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Diffstat (limited to 'editor/gui/scene_tree_editor.cpp')
| -rw-r--r-- | editor/gui/scene_tree_editor.cpp | 1545 |
1 files changed, 1545 insertions, 0 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp new file mode 100644 index 0000000000..5b9f2c3b21 --- /dev/null +++ b/editor/gui/scene_tree_editor.cpp @@ -0,0 +1,1545 @@ +/**************************************************************************/ +/* scene_tree_editor.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "scene_tree_editor.h" + +#include "core/config/project_settings.h" +#include "core/object/message_queue.h" +#include "editor/editor_file_system.h" +#include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" +#include "editor/editor_undo_redo_manager.h" +#include "editor/node_dock.h" +#include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" +#include "scene/gui/label.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/texture_rect.h" +#include "scene/main/window.h" +#include "scene/resources/packed_scene.h" + +Node *SceneTreeEditor::get_scene_node() { + ERR_FAIL_COND_V(!is_inside_tree(), nullptr); + + return get_tree()->get_edited_scene_root(); +} + +void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { + if (p_button != MouseButton::LEFT) { + return; + } + + if (connect_to_script_mode) { + return; //don't do anything in this mode + } + + TreeItem *item = Object::cast_to<TreeItem>(p_item); + ERR_FAIL_COND(!item); + + NodePath np = item->get_metadata(0); + + Node *n = get_node(np); + ERR_FAIL_COND(!n); + + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + if (p_id == BUTTON_SUBSCENE) { + if (n == get_scene_node()) { + if (n && n->get_scene_inherited_state().is_valid()) { + emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path()); + } + } else { + emit_signal(SNAME("open"), n->get_scene_file_path()); + } + } else if (p_id == BUTTON_SCRIPT) { + Ref<Script> script_typed = n->get_script(); + if (!script_typed.is_null()) { + emit_signal(SNAME("open_script"), script_typed); + } + + } else if (p_id == BUTTON_VISIBILITY) { + undo_redo->create_action(TTR("Toggle Visible")); + _toggle_visible(n); + List<Node *> selection = editor_selection->get_selected_node_list(); + if (selection.size() > 1 && selection.find(n) != nullptr) { + for (Node *nv : selection) { + ERR_FAIL_COND(!nv); + if (nv == n) { + continue; + } + _toggle_visible(nv); + } + } + undo_redo->commit_action(); + } else if (p_id == BUTTON_LOCK) { + undo_redo->create_action(TTR("Unlock Node")); + + if (n->is_class("CanvasItem") || n->is_class("Node3D")) { + undo_redo->add_do_method(n, "remove_meta", "_edit_lock_"); + undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true); + undo_redo->add_do_method(this, "_update_tree"); + undo_redo->add_undo_method(this, "_update_tree"); + undo_redo->add_do_method(this, "emit_signal", "node_changed"); + undo_redo->add_undo_method(this, "emit_signal", "node_changed"); + } + undo_redo->commit_action(); + } else if (p_id == BUTTON_PIN) { + if (n->is_class("AnimationPlayer")) { + AnimationPlayerEditor::get_singleton()->unpin(); + _update_tree(); + } + + } else if (p_id == BUTTON_GROUP) { + undo_redo->create_action(TTR("Button Group")); + + if (n->is_class("CanvasItem") || n->is_class("Node3D")) { + undo_redo->add_do_method(n, "remove_meta", "_edit_group_"); + undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true); + undo_redo->add_do_method(this, "_update_tree"); + undo_redo->add_undo_method(this, "_update_tree"); + undo_redo->add_do_method(this, "emit_signal", "node_changed"); + undo_redo->add_undo_method(this, "emit_signal", "node_changed"); + } + undo_redo->commit_action(); + } else if (p_id == BUTTON_WARNING) { + String config_err = n->get_configuration_warnings_as_string(); + if (config_err.is_empty()) { + return; + } + + const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(config_err.substr(start, end - start + 1)); + } + + warning->set_text(String("\n").join(lines)); + warning->popup_centered(); + + } else if (p_id == BUTTON_SIGNALS) { + editor_selection->clear(); + editor_selection->add_node(n); + + set_selected(n); + + TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); + NodeDock::get_singleton()->show_connections(); + + } else if (p_id == BUTTON_GROUPS) { + editor_selection->clear(); + editor_selection->add_node(n); + + set_selected(n); + + TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); + NodeDock::get_singleton()->show_groups(); + } else if (p_id == BUTTON_UNIQUE) { + undo_redo->create_action(TTR("Disable Scene Unique Name")); + undo_redo->add_do_method(n, "set_unique_name_in_owner", false); + undo_redo->add_undo_method(n, "set_unique_name_in_owner", true); + undo_redo->add_do_method(this, "_update_tree"); + undo_redo->add_undo_method(this, "_update_tree"); + undo_redo->commit_action(); + } +} + +void SceneTreeEditor::_toggle_visible(Node *p_node) { + if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) { + bool v = bool(p_node->call("is_visible")); + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->add_do_method(p_node, "set_visible", !v); + undo_redo->add_undo_method(p_node, "set_visible", v); + } +} + +void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { + if (!p_node) { + return; + } + + // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, + // which the editor needs not to know about. + + bool part_of_subscene = false; + + if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) { + if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) { + part_of_subscene = true; + //allow + } else { + return; + } + } else { + part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0; + } + + TreeItem *item = tree->create_item(p_parent); + + item->set_text(0, p_node->get_name()); + if (can_rename && !part_of_subscene) { + item->set_editable(0, true); + } + + item->set_selectable(0, true); + if (can_rename) { + bool collapsed = p_node->is_displayed_folded(); + if (collapsed) { + item->set_collapsed(true); + } + } + + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); + item->set_icon(0, icon); + item->set_metadata(0, p_node->get_path()); + + if (connect_to_script_mode) { + Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + + Ref<Script> scr = p_node->get_script(); + if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) { + //has script + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT); + } else { + //has no script (or script is a custom type) + item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + item->set_selectable(0, false); + + if (!scr.is_null()) { // make sure to mark the script if a custom type + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT); + item->set_button_disabled(0, item->get_button_count(0) - 1, true); + } + + accent.a *= 0.7; + } + + if (marked.has(p_node)) { + String node_name = p_node->get_name(); + if (connecting_signal) { + node_name += " " + TTR("(Connecting From)"); + } + item->set_text(0, node_name); + item->set_custom_color(0, accent); + } + } else if (part_of_subscene) { + if (valid_types.size() == 0) { + item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + } + } else if (marked.has(p_node)) { + String node_name = p_node->get_name(); + if (connecting_signal) { + node_name += " " + TTR("(Connecting From)"); + } + item->set_text(0, node_name); + item->set_selectable(0, marked_selectable); + item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); + } else if (!p_node->can_process()) { + item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + } else if (!marked_selectable && !marked_children_selectable) { + Node *node = p_node; + while (node) { + if (marked.has(node)) { + item->set_selectable(0, false); + item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor"))); + break; + } + node = node->get_parent(); + } + } + + if (can_rename) { //should be can edit.. + + String conf_warning = p_node->get_configuration_warnings_as_string(); + if (!conf_warning.is_empty()) { + const int num_warnings = p_node->get_configuration_warnings().size(); + String warning_icon; + if (num_warnings == 1) { + warning_icon = SNAME("NodeWarning"); + } else if (num_warnings <= 3) { + warning_icon = vformat("NodeWarnings%d", num_warnings); + } else { + warning_icon = SNAME("NodeWarnings4Plus"); + } + + // Improve looks on tooltip, extra spacing on non-bullet point newlines. + const String bullet_point = String::utf8("• "); + int next_newline = 0; + while (next_newline != -1) { + next_newline = conf_warning.find("\n", next_newline + 2); + if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) { + conf_warning = conf_warning.insert(next_newline + 1, " "); + } + } + + String newline = (num_warnings == 1 ? "\n" : "\n\n"); + + item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning); + } + + if (p_node->is_unique_name_in_owner()) { + item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX)); + } + + int num_connections = p_node->get_persistent_signal_connection_count(); + int num_groups = p_node->get_persistent_group_count(); + + String msg_temp; + if (num_connections >= 1) { + Array arr; + arr.push_back(num_connections); + msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}"); + if (num_groups >= 1) { + msg_temp += "\n"; + } + } + if (num_groups >= 1) { + msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n"; + + List<GroupInfo> groups; + p_node->get_groups(&groups); + for (const GroupInfo &E : groups) { + if (E.persistent) { + msg_temp += String::utf8("• ") + String(E.name) + "\n"; + } + } + } + if (num_connections >= 1 || num_groups >= 1) { + if (num_groups < 1) { + msg_temp += "\n"; + } + msg_temp += TTR("Click to show signals dock."); + } + + Ref<Texture2D> icon_temp; + SceneTreeEditorButton signal_temp = BUTTON_SIGNALS; + if (num_connections >= 1 && num_groups >= 1) { + icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons")); + } else if (num_connections >= 1) { + icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons")); + } else if (num_groups >= 1) { + icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons")); + signal_temp = BUTTON_GROUPS; + } + + if (num_connections >= 1 || num_groups >= 1) { + item->add_button(0, icon_temp, signal_temp, false, msg_temp); + } + } + + // Display the node name in all tooltips so that long node names can be previewed + // without having to rename them. + if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) { + item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor")); + + String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); + if (!p_node->get_editor_description().is_empty()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip_text(0, tooltip); + } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) { + item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor")); + + String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class(); + if (!p_node->get_editor_description().is_empty()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip_text(0, tooltip); + } else { + StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node); + if (type == StringName()) { + type = p_node->get_class(); + } + + String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type; + if (!p_node->get_editor_description().is_empty()) { + tooltip += "\n\n" + p_node->get_editor_description(); + } + + item->set_tooltip_text(0, tooltip); + } + + if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes. + if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) { + p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node)); + } + + Ref<Script> scr = p_node->get_script(); + if (!scr.is_null()) { + String additional_notes; + Color button_color = Color(1, 1, 1); + // Can't set tooltip after adding button, need to do it before. + if (scr->is_tool()) { + additional_notes += "\n" + TTR("This script is currently running in the editor."); + button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + } + if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) { + additional_notes += "\n" + TTR("This script is a custom type."); + button_color.a = 0.5; + } + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes); + item->set_button_color(0, item->get_button_count(0) - 1, button_color); + } + + if (p_node->is_class("CanvasItem")) { + if (p_node->has_meta("_edit_lock_")) { + item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); + } + + if (p_node->has_meta("_edit_group_")) { + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); + } + + bool v = p_node->call("is_visible"); + if (v) { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } else { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } + + if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); + } + + _update_visibility_color(p_node, item); + } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) { + bool v = p_node->call("is_visible"); + if (v) { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } else { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } + + if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); + } + } else if (p_node->is_class("Node3D")) { + if (p_node->has_meta("_edit_lock_")) { + item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it.")); + } + + if (p_node->has_meta("_edit_group_")) { + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); + } + + bool v = p_node->call("is_visible"); + if (v) { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } else { + item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility")); + } + + if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); + } + + _update_visibility_color(p_node, item); + } else if (p_node->is_class("AnimationPlayer")) { + bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned(); + + if (is_pinned) { + item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin.")); + } + } + } + + if (editor_selection) { + if (editor_selection->is_selected(p_node)) { + item->select(0); + } + } + + if (selected == p_node) { + if (!editor_selection) { + item->select(0); + } + item->set_as_cursor(0); + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _add_nodes(p_node->get_child(i), item); + } + + if (valid_types.size()) { + bool valid = false; + for (const StringName &E : valid_types) { + if (p_node->is_class(E) || + EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) { + valid = true; + break; + } + } + + if (!valid) { + item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + item->set_selectable(0, false); + } + } +} + +void SceneTreeEditor::_node_visibility_changed(Node *p_node) { + if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) { + return; + } + + TreeItem *item = _find(tree->get_root(), p_node->get_path()); + + if (!item) { + return; + } + + int idx = item->get_button_by_id(0, BUTTON_VISIBILITY); + ERR_FAIL_COND(idx == -1); + + bool node_visible = false; + + if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) { + node_visible = p_node->call("is_visible"); + CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); + } else if (p_node->is_class("Node3D")) { + node_visible = p_node->call("is_visible"); + } + + if (node_visible) { + item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"))); + } else { + item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"))); + } + + _update_visibility_color(p_node, item); +} + +void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) { + if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) { + Color color(1, 1, 1, 1); + bool visible_on_screen = p_node->call("is_visible_in_tree"); + if (!visible_on_screen) { + color.a = 0.6; + } + int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY); + p_item->set_button_color(0, idx, color); + } +} + +void SceneTreeEditor::_node_script_changed(Node *p_node) { + if (tree_dirty) { + return; + } + + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; +} + +void SceneTreeEditor::_node_removed(Node *p_node) { + if (EditorNode::get_singleton()->is_exiting()) { + return; //speed up exit + } + + if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) { + p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)); + } + + if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) { + if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { + p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)); + } + } + + if (p_node == selected) { + selected = nullptr; + emit_signal(SNAME("node_selected")); + } +} + +void SceneTreeEditor::_node_renamed(Node *p_node) { + if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) { + return; + } + + emit_signal(SNAME("node_renamed")); + + if (!tree_dirty) { + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; + } +} + +void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { + if (!is_inside_tree()) { + tree_dirty = false; + return; + } + + if (tree->is_editing()) { + return; + } + + updating_tree = true; + tree->clear(); + if (get_scene_node()) { + _add_nodes(get_scene_node(), nullptr); + last_hash = hash_djb2_one_64(0); + _compute_hash(get_scene_node(), last_hash); + } + updating_tree = false; + tree_dirty = false; + + if (!filter.strip_edges().is_empty()) { + _update_filter(nullptr, p_scroll_to_selected); + } +} + +bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) { + if (!p_parent) { + p_parent = tree->get_root(); + filter_term_warning.clear(); + } + + if (!p_parent) { + // Tree is empty, nothing to do here. + return false; + } + + bool keep_for_children = false; + for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) { + // Always keep if at least one of the children are kept. + keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children; + } + + // Now find other reasons to keep this Node, too. + PackedStringArray terms = filter.to_lower().split_spaces(); + bool keep = _item_matches_all_terms(p_parent, terms); + + p_parent->set_visible(keep_for_children || keep); + if (keep_for_children) { + if (keep) { + p_parent->clear_custom_color(0); + p_parent->set_selectable(0, true); + } else { + p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + p_parent->set_selectable(0, false); + p_parent->deselect(0); + } + } + + if (editor_selection) { + Node *n = get_node(p_parent->get_metadata(0)); + if (keep) { + if (p_scroll_to_selected && n && editor_selection->is_selected(n)) { + tree->scroll_to_item(p_parent); + } + } else { + if (n && p_parent->is_selected(0)) { + editor_selection->remove_node(n); + p_parent->deselect(0); + } + } + } + + return keep || keep_for_children; +} + +bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) { + if (p_terms.is_empty()) { + return true; + } + + for (int i = 0; i < p_terms.size(); i++) { + String term = p_terms[i]; + + // Recognize special filter. + if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) { + String parameter = term.get_slicec(':', 0); + String argument = term.get_slicec(':', 1); + + if (parameter == "type" || parameter == "t") { + // Filter by Type. + String type = get_node(p_item->get_metadata(0))->get_class(); + bool term_in_inherited_class = false; + // Every Node is is a Node, duh! + while (type != "Node") { + if (type.to_lower().contains(argument)) { + term_in_inherited_class = true; + break; + } + + type = ClassDB::get_parent_class(type); + } + if (!term_in_inherited_class) { + return false; + } + } else if (parameter == "group" || parameter == "g") { + // Filter by Group. + Node *node = get_node(p_item->get_metadata(0)); + + if (argument.is_empty()) { + // When argument is empty, match all Nodes belonging to any exposed group. + if (node->get_persistent_group_count() == 0) { + return false; + } + } else { + List<Node::GroupInfo> group_info_list; + node->get_groups(&group_info_list); + + bool term_in_groups = false; + for (int j = 0; j < group_info_list.size(); j++) { + if (!group_info_list[j].persistent) { + continue; // Ignore internal groups. + } + if (String(group_info_list[j].name).to_lower().contains(argument)) { + term_in_groups = true; + break; + } + } + if (!term_in_groups) { + return false; + } + } + } else if (filter_term_warning.is_empty()) { + filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter); + continue; + } + } else { + // Default. + if (!p_item->get_text(0).to_lower().contains(term)) { + return false; + } + } + } + + return true; +} + +void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { + hash = hash_djb2_one_64(p_node->get_instance_id(), hash); + if (p_node->get_parent()) { + hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _compute_hash(p_node->get_child(i), hash); + } +} + +void SceneTreeEditor::_test_update_tree() { + pending_test_update = false; + + if (!is_inside_tree()) { + return; + } + + if (tree_dirty) { + return; // don't even bother + } + + uint64_t hash = hash_djb2_one_64(0); + if (get_scene_node()) { + _compute_hash(get_scene_node(), hash); + } + //test hash + if (hash == last_hash) { + return; // did not change + } + + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; +} + +void SceneTreeEditor::_tree_process_mode_changed() { + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; +} + +void SceneTreeEditor::_tree_changed() { + if (EditorNode::get_singleton()->is_exiting()) { + return; //speed up exit + } + if (pending_test_update) { + return; + } + if (tree_dirty) { + return; + } + + MessageQueue::get_singleton()->push_call(this, "_test_update_tree"); + pending_test_update = true; +} + +void SceneTreeEditor::_selected_changed() { + TreeItem *s = tree->get_selected(); + ERR_FAIL_COND(!s); + NodePath np = s->get_metadata(0); + + Node *n = get_node(np); + + if (n == selected) { + return; + } + + selected = get_node(np); + + blocked++; + emit_signal(SNAME("node_selected")); + blocked--; +} + +void SceneTreeEditor::_deselect_items() { + // Clear currently selected items in scene tree dock. + if (editor_selection) { + editor_selection->clear(); + emit_signal(SNAME("node_changed")); + } +} + +void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { + TreeItem *item = Object::cast_to<TreeItem>(p_object); + ERR_FAIL_COND(!item); + + if (!item->is_visible()) { + return; + } + + NodePath np = item->get_metadata(0); + + Node *n = get_node(np); + + if (!n) { + return; + } + + if (!editor_selection) { + return; + } + + if (p_selected) { + editor_selection->add_node(n); + + } else { + editor_selection->remove_node(n); + } + + // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed" + if (editor_selection->get_selected_nodes().size() > 1) { + emit_signal(SNAME("node_changed")); + } +} + +void SceneTreeEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed)); + get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); + get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); + get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); + get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed)); + + tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); + + _update_tree(); + } break; + + case NOTIFICATION_EXIT_TREE: { + get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed)); + get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); + get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); + get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); + tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); + get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed)); + } break; + + case NOTIFICATION_THEME_CHANGED: { + tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor"))); + + _update_tree(); + } break; + } +} + +TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) { + if (!p_node) { + return nullptr; + } + + NodePath np = p_node->get_metadata(0); + if (np == p_path) { + return p_node; + } + + TreeItem *children = p_node->get_first_child(); + while (children) { + TreeItem *n = _find(children, p_path); + if (n) { + return n; + } + children = children->get_next(); + } + + return nullptr; +} + +void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { + ERR_FAIL_COND(blocked > 0); + + if (pending_test_update) { + _test_update_tree(); + } + if (tree_dirty) { + _update_tree(); + } + + if (selected == p_node) { + return; + } + + TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr; + + if (item) { + if (auto_expand_selected) { + // Make visible when it's collapsed. + TreeItem *node = item->get_parent(); + while (node && node != tree->get_root()) { + node->set_collapsed(false); + node = node->get_parent(); + } + item->select(0); + item->set_as_cursor(0); + selected = p_node; + tree->ensure_cursor_is_visible(); + } + } else { + if (!p_node) { + selected = nullptr; + } + _update_tree(); + selected = p_node; + } + + if (p_emit_selected) { + emit_signal(SNAME("node_selected")); + } +} + +void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) { + Object *o = ObjectDB::get_instance(p_node); + ERR_FAIL_COND(!o); + Node *n = Object::cast_to<Node>(o); + ERR_FAIL_COND(!n); + TreeItem *item = _find(tree->get_root(), n->get_path()); + ERR_FAIL_COND(!item); + + n->set_name(p_name); + item->set_metadata(0, n->get_path()); + item->set_text(0, p_name); +} + +void SceneTreeEditor::_renamed() { + TreeItem *which = tree->get_edited(); + + ERR_FAIL_COND(!which); + NodePath np = which->get_metadata(0); + Node *n = get_node(np); + ERR_FAIL_COND(!n); + + String raw_new_name = which->get_text(0); + if (raw_new_name.strip_edges().is_empty()) { + // If name is empty, fallback to class name. + if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) { + raw_new_name = Node::adjust_name_casing(n->get_class()); + } else { + raw_new_name = n->get_class(); + } + } + + String new_name = raw_new_name.validate_node_name(); + + if (new_name != raw_new_name) { + error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters()); + error->popup_centered(); + + if (new_name.is_empty()) { + which->set_text(0, n->get_name()); + return; + } + + which->set_text(0, new_name); + } + + if (new_name == n->get_name()) { + if (which->get_text(0).is_empty()) { + which->set_text(0, new_name); + } + + return; + } + + // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`. + new_name = new_name.strip_edges(); + + if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) { + error->set_text(TTR("Another node already uses this unique name in the scene.")); + error->popup_centered(); + which->set_text(0, n->get_name()); + return; + } + + if (!is_scene_tree_dock) { + n->set_name(new_name); + which->set_metadata(0, n->get_path()); + emit_signal(SNAME("node_renamed")); + } else { + EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); + undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n); + emit_signal(SNAME("node_prerename"), n, new_name); + undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name); + undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name()); + undo_redo->commit_action(); + } +} + +Node *SceneTreeEditor::get_selected() { + return selected; +} + +void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) { + if (tree_dirty) { + _update_tree(); + } + marked = p_marked; + marked_selectable = p_selectable; + marked_children_selectable = p_children_selectable; + _update_tree(); +} + +void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) { + HashSet<Node *> s; + if (p_marked) { + s.insert(p_marked); + } + set_marked(s, p_selectable, p_children_selectable); +} + +void SceneTreeEditor::set_filter(const String &p_filter) { + filter = p_filter; + _update_filter(nullptr, true); +} + +String SceneTreeEditor::get_filter() const { + return filter; +} + +String SceneTreeEditor::get_filter_term_warning() { + return filter_term_warning; +} + +void SceneTreeEditor::set_as_scene_tree_dock() { + is_scene_tree_dock = true; +} + +void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { + display_foreign = p_display; + _update_tree(); +} + +void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) { + valid_types = p_valid; +} + +void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { + editor_selection = p_selection; + tree->set_select_mode(Tree::SELECT_MULTI); + tree->set_cursor_can_exit_tree(false); + editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed)); +} + +void SceneTreeEditor::_update_selection(TreeItem *item) { + ERR_FAIL_COND(!item); + + NodePath np = item->get_metadata(0); + + if (!has_node(np)) { + return; + } + + Node *n = get_node(np); + + if (!n) { + return; + } + + if (editor_selection->is_selected(n)) { + item->select(0); + } else { + item->deselect(0); + } + + TreeItem *c = item->get_first_child(); + + while (c) { + _update_selection(c); + c = c->get_next(); + } +} + +void SceneTreeEditor::_selection_changed() { + if (!editor_selection) { + return; + } + + TreeItem *root = tree->get_root(); + + if (!root) { + return; + } + _update_selection(root); +} + +void SceneTreeEditor::_cell_collapsed(Object *p_obj) { + if (updating_tree) { + return; + } + if (!can_rename) { + return; + } + + TreeItem *ti = Object::cast_to<TreeItem>(p_obj); + if (!ti) { + return; + } + + bool collapsed = ti->is_collapsed(); + + NodePath np = ti->get_metadata(0); + + Node *n = get_node(np); + ERR_FAIL_COND(!n); + + n->set_display_folded(collapsed); +} + +Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + if (!can_rename) { + return Variant(); //not editable tree + } + + if (tree->get_button_id_at_position(p_point) != -1) { + return Variant(); //dragging from button + } + + Vector<Node *> selected_nodes; + Vector<Ref<Texture2D>> icons; + TreeItem *next = tree->get_next_selected(nullptr); + while (next) { + NodePath np = next->get_metadata(0); + + Node *n = get_node(np); + if (n) { + // Only allow selection if not part of an instantiated scene. + if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) { + selected_nodes.push_back(n); + icons.push_back(next->get_icon(0)); + } + } + next = tree->get_next_selected(next); + } + + if (selected_nodes.is_empty()) { + return Variant(); + } + + VBoxContainer *vb = memnew(VBoxContainer); + Array objs; + int list_max = 10; + float opacity_step = 1.0f / list_max; + float opacity_item = 1.0f; + for (int i = 0; i < selected_nodes.size(); i++) { + if (i < list_max) { + HBoxContainer *hb = memnew(HBoxContainer); + TextureRect *tf = memnew(TextureRect); + tf->set_texture(icons[i]); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hb->add_child(tf); + Label *label = memnew(Label(selected_nodes[i]->get_name())); + hb->add_child(label); + vb->add_child(hb); + hb->set_modulate(Color(1, 1, 1, opacity_item)); + opacity_item -= opacity_step; + } + NodePath p = selected_nodes[i]->get_path(); + objs.push_back(p); + } + + set_drag_preview(vb); + Dictionary drag_data; + drag_data["type"] = "nodes"; + drag_data["nodes"] = objs; + + tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); + emit_signal(SNAME("nodes_dragged")); + + return drag_data; +} + +bool SceneTreeEditor::_is_script_type(const StringName &p_type) const { + return (script_types->find(p_type)); +} + +bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + if (!can_rename) { + return false; //not editable tree + } + + Dictionary d = p_data; + if (!d.has("type")) { + return false; + } + + TreeItem *item = tree->get_item_at_position(p_point); + if (!item) { + return false; + } + + int section = tree->get_drop_section_at_position(p_point); + if (section < -1 || (section == -1 && !item->get_parent())) { + return false; + } + + if (String(d["type"]) == "files") { + Vector<String> files = d["files"]; + + if (files.size() == 0) { + return false; //weird + } + + if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) { + tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + return true; + } + + bool scene_drop = true; + for (int i = 0; i < files.size(); i++) { + String file = files[i]; + String ftype = EditorFileSystem::get_singleton()->get_file_type(file); + if (ftype != "PackedScene") { + scene_drop = false; + break; + } + } + + if (scene_drop) { + tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); + } else { + if (files.size() > 1) { + return false; + } + tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + } + + return true; + } + + if (String(d["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]); + if (se) { + String sp = se->get_edited_resource()->get_path(); + if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) { + tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); + return true; + } + } + } + + return String(d["type"]) == "nodes" && filter.is_empty(); +} + +void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) { + return; + } + + TreeItem *item = tree->get_item_at_position(p_point); + if (!item) { + return; + } + int section = tree->get_drop_section_at_position(p_point); + if (section < -1) { + return; + } + + NodePath np = item->get_metadata(0); + Node *n = get_node(np); + if (!n) { + return; + } + + Dictionary d = p_data; + + if (String(d["type"]) == "nodes") { + Array nodes = d["nodes"]; + emit_signal(SNAME("nodes_rearranged"), nodes, np, section); + } + + if (String(d["type"]) == "files") { + Vector<String> files = d["files"]; + + String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]); + if (_is_script_type(ftype)) { + emit_signal(SNAME("script_dropped"), files[0], np); + } else { + emit_signal(SNAME("files_dropped"), files, np, section); + } + } + + if (String(d["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]); + if (se) { + String sp = se->get_edited_resource()->get_path(); + if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) { + emit_signal(SNAME("script_dropped"), sp, np); + } + } + } +} + +void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) { + if (p_button != MouseButton::RIGHT) { + return; + } + _rmb_select(p_pos); +} + +void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) { + if (p_button != MouseButton::RIGHT) { + return; + } + emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos); +} + +void SceneTreeEditor::update_warning() { + _warning_changed(nullptr); +} + +void SceneTreeEditor::_warning_changed(Node *p_for_node) { + //should use a timer + update_timer->start(); +} + +void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) { + if (p_update_settings) { + EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto); + } + auto_expand_selected = p_auto; +} + +void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) { + connect_to_script_mode = p_enable; + update_tree(); +} + +void SceneTreeEditor::set_connecting_signal(bool p_enable) { + connecting_signal = p_enable; + update_tree(); +} + +void SceneTreeEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo. + ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); + ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); + + ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree); + + ADD_SIGNAL(MethodInfo("node_selected")); + ADD_SIGNAL(MethodInfo("node_renamed")); + ADD_SIGNAL(MethodInfo("node_prerename")); + ADD_SIGNAL(MethodInfo("node_changed")); + ADD_SIGNAL(MethodInfo("nodes_dragged")); + ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type"))); + ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type"))); + ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path"))); + ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position"))); + + ADD_SIGNAL(MethodInfo("open")); + ADD_SIGNAL(MethodInfo("open_script")); +} + +SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) { + selected = nullptr; + + can_rename = p_can_rename; + can_open_instance = p_can_open_instance; + editor_selection = nullptr; + + if (p_label) { + Label *label = memnew(Label); + label->set_theme_type_variation("HeaderSmall"); + label->set_position(Point2(10, 0)); + label->set_text(TTR("Scene Tree (Nodes):")); + + add_child(label); + } + + tree = memnew(Tree); + tree->set_anchor(SIDE_RIGHT, ANCHOR_END); + tree->set_anchor(SIDE_BOTTOM, ANCHOR_END); + tree->set_begin(Point2(0, p_label ? 18 : 0)); + tree->set_end(Point2(0, 0)); + tree->set_allow_reselect(true); + tree->add_theme_constant_override("button_margin", 0); + + add_child(tree); + + SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor); + if (p_can_rename) { + tree->set_allow_rmb_select(true); + tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select)); + tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked)); + } + + tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); + tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed)); + tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); + tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); + tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items)); + + error = memnew(AcceptDialog); + add_child(error); + + warning = memnew(AcceptDialog); + add_child(warning); + warning->set_title(TTR("Node Configuration Warning!")); + + last_hash = 0; + blocked = 0; + + update_timer = memnew(Timer); + update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false)); + update_timer->set_one_shot(true); + update_timer->set_wait_time(0.5); + add_child(update_timer); + + script_types = memnew(List<StringName>); + ClassDB::get_inheriters_from_class("Script", script_types); +} + +SceneTreeEditor::~SceneTreeEditor() { + memdelete(script_types); +} + +/******** DIALOG *********/ + +void SceneTreeDialog::popup_scenetree_dialog() { + popup_centered_clamped(Size2(350, 700) * EDSCALE); +} + +void SceneTreeDialog::_update_theme() { + filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); +} + +void SceneTreeDialog::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible()) { + tree->update_tree(); + + // Select the search bar by default. + filter->call_deferred(SNAME("grab_focus")); + } + } break; + + case NOTIFICATION_ENTER_TREE: { + connect("confirmed", callable_mp(this, &SceneTreeDialog::_select)); + _update_theme(); + } break; + + case NOTIFICATION_THEME_CHANGED: { + _update_theme(); + } break; + + case NOTIFICATION_EXIT_TREE: { + disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select)); + } break; + } +} + +void SceneTreeDialog::_cancel() { + hide(); +} + +void SceneTreeDialog::_select() { + if (tree->get_selected()) { + // The signal may cause another dialog to be displayed, so be sure to hide this one first. + hide(); + emit_signal(SNAME("selected"), tree->get_selected()->get_path()); + } +} + +void SceneTreeDialog::_selected_changed() { + get_ok_button()->set_disabled(!tree->get_selected()); +} + +void SceneTreeDialog::_filter_changed(const String &p_filter) { + tree->set_filter(p_filter); +} + +void SceneTreeDialog::_bind_methods() { + ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel); + + ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path"))); +} + +SceneTreeDialog::SceneTreeDialog() { + set_title(TTR("Select a Node")); + VBoxContainer *vbc = memnew(VBoxContainer); + add_child(vbc); + + filter = memnew(LineEdit); + filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); + filter->set_placeholder(TTR("Filter Nodes")); + filter->set_clear_button_enabled(true); + filter->add_theme_constant_override("minimum_character_width", 0); + filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed)); + vbc->add_child(filter); + + tree = memnew(SceneTreeEditor(false, false, true)); + tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); + tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select)); + vbc->add_child(tree); + + // Disable the OK button when no node is selected. + get_ok_button()->set_disabled(!tree->get_selected()); + tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed)); +} + +SceneTreeDialog::~SceneTreeDialog() { +} |
