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Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c129d705c9..54408e953e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4085,7 +4085,7 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
}
void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4396,7 +4396,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_COPY_POSE: {
pose_clipboard.clear();
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4442,7 +4442,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case ANIM_CLEAR_POSE: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4511,7 +4511,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ HashMap<Node *, Object *> &selection = editor_selection->get_selection();
Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
@@ -4559,7 +4559,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Rect2 rect;
int count = 0;
- const Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
if (!canvas_item) {