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path: root/editor/plugins/animation_state_machine_editor.cpp
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Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index f24747d903..b6d81ce461 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -51,7 +51,6 @@
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
-#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
@@ -119,7 +118,7 @@ String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_d
if (node_directory_path.size()) {
r_node_directory += "/";
}
- base_path = !edited_path.size() ? String(SceneStringNames::get_singleton()->parameters_base_path) + "playback" : String(SceneStringNames::get_singleton()->parameters_base_path) + base_path + "/playback";
+ base_path = !edited_path.size() ? String(SceneStringName(parameters_base_path)) + "playback" : String(SceneStringName(parameters_base_path)) + base_path + "/playback";
} else {
// Hmmm, we have to return Grouped state machine playback...
// It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
@@ -185,7 +184,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (!read_only) {
if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
// TODO: Avoid using strings, expose a method on LineEdit.
- Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(CoreStringName(normal));
Rect2 edit_rect = node_rects[i].name;
edit_rect.position -= line_sb->get_offset();
edit_rect.size += line_sb->get_minimum_size();
@@ -1674,7 +1673,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
- tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
+ tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
tool_create->set_theme_type_variation("FlatButton");
@@ -1682,7 +1681,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip_text(TTR("Create new nodes."));
- tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
+ tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
tool_connect->set_theme_type_variation("FlatButton");
@@ -1690,7 +1689,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip_text(TTR("Connect nodes."));
- tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
+ tool_connect->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
// Context-sensitive selection tools:
selection_tools_hb = memnew(HBoxContainer);
@@ -1700,7 +1699,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase = memnew(Button);
tool_erase->set_theme_type_variation("FlatButton");
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
- tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
+ tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
selection_tools_hb->add_child(tool_erase);
@@ -1735,8 +1734,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
- state_machine_draw->connect("gui_input", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
- state_machine_draw->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
+ state_machine_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
+ state_machine_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
@@ -1744,7 +1743,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
+ state_machine_play_pos->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
@@ -1796,7 +1795,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
name_edit_popup->add_child(name_edit);
name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
- name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
+ name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
open_file = memnew(EditorFileDialog);
add_child(open_file);
@@ -1811,15 +1810,15 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
delete_tree = memnew(Tree);
delete_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
delete_tree->set_hide_root(true);
- delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
+ delete_tree->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
delete_window->add_child(delete_tree);
Button *ok = delete_window->get_cancel_button();
ok->set_text(TTR("Delete Selected"));
- ok->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
+ ok->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
Button *delete_all = delete_window->add_button(TTR("Delete All"), true);
- delete_all->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
+ delete_all->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
}
void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {