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-rw-r--r--editor/import/resource_importer_texture.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
new file mode 100644
index 0000000000..4c795e132c
--- /dev/null
+++ b/editor/import/resource_importer_texture.h
@@ -0,0 +1,70 @@
+#ifndef RESOURCEIMPORTTEXTURE_H
+#define RESOURCEIMPORTTEXTURE_H
+
+#include "io/resource_import.h"
+class StreamTexture;
+
+class ResourceImporterTexture : public ResourceImporter {
+ GDCLASS(ResourceImporterTexture,ResourceImporter)
+
+
+
+protected:
+
+ enum {
+ MAKE_3D_FLAG=1,
+ MAKE_SRGB_FLAG=2
+ };
+
+ Mutex *mutex;
+ Map<StringName,int> make_flags;
+
+ static void _texture_reimport_srgb(const Ref<StreamTexture>& p_tex);
+ static void _texture_reimport_3d(const Ref<StreamTexture>& p_tex);
+
+
+
+
+ static ResourceImporterTexture *singleton;
+public:
+
+ static ResourceImporterTexture *get_singleton() { return singleton; }
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+
+ enum Preset {
+ PRESET_DETECT,
+ PRESET_2D,
+ PRESET_2D_PIXEL,
+ PRESET_3D,
+ };
+
+ enum CompressMode {
+ COMPRESS_LOSSLESS,
+ COMPRESS_LOSSY,
+ COMPRESS_VIDEO_RAM,
+ COMPRESS_UNCOMPRESSED
+ };
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
+ virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
+
+ void _save_stex(const Image& p_image, const String& p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable,bool p_detect_3d,bool p_detect_srgb);
+
+ virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL);
+
+
+ void update_imports();
+
+ ResourceImporterTexture();
+ ~ResourceImporterTexture();
+};
+
+#endif // RESOURCEIMPORTTEXTURE_H