summaryrefslogtreecommitdiffstats
path: root/editor/gui/scene_tree_editor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/gui/scene_tree_editor.cpp')
-rw-r--r--editor/gui/scene_tree_editor.cpp1545
1 files changed, 1545 insertions, 0 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
new file mode 100644
index 0000000000..5b9f2c3b21
--- /dev/null
+++ b/editor/gui/scene_tree_editor.cpp
@@ -0,0 +1,1545 @@
+/**************************************************************************/
+/* scene_tree_editor.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "scene_tree_editor.h"
+
+#include "core/config/project_settings.h"
+#include "core/object/message_queue.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
+#include "editor/node_dock.h"
+#include "editor/plugins/animation_player_editor_plugin.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "scene/gui/label.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/texture_rect.h"
+#include "scene/main/window.h"
+#include "scene/resources/packed_scene.h"
+
+Node *SceneTreeEditor::get_scene_node() {
+ ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
+
+ return get_tree()->get_edited_scene_root();
+}
+
+void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
+ if (connect_to_script_mode) {
+ return; //don't do anything in this mode
+ }
+
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ ERR_FAIL_COND(!item);
+
+ NodePath np = item->get_metadata(0);
+
+ Node *n = get_node(np);
+ ERR_FAIL_COND(!n);
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ if (p_id == BUTTON_SUBSCENE) {
+ if (n == get_scene_node()) {
+ if (n && n->get_scene_inherited_state().is_valid()) {
+ emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
+ }
+ } else {
+ emit_signal(SNAME("open"), n->get_scene_file_path());
+ }
+ } else if (p_id == BUTTON_SCRIPT) {
+ Ref<Script> script_typed = n->get_script();
+ if (!script_typed.is_null()) {
+ emit_signal(SNAME("open_script"), script_typed);
+ }
+
+ } else if (p_id == BUTTON_VISIBILITY) {
+ undo_redo->create_action(TTR("Toggle Visible"));
+ _toggle_visible(n);
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ if (selection.size() > 1 && selection.find(n) != nullptr) {
+ for (Node *nv : selection) {
+ ERR_FAIL_COND(!nv);
+ if (nv == n) {
+ continue;
+ }
+ _toggle_visible(nv);
+ }
+ }
+ undo_redo->commit_action();
+ } else if (p_id == BUTTON_LOCK) {
+ undo_redo->create_action(TTR("Unlock Node"));
+
+ if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
+ undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
+ undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->add_do_method(this, "emit_signal", "node_changed");
+ undo_redo->add_undo_method(this, "emit_signal", "node_changed");
+ }
+ undo_redo->commit_action();
+ } else if (p_id == BUTTON_PIN) {
+ if (n->is_class("AnimationPlayer")) {
+ AnimationPlayerEditor::get_singleton()->unpin();
+ _update_tree();
+ }
+
+ } else if (p_id == BUTTON_GROUP) {
+ undo_redo->create_action(TTR("Button Group"));
+
+ if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
+ undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
+ undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->add_do_method(this, "emit_signal", "node_changed");
+ undo_redo->add_undo_method(this, "emit_signal", "node_changed");
+ }
+ undo_redo->commit_action();
+ } else if (p_id == BUTTON_WARNING) {
+ String config_err = n->get_configuration_warnings_as_string();
+ if (config_err.is_empty()) {
+ return;
+ }
+
+ const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80);
+ PackedStringArray lines;
+ for (int i = 0; i < boundaries.size(); i += 2) {
+ const int start = boundaries[i];
+ const int end = boundaries[i + 1];
+ lines.append(config_err.substr(start, end - start + 1));
+ }
+
+ warning->set_text(String("\n").join(lines));
+ warning->popup_centered();
+
+ } else if (p_id == BUTTON_SIGNALS) {
+ editor_selection->clear();
+ editor_selection->add_node(n);
+
+ set_selected(n);
+
+ TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
+ NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
+ NodeDock::get_singleton()->show_connections();
+
+ } else if (p_id == BUTTON_GROUPS) {
+ editor_selection->clear();
+ editor_selection->add_node(n);
+
+ set_selected(n);
+
+ TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
+ NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
+ NodeDock::get_singleton()->show_groups();
+ } else if (p_id == BUTTON_UNIQUE) {
+ undo_redo->create_action(TTR("Disable Scene Unique Name"));
+ undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
+ undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->commit_action();
+ }
+}
+
+void SceneTreeEditor::_toggle_visible(Node *p_node) {
+ if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
+ bool v = bool(p_node->call("is_visible"));
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->add_do_method(p_node, "set_visible", !v);
+ undo_redo->add_undo_method(p_node, "set_visible", v);
+ }
+}
+
+void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
+ if (!p_node) {
+ return;
+ }
+
+ // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
+ // which the editor needs not to know about.
+
+ bool part_of_subscene = false;
+
+ if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
+ if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
+ part_of_subscene = true;
+ //allow
+ } else {
+ return;
+ }
+ } else {
+ part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
+ }
+
+ TreeItem *item = tree->create_item(p_parent);
+
+ item->set_text(0, p_node->get_name());
+ if (can_rename && !part_of_subscene) {
+ item->set_editable(0, true);
+ }
+
+ item->set_selectable(0, true);
+ if (can_rename) {
+ bool collapsed = p_node->is_displayed_folded();
+ if (collapsed) {
+ item->set_collapsed(true);
+ }
+ }
+
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
+ item->set_icon(0, icon);
+ item->set_metadata(0, p_node->get_path());
+
+ if (connect_to_script_mode) {
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+
+ Ref<Script> scr = p_node->get_script();
+ if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
+ //has script
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
+ } else {
+ //has no script (or script is a custom type)
+ item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ item->set_selectable(0, false);
+
+ if (!scr.is_null()) { // make sure to mark the script if a custom type
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
+ item->set_button_disabled(0, item->get_button_count(0) - 1, true);
+ }
+
+ accent.a *= 0.7;
+ }
+
+ if (marked.has(p_node)) {
+ String node_name = p_node->get_name();
+ if (connecting_signal) {
+ node_name += " " + TTR("(Connecting From)");
+ }
+ item->set_text(0, node_name);
+ item->set_custom_color(0, accent);
+ }
+ } else if (part_of_subscene) {
+ if (valid_types.size() == 0) {
+ item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ }
+ } else if (marked.has(p_node)) {
+ String node_name = p_node->get_name();
+ if (connecting_signal) {
+ node_name += " " + TTR("(Connecting From)");
+ }
+ item->set_text(0, node_name);
+ item->set_selectable(0, marked_selectable);
+ item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
+ } else if (!p_node->can_process()) {
+ item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ } else if (!marked_selectable && !marked_children_selectable) {
+ Node *node = p_node;
+ while (node) {
+ if (marked.has(node)) {
+ item->set_selectable(0, false);
+ item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ break;
+ }
+ node = node->get_parent();
+ }
+ }
+
+ if (can_rename) { //should be can edit..
+
+ String conf_warning = p_node->get_configuration_warnings_as_string();
+ if (!conf_warning.is_empty()) {
+ const int num_warnings = p_node->get_configuration_warnings().size();
+ String warning_icon;
+ if (num_warnings == 1) {
+ warning_icon = SNAME("NodeWarning");
+ } else if (num_warnings <= 3) {
+ warning_icon = vformat("NodeWarnings%d", num_warnings);
+ } else {
+ warning_icon = SNAME("NodeWarnings4Plus");
+ }
+
+ // Improve looks on tooltip, extra spacing on non-bullet point newlines.
+ const String bullet_point = String::utf8("• ");
+ int next_newline = 0;
+ while (next_newline != -1) {
+ next_newline = conf_warning.find("\n", next_newline + 2);
+ if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
+ conf_warning = conf_warning.insert(next_newline + 1, " ");
+ }
+ }
+
+ String newline = (num_warnings == 1 ? "\n" : "\n\n");
+
+ item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning);
+ }
+
+ if (p_node->is_unique_name_in_owner()) {
+ item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
+ }
+
+ int num_connections = p_node->get_persistent_signal_connection_count();
+ int num_groups = p_node->get_persistent_group_count();
+
+ String msg_temp;
+ if (num_connections >= 1) {
+ Array arr;
+ arr.push_back(num_connections);
+ msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
+ if (num_groups >= 1) {
+ msg_temp += "\n";
+ }
+ }
+ if (num_groups >= 1) {
+ msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
+
+ List<GroupInfo> groups;
+ p_node->get_groups(&groups);
+ for (const GroupInfo &E : groups) {
+ if (E.persistent) {
+ msg_temp += String::utf8("• ") + String(E.name) + "\n";
+ }
+ }
+ }
+ if (num_connections >= 1 || num_groups >= 1) {
+ if (num_groups < 1) {
+ msg_temp += "\n";
+ }
+ msg_temp += TTR("Click to show signals dock.");
+ }
+
+ Ref<Texture2D> icon_temp;
+ SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
+ if (num_connections >= 1 && num_groups >= 1) {
+ icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
+ } else if (num_connections >= 1) {
+ icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
+ } else if (num_groups >= 1) {
+ icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
+ signal_temp = BUTTON_GROUPS;
+ }
+
+ if (num_connections >= 1 || num_groups >= 1) {
+ item->add_button(0, icon_temp, signal_temp, false, msg_temp);
+ }
+ }
+
+ // Display the node name in all tooltips so that long node names can be previewed
+ // without having to rename them.
+ if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
+ item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
+
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
+ if (!p_node->get_editor_description().is_empty()) {
+ tooltip += "\n\n" + p_node->get_editor_description();
+ }
+
+ item->set_tooltip_text(0, tooltip);
+ } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
+ item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
+
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
+ if (!p_node->get_editor_description().is_empty()) {
+ tooltip += "\n\n" + p_node->get_editor_description();
+ }
+
+ item->set_tooltip_text(0, tooltip);
+ } else {
+ StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
+ if (type == StringName()) {
+ type = p_node->get_class();
+ }
+
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
+ if (!p_node->get_editor_description().is_empty()) {
+ tooltip += "\n\n" + p_node->get_editor_description();
+ }
+
+ item->set_tooltip_text(0, tooltip);
+ }
+
+ if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
+ if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
+ p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
+ }
+
+ Ref<Script> scr = p_node->get_script();
+ if (!scr.is_null()) {
+ String additional_notes;
+ Color button_color = Color(1, 1, 1);
+ // Can't set tooltip after adding button, need to do it before.
+ if (scr->is_tool()) {
+ additional_notes += "\n" + TTR("This script is currently running in the editor.");
+ button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ }
+ if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
+ additional_notes += "\n" + TTR("This script is a custom type.");
+ button_color.a = 0.5;
+ }
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
+ item->set_button_color(0, item->get_button_count(0) - 1, button_color);
+ }
+
+ if (p_node->is_class("CanvasItem")) {
+ if (p_node->has_meta("_edit_lock_")) {
+ item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
+ }
+
+ if (p_node->has_meta("_edit_group_")) {
+ item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
+ }
+
+ bool v = p_node->call("is_visible");
+ if (v) {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ } else {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ }
+
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
+ }
+
+ _update_visibility_color(p_node, item);
+ } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
+ bool v = p_node->call("is_visible");
+ if (v) {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ } else {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ }
+
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
+ }
+ } else if (p_node->is_class("Node3D")) {
+ if (p_node->has_meta("_edit_lock_")) {
+ item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
+ }
+
+ if (p_node->has_meta("_edit_group_")) {
+ item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
+ }
+
+ bool v = p_node->call("is_visible");
+ if (v) {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ } else {
+ item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ }
+
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
+ }
+
+ _update_visibility_color(p_node, item);
+ } else if (p_node->is_class("AnimationPlayer")) {
+ bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
+
+ if (is_pinned) {
+ item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
+ }
+ }
+ }
+
+ if (editor_selection) {
+ if (editor_selection->is_selected(p_node)) {
+ item->select(0);
+ }
+ }
+
+ if (selected == p_node) {
+ if (!editor_selection) {
+ item->select(0);
+ }
+ item->set_as_cursor(0);
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _add_nodes(p_node->get_child(i), item);
+ }
+
+ if (valid_types.size()) {
+ bool valid = false;
+ for (const StringName &E : valid_types) {
+ if (p_node->is_class(E) ||
+ EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
+ valid = true;
+ break;
+ }
+ }
+
+ if (!valid) {
+ item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ item->set_selectable(0, false);
+ }
+ }
+}
+
+void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
+ if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
+ return;
+ }
+
+ TreeItem *item = _find(tree->get_root(), p_node->get_path());
+
+ if (!item) {
+ return;
+ }
+
+ int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
+ ERR_FAIL_COND(idx == -1);
+
+ bool node_visible = false;
+
+ if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
+ node_visible = p_node->call("is_visible");
+ CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
+ } else if (p_node->is_class("Node3D")) {
+ node_visible = p_node->call("is_visible");
+ }
+
+ if (node_visible) {
+ item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
+ } else {
+ item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
+ }
+
+ _update_visibility_color(p_node, item);
+}
+
+void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
+ if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
+ Color color(1, 1, 1, 1);
+ bool visible_on_screen = p_node->call("is_visible_in_tree");
+ if (!visible_on_screen) {
+ color.a = 0.6;
+ }
+ int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
+ p_item->set_button_color(0, idx, color);
+ }
+}
+
+void SceneTreeEditor::_node_script_changed(Node *p_node) {
+ if (tree_dirty) {
+ return;
+ }
+
+ MessageQueue::get_singleton()->push_call(this, "_update_tree");
+ tree_dirty = true;
+}
+
+void SceneTreeEditor::_node_removed(Node *p_node) {
+ if (EditorNode::get_singleton()->is_exiting()) {
+ return; //speed up exit
+ }
+
+ if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
+ p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
+ }
+
+ if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
+ if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
+ }
+ }
+
+ if (p_node == selected) {
+ selected = nullptr;
+ emit_signal(SNAME("node_selected"));
+ }
+}
+
+void SceneTreeEditor::_node_renamed(Node *p_node) {
+ if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
+ return;
+ }
+
+ emit_signal(SNAME("node_renamed"));
+
+ if (!tree_dirty) {
+ MessageQueue::get_singleton()->push_call(this, "_update_tree");
+ tree_dirty = true;
+ }
+}
+
+void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
+ if (!is_inside_tree()) {
+ tree_dirty = false;
+ return;
+ }
+
+ if (tree->is_editing()) {
+ return;
+ }
+
+ updating_tree = true;
+ tree->clear();
+ if (get_scene_node()) {
+ _add_nodes(get_scene_node(), nullptr);
+ last_hash = hash_djb2_one_64(0);
+ _compute_hash(get_scene_node(), last_hash);
+ }
+ updating_tree = false;
+ tree_dirty = false;
+
+ if (!filter.strip_edges().is_empty()) {
+ _update_filter(nullptr, p_scroll_to_selected);
+ }
+}
+
+bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
+ if (!p_parent) {
+ p_parent = tree->get_root();
+ filter_term_warning.clear();
+ }
+
+ if (!p_parent) {
+ // Tree is empty, nothing to do here.
+ return false;
+ }
+
+ bool keep_for_children = false;
+ for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
+ // Always keep if at least one of the children are kept.
+ keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
+ }
+
+ // Now find other reasons to keep this Node, too.
+ PackedStringArray terms = filter.to_lower().split_spaces();
+ bool keep = _item_matches_all_terms(p_parent, terms);
+
+ p_parent->set_visible(keep_for_children || keep);
+ if (keep_for_children) {
+ if (keep) {
+ p_parent->clear_custom_color(0);
+ p_parent->set_selectable(0, true);
+ } else {
+ p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ p_parent->set_selectable(0, false);
+ p_parent->deselect(0);
+ }
+ }
+
+ if (editor_selection) {
+ Node *n = get_node(p_parent->get_metadata(0));
+ if (keep) {
+ if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
+ tree->scroll_to_item(p_parent);
+ }
+ } else {
+ if (n && p_parent->is_selected(0)) {
+ editor_selection->remove_node(n);
+ p_parent->deselect(0);
+ }
+ }
+ }
+
+ return keep || keep_for_children;
+}
+
+bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) {
+ if (p_terms.is_empty()) {
+ return true;
+ }
+
+ for (int i = 0; i < p_terms.size(); i++) {
+ String term = p_terms[i];
+
+ // Recognize special filter.
+ if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
+ String parameter = term.get_slicec(':', 0);
+ String argument = term.get_slicec(':', 1);
+
+ if (parameter == "type" || parameter == "t") {
+ // Filter by Type.
+ String type = get_node(p_item->get_metadata(0))->get_class();
+ bool term_in_inherited_class = false;
+ // Every Node is is a Node, duh!
+ while (type != "Node") {
+ if (type.to_lower().contains(argument)) {
+ term_in_inherited_class = true;
+ break;
+ }
+
+ type = ClassDB::get_parent_class(type);
+ }
+ if (!term_in_inherited_class) {
+ return false;
+ }
+ } else if (parameter == "group" || parameter == "g") {
+ // Filter by Group.
+ Node *node = get_node(p_item->get_metadata(0));
+
+ if (argument.is_empty()) {
+ // When argument is empty, match all Nodes belonging to any exposed group.
+ if (node->get_persistent_group_count() == 0) {
+ return false;
+ }
+ } else {
+ List<Node::GroupInfo> group_info_list;
+ node->get_groups(&group_info_list);
+
+ bool term_in_groups = false;
+ for (int j = 0; j < group_info_list.size(); j++) {
+ if (!group_info_list[j].persistent) {
+ continue; // Ignore internal groups.
+ }
+ if (String(group_info_list[j].name).to_lower().contains(argument)) {
+ term_in_groups = true;
+ break;
+ }
+ }
+ if (!term_in_groups) {
+ return false;
+ }
+ }
+ } else if (filter_term_warning.is_empty()) {
+ filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
+ continue;
+ }
+ } else {
+ // Default.
+ if (!p_item->get_text(0).to_lower().contains(term)) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
+ hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
+ if (p_node->get_parent()) {
+ hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _compute_hash(p_node->get_child(i), hash);
+ }
+}
+
+void SceneTreeEditor::_test_update_tree() {
+ pending_test_update = false;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (tree_dirty) {
+ return; // don't even bother
+ }
+
+ uint64_t hash = hash_djb2_one_64(0);
+ if (get_scene_node()) {
+ _compute_hash(get_scene_node(), hash);
+ }
+ //test hash
+ if (hash == last_hash) {
+ return; // did not change
+ }
+
+ MessageQueue::get_singleton()->push_call(this, "_update_tree");
+ tree_dirty = true;
+}
+
+void SceneTreeEditor::_tree_process_mode_changed() {
+ MessageQueue::get_singleton()->push_call(this, "_update_tree");
+ tree_dirty = true;
+}
+
+void SceneTreeEditor::_tree_changed() {
+ if (EditorNode::get_singleton()->is_exiting()) {
+ return; //speed up exit
+ }
+ if (pending_test_update) {
+ return;
+ }
+ if (tree_dirty) {
+ return;
+ }
+
+ MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
+ pending_test_update = true;
+}
+
+void SceneTreeEditor::_selected_changed() {
+ TreeItem *s = tree->get_selected();
+ ERR_FAIL_COND(!s);
+ NodePath np = s->get_metadata(0);
+
+ Node *n = get_node(np);
+
+ if (n == selected) {
+ return;
+ }
+
+ selected = get_node(np);
+
+ blocked++;
+ emit_signal(SNAME("node_selected"));
+ blocked--;
+}
+
+void SceneTreeEditor::_deselect_items() {
+ // Clear currently selected items in scene tree dock.
+ if (editor_selection) {
+ editor_selection->clear();
+ emit_signal(SNAME("node_changed"));
+ }
+}
+
+void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_object);
+ ERR_FAIL_COND(!item);
+
+ if (!item->is_visible()) {
+ return;
+ }
+
+ NodePath np = item->get_metadata(0);
+
+ Node *n = get_node(np);
+
+ if (!n) {
+ return;
+ }
+
+ if (!editor_selection) {
+ return;
+ }
+
+ if (p_selected) {
+ editor_selection->add_node(n);
+
+ } else {
+ editor_selection->remove_node(n);
+ }
+
+ // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
+ if (editor_selection->get_selected_nodes().size() > 1) {
+ emit_signal(SNAME("node_changed"));
+ }
+}
+
+void SceneTreeEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
+ get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
+ get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
+ get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+
+ tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
+
+ _update_tree();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
+ get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
+ get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
+ get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
+ tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
+ get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
+
+ _update_tree();
+ } break;
+ }
+}
+
+TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
+ if (!p_node) {
+ return nullptr;
+ }
+
+ NodePath np = p_node->get_metadata(0);
+ if (np == p_path) {
+ return p_node;
+ }
+
+ TreeItem *children = p_node->get_first_child();
+ while (children) {
+ TreeItem *n = _find(children, p_path);
+ if (n) {
+ return n;
+ }
+ children = children->get_next();
+ }
+
+ return nullptr;
+}
+
+void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
+ ERR_FAIL_COND(blocked > 0);
+
+ if (pending_test_update) {
+ _test_update_tree();
+ }
+ if (tree_dirty) {
+ _update_tree();
+ }
+
+ if (selected == p_node) {
+ return;
+ }
+
+ TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
+
+ if (item) {
+ if (auto_expand_selected) {
+ // Make visible when it's collapsed.
+ TreeItem *node = item->get_parent();
+ while (node && node != tree->get_root()) {
+ node->set_collapsed(false);
+ node = node->get_parent();
+ }
+ item->select(0);
+ item->set_as_cursor(0);
+ selected = p_node;
+ tree->ensure_cursor_is_visible();
+ }
+ } else {
+ if (!p_node) {
+ selected = nullptr;
+ }
+ _update_tree();
+ selected = p_node;
+ }
+
+ if (p_emit_selected) {
+ emit_signal(SNAME("node_selected"));
+ }
+}
+
+void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
+ Object *o = ObjectDB::get_instance(p_node);
+ ERR_FAIL_COND(!o);
+ Node *n = Object::cast_to<Node>(o);
+ ERR_FAIL_COND(!n);
+ TreeItem *item = _find(tree->get_root(), n->get_path());
+ ERR_FAIL_COND(!item);
+
+ n->set_name(p_name);
+ item->set_metadata(0, n->get_path());
+ item->set_text(0, p_name);
+}
+
+void SceneTreeEditor::_renamed() {
+ TreeItem *which = tree->get_edited();
+
+ ERR_FAIL_COND(!which);
+ NodePath np = which->get_metadata(0);
+ Node *n = get_node(np);
+ ERR_FAIL_COND(!n);
+
+ String raw_new_name = which->get_text(0);
+ if (raw_new_name.strip_edges().is_empty()) {
+ // If name is empty, fallback to class name.
+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ raw_new_name = Node::adjust_name_casing(n->get_class());
+ } else {
+ raw_new_name = n->get_class();
+ }
+ }
+
+ String new_name = raw_new_name.validate_node_name();
+
+ if (new_name != raw_new_name) {
+ error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
+ error->popup_centered();
+
+ if (new_name.is_empty()) {
+ which->set_text(0, n->get_name());
+ return;
+ }
+
+ which->set_text(0, new_name);
+ }
+
+ if (new_name == n->get_name()) {
+ if (which->get_text(0).is_empty()) {
+ which->set_text(0, new_name);
+ }
+
+ return;
+ }
+
+ // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
+ new_name = new_name.strip_edges();
+
+ if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
+ error->set_text(TTR("Another node already uses this unique name in the scene."));
+ error->popup_centered();
+ which->set_text(0, n->get_name());
+ return;
+ }
+
+ if (!is_scene_tree_dock) {
+ n->set_name(new_name);
+ which->set_metadata(0, n->get_path());
+ emit_signal(SNAME("node_renamed"));
+ } else {
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
+ emit_signal(SNAME("node_prerename"), n, new_name);
+ undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
+ undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
+ undo_redo->commit_action();
+ }
+}
+
+Node *SceneTreeEditor::get_selected() {
+ return selected;
+}
+
+void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
+ if (tree_dirty) {
+ _update_tree();
+ }
+ marked = p_marked;
+ marked_selectable = p_selectable;
+ marked_children_selectable = p_children_selectable;
+ _update_tree();
+}
+
+void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
+ HashSet<Node *> s;
+ if (p_marked) {
+ s.insert(p_marked);
+ }
+ set_marked(s, p_selectable, p_children_selectable);
+}
+
+void SceneTreeEditor::set_filter(const String &p_filter) {
+ filter = p_filter;
+ _update_filter(nullptr, true);
+}
+
+String SceneTreeEditor::get_filter() const {
+ return filter;
+}
+
+String SceneTreeEditor::get_filter_term_warning() {
+ return filter_term_warning;
+}
+
+void SceneTreeEditor::set_as_scene_tree_dock() {
+ is_scene_tree_dock = true;
+}
+
+void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
+ display_foreign = p_display;
+ _update_tree();
+}
+
+void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
+ valid_types = p_valid;
+}
+
+void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
+ editor_selection = p_selection;
+ tree->set_select_mode(Tree::SELECT_MULTI);
+ tree->set_cursor_can_exit_tree(false);
+ editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
+}
+
+void SceneTreeEditor::_update_selection(TreeItem *item) {
+ ERR_FAIL_COND(!item);
+
+ NodePath np = item->get_metadata(0);
+
+ if (!has_node(np)) {
+ return;
+ }
+
+ Node *n = get_node(np);
+
+ if (!n) {
+ return;
+ }
+
+ if (editor_selection->is_selected(n)) {
+ item->select(0);
+ } else {
+ item->deselect(0);
+ }
+
+ TreeItem *c = item->get_first_child();
+
+ while (c) {
+ _update_selection(c);
+ c = c->get_next();
+ }
+}
+
+void SceneTreeEditor::_selection_changed() {
+ if (!editor_selection) {
+ return;
+ }
+
+ TreeItem *root = tree->get_root();
+
+ if (!root) {
+ return;
+ }
+ _update_selection(root);
+}
+
+void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
+ if (updating_tree) {
+ return;
+ }
+ if (!can_rename) {
+ return;
+ }
+
+ TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
+ if (!ti) {
+ return;
+ }
+
+ bool collapsed = ti->is_collapsed();
+
+ NodePath np = ti->get_metadata(0);
+
+ Node *n = get_node(np);
+ ERR_FAIL_COND(!n);
+
+ n->set_display_folded(collapsed);
+}
+
+Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ if (!can_rename) {
+ return Variant(); //not editable tree
+ }
+
+ if (tree->get_button_id_at_position(p_point) != -1) {
+ return Variant(); //dragging from button
+ }
+
+ Vector<Node *> selected_nodes;
+ Vector<Ref<Texture2D>> icons;
+ TreeItem *next = tree->get_next_selected(nullptr);
+ while (next) {
+ NodePath np = next->get_metadata(0);
+
+ Node *n = get_node(np);
+ if (n) {
+ // Only allow selection if not part of an instantiated scene.
+ if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
+ selected_nodes.push_back(n);
+ icons.push_back(next->get_icon(0));
+ }
+ }
+ next = tree->get_next_selected(next);
+ }
+
+ if (selected_nodes.is_empty()) {
+ return Variant();
+ }
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ Array objs;
+ int list_max = 10;
+ float opacity_step = 1.0f / list_max;
+ float opacity_item = 1.0f;
+ for (int i = 0; i < selected_nodes.size(); i++) {
+ if (i < list_max) {
+ HBoxContainer *hb = memnew(HBoxContainer);
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(icons[i]);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hb->add_child(tf);
+ Label *label = memnew(Label(selected_nodes[i]->get_name()));
+ hb->add_child(label);
+ vb->add_child(hb);
+ hb->set_modulate(Color(1, 1, 1, opacity_item));
+ opacity_item -= opacity_step;
+ }
+ NodePath p = selected_nodes[i]->get_path();
+ objs.push_back(p);
+ }
+
+ set_drag_preview(vb);
+ Dictionary drag_data;
+ drag_data["type"] = "nodes";
+ drag_data["nodes"] = objs;
+
+ tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
+ emit_signal(SNAME("nodes_dragged"));
+
+ return drag_data;
+}
+
+bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
+ return (script_types->find(p_type));
+}
+
+bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ if (!can_rename) {
+ return false; //not editable tree
+ }
+
+ Dictionary d = p_data;
+ if (!d.has("type")) {
+ return false;
+ }
+
+ TreeItem *item = tree->get_item_at_position(p_point);
+ if (!item) {
+ return false;
+ }
+
+ int section = tree->get_drop_section_at_position(p_point);
+ if (section < -1 || (section == -1 && !item->get_parent())) {
+ return false;
+ }
+
+ if (String(d["type"]) == "files") {
+ Vector<String> files = d["files"];
+
+ if (files.size() == 0) {
+ return false; //weird
+ }
+
+ if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
+ tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ return true;
+ }
+
+ bool scene_drop = true;
+ for (int i = 0; i < files.size(); i++) {
+ String file = files[i];
+ String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+ if (ftype != "PackedScene") {
+ scene_drop = false;
+ break;
+ }
+ }
+
+ if (scene_drop) {
+ tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
+ } else {
+ if (files.size() > 1) {
+ return false;
+ }
+ tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ }
+
+ return true;
+ }
+
+ if (String(d["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
+ if (se) {
+ String sp = se->get_edited_resource()->get_path();
+ if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
+ tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ return true;
+ }
+ }
+ }
+
+ return String(d["type"]) == "nodes" && filter.is_empty();
+}
+
+void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
+ return;
+ }
+
+ TreeItem *item = tree->get_item_at_position(p_point);
+ if (!item) {
+ return;
+ }
+ int section = tree->get_drop_section_at_position(p_point);
+ if (section < -1) {
+ return;
+ }
+
+ NodePath np = item->get_metadata(0);
+ Node *n = get_node(np);
+ if (!n) {
+ return;
+ }
+
+ Dictionary d = p_data;
+
+ if (String(d["type"]) == "nodes") {
+ Array nodes = d["nodes"];
+ emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
+ }
+
+ if (String(d["type"]) == "files") {
+ Vector<String> files = d["files"];
+
+ String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
+ if (_is_script_type(ftype)) {
+ emit_signal(SNAME("script_dropped"), files[0], np);
+ } else {
+ emit_signal(SNAME("files_dropped"), files, np, section);
+ }
+ }
+
+ if (String(d["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
+ if (se) {
+ String sp = se->get_edited_resource()->get_path();
+ if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
+ emit_signal(SNAME("script_dropped"), sp, np);
+ }
+ }
+ }
+}
+
+void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+ _rmb_select(p_pos);
+}
+
+void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
+ if (p_button != MouseButton::RIGHT) {
+ return;
+ }
+ emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
+}
+
+void SceneTreeEditor::update_warning() {
+ _warning_changed(nullptr);
+}
+
+void SceneTreeEditor::_warning_changed(Node *p_for_node) {
+ //should use a timer
+ update_timer->start();
+}
+
+void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
+ if (p_update_settings) {
+ EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
+ }
+ auto_expand_selected = p_auto;
+}
+
+void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
+ connect_to_script_mode = p_enable;
+ update_tree();
+}
+
+void SceneTreeEditor::set_connecting_signal(bool p_enable) {
+ connecting_signal = p_enable;
+ update_tree();
+}
+
+void SceneTreeEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
+ ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
+ ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
+
+ ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
+
+ ADD_SIGNAL(MethodInfo("node_selected"));
+ ADD_SIGNAL(MethodInfo("node_renamed"));
+ ADD_SIGNAL(MethodInfo("node_prerename"));
+ ADD_SIGNAL(MethodInfo("node_changed"));
+ ADD_SIGNAL(MethodInfo("nodes_dragged"));
+ ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
+ ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
+ ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
+ ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
+
+ ADD_SIGNAL(MethodInfo("open"));
+ ADD_SIGNAL(MethodInfo("open_script"));
+}
+
+SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
+ selected = nullptr;
+
+ can_rename = p_can_rename;
+ can_open_instance = p_can_open_instance;
+ editor_selection = nullptr;
+
+ if (p_label) {
+ Label *label = memnew(Label);
+ label->set_theme_type_variation("HeaderSmall");
+ label->set_position(Point2(10, 0));
+ label->set_text(TTR("Scene Tree (Nodes):"));
+
+ add_child(label);
+ }
+
+ tree = memnew(Tree);
+ tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
+ tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
+ tree->set_begin(Point2(0, p_label ? 18 : 0));
+ tree->set_end(Point2(0, 0));
+ tree->set_allow_reselect(true);
+ tree->add_theme_constant_override("button_margin", 0);
+
+ add_child(tree);
+
+ SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
+ if (p_can_rename) {
+ tree->set_allow_rmb_select(true);
+ tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
+ tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
+ }
+
+ tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
+ tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
+ tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
+ tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
+ tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
+
+ error = memnew(AcceptDialog);
+ add_child(error);
+
+ warning = memnew(AcceptDialog);
+ add_child(warning);
+ warning->set_title(TTR("Node Configuration Warning!"));
+
+ last_hash = 0;
+ blocked = 0;
+
+ update_timer = memnew(Timer);
+ update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
+ update_timer->set_one_shot(true);
+ update_timer->set_wait_time(0.5);
+ add_child(update_timer);
+
+ script_types = memnew(List<StringName>);
+ ClassDB::get_inheriters_from_class("Script", script_types);
+}
+
+SceneTreeEditor::~SceneTreeEditor() {
+ memdelete(script_types);
+}
+
+/******** DIALOG *********/
+
+void SceneTreeDialog::popup_scenetree_dialog() {
+ popup_centered_clamped(Size2(350, 700) * EDSCALE);
+}
+
+void SceneTreeDialog::_update_theme() {
+ filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+}
+
+void SceneTreeDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible()) {
+ tree->update_tree();
+
+ // Select the search bar by default.
+ filter->call_deferred(SNAME("grab_focus"));
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
+ _update_theme();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_theme();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
+ } break;
+ }
+}
+
+void SceneTreeDialog::_cancel() {
+ hide();
+}
+
+void SceneTreeDialog::_select() {
+ if (tree->get_selected()) {
+ // The signal may cause another dialog to be displayed, so be sure to hide this one first.
+ hide();
+ emit_signal(SNAME("selected"), tree->get_selected()->get_path());
+ }
+}
+
+void SceneTreeDialog::_selected_changed() {
+ get_ok_button()->set_disabled(!tree->get_selected());
+}
+
+void SceneTreeDialog::_filter_changed(const String &p_filter) {
+ tree->set_filter(p_filter);
+}
+
+void SceneTreeDialog::_bind_methods() {
+ ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
+
+ ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
+}
+
+SceneTreeDialog::SceneTreeDialog() {
+ set_title(TTR("Select a Node"));
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ add_child(vbc);
+
+ filter = memnew(LineEdit);
+ filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ filter->set_placeholder(TTR("Filter Nodes"));
+ filter->set_clear_button_enabled(true);
+ filter->add_theme_constant_override("minimum_character_width", 0);
+ filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
+ vbc->add_child(filter);
+
+ tree = memnew(SceneTreeEditor(false, false, true));
+ tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
+ vbc->add_child(tree);
+
+ // Disable the OK button when no node is selected.
+ get_ok_button()->set_disabled(!tree->get_selected());
+ tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
+}
+
+SceneTreeDialog::~SceneTreeDialog() {
+}