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Diffstat (limited to 'editor/plugins/bone_map_editor_plugin.h')
-rw-r--r-- | editor/plugins/bone_map_editor_plugin.h | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h new file mode 100644 index 0000000000..0ec9f74373 --- /dev/null +++ b/editor/plugins/bone_map_editor_plugin.h @@ -0,0 +1,176 @@ +/*************************************************************************/ +/* bone_map_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BONE_MAP_EDITOR_H +#define BONE_MAP_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/editor_properties.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/gui/color_rect.h" +#include "scene/gui/dialogs.h" +#include "scene/resources/bone_map.h" +#include "scene/resources/texture.h" + +class BoneMapperButton : public TextureButton { + GDCLASS(BoneMapperButton, TextureButton); + +public: + enum BoneMapState { + BONE_MAP_STATE_UNSET, + BONE_MAP_STATE_SET, + BONE_MAP_STATE_ERROR + }; + +private: + StringName profile_bone_name; + bool selected = false; + + TextureRect *circle; + + void fetch_textures(); + +protected: + void _notification(int p_what); + +public: + StringName get_profile_bone_name() const; + void set_state(BoneMapState p_state); + + BoneMapperButton(const StringName p_profile_bone_name, bool p_selected); + ~BoneMapperButton(); +}; + +class BoneMapperItem : public VBoxContainer { + GDCLASS(BoneMapperItem, VBoxContainer); + + int button_id = -1; + StringName profile_bone_name; + + PackedStringArray skeleton_bone_names; + Ref<BoneMap> bone_map; + + EditorPropertyTextEnum *skeleton_bone_selector; + + void _update_property(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); + virtual void create_editor(); + +public: + void assign_button_id(int p_button_id); + + BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name = StringName()); + ~BoneMapperItem(); +}; + +class BoneMapper : public VBoxContainer { + GDCLASS(BoneMapper, VBoxContainer); + + Skeleton3D *skeleton; + Ref<BoneMap> bone_map; + + Vector<BoneMapperItem *> bone_mapper_items; + + VBoxContainer *mapper_item_vbox; + HSeparator *separator; + + int current_group_idx = 0; + int current_bone_idx = -1; + + AspectRatioContainer *bone_mapper_field; + EditorPropertyEnum *profile_group_selector; + ColorRect *profile_bg; + TextureRect *profile_texture; + Vector<BoneMapperButton *> bone_mapper_buttons; + + void create_editor(); + void recreate_editor(); + void clear_items(); + void recreate_items(); + void update_group_idx(); + void _update_state(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); + +public: + void set_current_group_idx(int p_group_idx); + int get_current_group_idx() const; + void set_current_bone_idx(int p_bone_idx); + int get_current_bone_idx() const; + + BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map); + ~BoneMapper(); +}; + +class BoneMapEditor : public VBoxContainer { + GDCLASS(BoneMapEditor, VBoxContainer); + + Skeleton3D *skeleton; + Ref<BoneMap> bone_map; + BoneMapper *bone_mapper; + + void fetch_objects(); + void clear_editors(); + void create_editors(); + +protected: + void _notification(int p_what); + +public: + BoneMapEditor(Ref<BoneMap> &p_bone_map); + ~BoneMapEditor(); +}; + +class EditorInspectorPluginBoneMap : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin); + BoneMapEditor *editor; + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class BoneMapEditorPlugin : public EditorPlugin { + GDCLASS(BoneMapEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const override { return "BoneMap"; } + BoneMapEditorPlugin(); +}; + +#endif // BONE_MAP_EDITOR_H |