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-rw-r--r--editor/import/resource_importer_scene.cpp77
1 files changed, 64 insertions, 13 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 171ef5bf4c..a9c43e573f 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -232,6 +232,7 @@ void EditorScenePostImportPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
+ BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
}
@@ -766,6 +767,27 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
}
{
+ //make sure this is unique
+ node_settings = node_settings.duplicate(true);
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts);
+ } else if (Object::cast_to<AnimationPlayer>(p_node)) {
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
+ } else if (Object::cast_to<Skeleton3D>(p_node)) {
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts);
+ } else {
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts);
+ }
+ for (const ImportOption &E : iopts) {
+ if (!node_settings.has(E.option.name)) {
+ node_settings[E.option.name] = E.default_value;
+ }
+ }
+ }
+
+ {
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
@@ -785,6 +807,16 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
}
}
+ if (Object::cast_to<Skeleton3D>(p_node)) {
+ ObjectID node_id = p_node->get_instance_id();
+ for (int i = 0; i < post_importer_plugins.size(); i++) {
+ post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
+ if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
+ break;
+ }
+ }
+ }
+
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
@@ -799,6 +831,16 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
+ {
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
+ for (const ImportOption &E : iopts) {
+ if (!matdata.has(E.option.name)) {
+ matdata[E.option.name] = E.default_value;
+ }
+ }
+ }
for (int j = 0; j < post_importer_plugins.size(); j++) {
post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
@@ -966,19 +1008,6 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- {
- //make sure this is unique
- node_settings = node_settings.duplicate(true);
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
- for (const ImportOption &E : iopts) {
- if (!node_settings.has(E.option.name)) {
- node_settings[E.option.name] = E.default_value;
- }
- }
- }
-
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
}
@@ -1385,6 +1414,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
}
} break;
+ case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map", PROPERTY_HINT_RESOURCE_TYPE, "BoneMap", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
+ } break;
default: {
}
}
@@ -1499,6 +1532,12 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
}
}
} break;
+ case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
+ const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
+ if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
+ return use_retarget;
+ }
+ } break;
default: {
}
}
@@ -1534,6 +1573,8 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
} break;
+ case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
+ } break;
default: {
}
}
@@ -1622,6 +1663,16 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
+ {
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts);
+ for (const ImportOption &E : iopts) {
+ if (!mesh_settings.has(E.option.name)) {
+ mesh_settings[E.option.name] = E.default_value;
+ }
+ }
+ }
if (mesh_settings.has("generate/shadow_meshes")) {
int shadow_meshes = mesh_settings["generate/shadow_meshes"];