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-rw-r--r--editor/gui/scene_tree_editor.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index 0ada9aa8b2..c11da5dfdb 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -369,16 +369,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
msg_temp += String::utf8("• ") + String(E.name) + "\n";
}
}
- }
- if (num_connections >= 1 || num_groups >= 1) {
- if (num_groups < 1) {
- msg_temp += "\n";
- }
- msg_temp += TTR("Click to show signals dock.");
+ } else {
+ msg_temp += "\n";
}
Ref<Texture2D> icon_temp;
SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
+ String msg_temp_end = TTR("Click to show signals dock.");
+
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
} else if (num_connections >= 1) {
@@ -386,9 +384,11 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
} else if (num_groups >= 1) {
icon_temp = get_editor_theme_icon(SNAME("Groups"));
signal_temp = BUTTON_GROUPS;
+ msg_temp_end = TTR("Click to show groups dock.");
}
if (num_connections >= 1 || num_groups >= 1) {
+ msg_temp += msg_temp_end;
item->add_button(0, icon_temp, signal_temp, false, msg_temp);
}
}