diff options
Diffstat (limited to 'editor/import/resource_importer_texture.cpp')
| -rw-r--r-- | editor/import/resource_importer_texture.cpp | 46 |
1 files changed, 41 insertions, 5 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index a2d54e0048..d03395c070 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -164,6 +164,11 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) { return false; } + } else if (p_option == "compress/no_bptc_if_rgb" || p_option == "compress/hdr_mode") { + int compress_mode = int(p_options["compress/mode"]); + if (compress_mode != COMPRESS_VIDEO_RAM) { + return false; + } } return true; @@ -188,7 +193,8 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Compress,Force RGBE"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/no_bptc_if_rgb"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "LDR Fallback,Force RGBE,RGBE Fallback"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true)); @@ -347,6 +353,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { int compress_mode = p_options["compress/mode"]; + int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"]; float lossy = p_options["compress/lossy_quality"]; int repeat = p_options["flags/repeat"]; bool filter = p_options["flags/filter"]; @@ -359,6 +366,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String bool stream = p_options["stream"]; int size_limit = p_options["size_limit"]; bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1; + bool rgbe_fallback = int(p_options["compress/hdr_mode"]) == 2; bool hdr_as_srgb = p_options["process/HDR_as_SRGB"]; int normal = p_options["compress/normal_map"]; float scale = p_options["svg/scale"]; @@ -434,31 +442,59 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String //Android, GLES 2.x bool ok_on_pc = false; + bool encode_bptc = false; + bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); + bool no_ldr_compression = (is_hdr && rgbe_fallback); + + if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) { + + encode_bptc = true; + + if (no_bptc_if_rgb && !is_hdr) { + Image::DetectChannels channels = image->get_detected_channels(); + if (channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) { + encode_bptc = false; + } + } + } + + if (encode_bptc) { + + _save_stex(image, p_save_path + ".bptc.stex", compress_mode, lossy, Image::COMPRESS_BPTC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); + r_platform_variants->push_back("bptc"); + ok_on_pc = true; + } - if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) { + if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc") && !no_ldr_compression) { _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("s3tc"); ok_on_pc = true; } - if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) { + if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2") && !no_ldr_compression) { _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("etc2"); } - if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) { + if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc") && !no_ldr_compression) { _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("etc"); } - if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) { + if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc") && !no_ldr_compression) { _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("pvrtc"); } + if (is_hdr && rgbe_fallback) { + _save_stex(image, p_save_path + ".fallback.stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, true, detect_normal, force_normal); + r_platform_variants->push_back("fallback"); + ok_on_pc = true; + } + if (!ok_on_pc) { EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correcly on PC."); } |
