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-rw-r--r--editor/plugins/animation_state_machine_editor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 0788921910..e83773257b 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -31,10 +31,10 @@
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
+#include "core/math/delaunay.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
-#include "math/delaunay.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
@@ -663,7 +663,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
transition_lines.clear();
- //draw conecting line for potential new transition
+ //draw connecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;