- }
-
- if (n->is_unique_name_in_owner()) {
- Node *existing = get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name);
- if (existing == n) {
- which->set_text(0, n->get_name());
- return;
- }
- if (existing != nullptr) {
- error->set_text(TTR("Another node already uses this unique name in the scene."));
- error->popup_centered();
- which->set_text(0, n->get_name());
- return;
- }
- }
_rename_node(n, new_name);
}
@@ -1486,8 +1494,51 @@ void SceneTreeDialog::popup_scenetree_dialog() {
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
+void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
+ if (p_valid.is_empty()) {
+ return;
+ }
+
+ tree->set_valid_types(p_valid);
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ content->add_child(hbox);
+ content->move_child(hbox, 0);
+
+ {
+ Label *label = memnew(Label);
+ hbox->add_child(label);
+ label->set_text(TTR("Allowed:"));
+ }
+
+ HFlowContainer *hflow = memnew(HFlowContainer);
+ hbox->add_child(hflow);
+ hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ for (const StringName &type : p_valid) {
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hflow->add_child(hb);
+
+ TextureRect *trect = memnew(TextureRect);
+ hb->add_child(trect);
+ trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
+ trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ trect->set_meta("type", type);
+ valid_type_icons.push_back(trect);
+
+ Label *label = memnew(Label);
+ hb->add_child(label);
+ label->set_text(type);
+ label->set_auto_translate(false);
+ }
+}
+
void SceneTreeDialog::_update_theme() {
filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+ for (TextureRect *trect : valid_type_icons) {
+ trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")), 0));
+ trect->set_texture(EditorNode::get_singleton()->get_class_icon(trect->get_meta("type")));
+ }
}
void SceneTreeDialog::_notification(int p_what) {
@@ -1544,8 +1595,8 @@ void SceneTreeDialog::_bind_methods() {
SceneTreeDialog::SceneTreeDialog() {
set_title(TTR("Select a Node"));
- VBoxContainer *vbc = memnew(VBoxContainer);
- add_child(vbc);
+ content = memnew(VBoxContainer);
+ add_child(content);
filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1553,12 +1604,12 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
- vbc->add_child(filter);
+ content->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
- vbc->add_child(tree);
+ content->add_child(tree);
// Disable the OK button when no node is selected.
get_ok_button()->set_disabled(!tree->get_selected());