diff options
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 1314b26b1a..e1942bb33e 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -51,7 +51,6 @@ #include "scene/main/viewport.h" #include "scene/main/window.h" #include "scene/resources/style_box_flat.h" -#include "scene/scene_string_names.h" #include "scene/theme/theme_db.h" bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) { @@ -185,7 +184,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv if (!read_only) { if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name // TODO: Avoid using strings, expose a method on LineEdit. - Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(SNAME("normal")); + Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(CoreStringName(normal)); Rect2 edit_rect = node_rects[i].name; edit_rect.position -= line_sb->get_offset(); edit_rect.size += line_sb->get_minimum_size(); @@ -1735,8 +1734,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { state_machine_draw = memnew(Control); panel->add_child(state_machine_draw); - state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input)); - state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw)); + state_machine_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input)); + state_machine_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw)); state_machine_draw->set_focus_mode(FOCUS_ALL); state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS); @@ -1744,7 +1743,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { state_machine_draw->add_child(state_machine_play_pos); state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT); - state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all)); + state_machine_play_pos->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all)); v_scroll = memnew(VScrollBar); state_machine_draw->add_child(v_scroll); @@ -1796,7 +1795,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { name_edit_popup->add_child(name_edit); name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT); name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited)); - name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out)); + name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out)); open_file = memnew(EditorFileDialog); add_child(open_file); @@ -1811,7 +1810,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { delete_tree = memnew(Tree); delete_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); delete_tree->set_hide_root(true); - delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw)); + delete_tree->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw)); delete_window->add_child(delete_tree); Button *ok = delete_window->get_cancel_button(); |