diff options
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 152 |
1 files changed, 70 insertions, 82 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d5ef13e426..869a582d96 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -301,8 +301,8 @@ void CanvasItemEditor::_snap_other_nodes( // Check if the element is in the exception bool exception = false; - for (List<const CanvasItem *>::Element *E = p_exceptions.front(); E; E = E->next()) { - if (E->get() == p_current) { + for (const CanvasItem *&E : p_exceptions) { + if (E == p_current) { exception = true; break; } @@ -399,8 +399,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { Transform2D to_snap_transform = Transform2D(); List<const CanvasItem *> exceptions = List<const CanvasItem *>(); - for (List<CanvasItem *>::Element *E = p_other_nodes_exceptions.front(); E; E = E->next()) { - exceptions.push_back(E->get()); + for (const CanvasItem *E : p_other_nodes_exceptions) { + exceptions.push_back(E); } if (p_self_canvas_item) { exceptions.push_back(p_self_canvas_item); @@ -527,8 +527,7 @@ Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_li Rect2 rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2()); // Expand with the other ones - for (List<CanvasItem *>::Element *E = p_list.front(); E; E = E->next()) { - CanvasItem *canvas_item2 = E->get(); + for (CanvasItem *canvas_item2 : p_list) { Transform2D xform = canvas_item2->get_global_transform_with_canvas(); Rect2 current_rect = canvas_item2->_edit_get_rect(); @@ -760,9 +759,9 @@ List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_lock if (remove_canvas_item_if_parent_in_selection) { List<CanvasItem *> filtered_selection; - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - if (!selection.find(E->get()->get_parent())) { - filtered_selection.push_back(E->get()); + for (CanvasItem *E : selection) { + if (!selection.find(E->get_parent())) { + filtered_selection.push_back(E); } } return filtered_selection; @@ -800,8 +799,7 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 } void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) { - for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : p_canvas_items) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); if (se) { se->undo_state = canvas_item->_edit_get_state(); @@ -816,8 +814,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items } void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) { - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); canvas_item->_edit_set_state(se->undo_state); } @@ -825,8 +822,7 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) { List<CanvasItem *> modified_canvas_items; - for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : p_canvas_items) { Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state; Dictionary new_state = canvas_item->_edit_get_state(); @@ -840,17 +836,16 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite } undo_redo->create_action(action_name); - for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : modified_canvas_items) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); if (se) { undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state); if (commit_bones) { - for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) { + for (const Dictionary &F : se->pre_drag_bones_undo_state) { canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent()); undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); - undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get()); + undo_redo->add_undo_method(canvas_item, "_edit_set_state", F); } } } @@ -1304,8 +1299,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Filters the selection with nodes that allow setting the pivot drag_selection = List<CanvasItem *>(); - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : selection) { if (canvas_item->_edit_use_pivot()) { drag_selection.push_back(canvas_item); } @@ -1321,8 +1315,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { } else { new_pos = snap_point(drag_from, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, nullptr, drag_selection); } - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos)); } @@ -1343,8 +1336,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { } else { new_pos = snap_point(drag_to, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL); } - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos)); } return true; @@ -1387,8 +1379,8 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { List<CanvasItem *> selection = _get_edited_canvas_items(); // Remove not movable nodes - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - if (!_is_node_movable(E->get(), true)) { + for (CanvasItem *E : selection) { + if (!_is_node_movable(E, true)) { selection.erase(E); } } @@ -1414,8 +1406,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { // Rotate the node if (m.is_valid()) { _restore_canvas_item_state(drag_selection); - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { drag_to = transform.affine_inverse().xform(m->get_position()); //Rotate the opposite way if the canvas item's compounded scale has an uneven number of negative elements bool opposite = (canvas_item->get_global_transform().get_scale().sign().dot(canvas_item->get_transform().get_scale().sign()) == 0); @@ -2046,8 +2037,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } int index = 0; - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); @@ -2162,8 +2152,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } int index = 0; - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : drag_selection) { Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); @@ -2375,8 +2364,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (selitems.size() == 1 && editor_selection->get_selected_node_list().is_empty()) { editor->push_item(selitems[0]); } - for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) { - editor_selection->add_node(E->get()); + for (CanvasItem *E : selitems) { + editor_selection->add_node(E); } } @@ -3248,8 +3237,8 @@ void CanvasItemEditor::_draw_selection() { List<CanvasItem *> selection = _get_edited_canvas_items(true, false); bool single = selection.size() == 1; - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); + for (CanvasItem *E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); bool item_locked = canvas_item->has_meta("_edit_lock_"); @@ -3566,9 +3555,9 @@ void CanvasItemEditor::_draw_hover() { Point2 pos = transform.xform(hovering_results[i].position) - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4); // Rectify the position to avoid overlapping items - for (List<Rect2>::Element *E = previous_rects.front(); E; E = E->next()) { - if (E->get().intersects(Rect2(pos, item_size))) { - pos.y = E->get().get_position().y - item_size.y; + for (const Rect2 &E : previous_rects) { + if (E.intersects(Rect2(pos, item_size))) { + pos.y = E.get_position().y - item_size.y; } } @@ -3642,14 +3631,14 @@ void CanvasItemEditor::_draw_viewport() { all_locked = false; all_group = false; } else { - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - if (Object::cast_to<CanvasItem>(E->get()) && !Object::cast_to<CanvasItem>(E->get())->has_meta("_edit_lock_")) { + for (Node *E : selection) { + if (Object::cast_to<CanvasItem>(E) && !Object::cast_to<CanvasItem>(E)->has_meta("_edit_lock_")) { all_locked = false; break; } } - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - if (Object::cast_to<CanvasItem>(E->get()) && !Object::cast_to<CanvasItem>(E->get())->has_meta("_edit_group_")) { + for (Node *E : selection) { + if (Object::cast_to<CanvasItem>(E) && !Object::cast_to<CanvasItem>(E)->has_meta("_edit_group_")) { all_group = false; break; } @@ -3716,8 +3705,7 @@ void CanvasItemEditor::_notification(int p_what) { // Update the viewport if the canvas_item changes List<CanvasItem *> selection = _get_edited_canvas_items(true); - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); + for (CanvasItem *canvas_item : selection) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); Rect2 rect; @@ -3932,8 +3920,8 @@ void CanvasItemEditor::_selection_changed() { int nbValidControls = 0; int nbAnchorsMode = 0; List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Control *control = Object::cast_to<Control>(E->get()); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); if (!control) { continue; } @@ -4101,8 +4089,8 @@ void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_p undo_redo->create_action(TTR("Change Anchors and Offsets")); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Control *control = Object::cast_to<Control>(E->get()); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); if (control) { undo_redo->add_do_method(control, "set_anchors_preset", p_preset); switch (p_preset) { @@ -4142,8 +4130,8 @@ void CanvasItemEditor::_set_anchors_and_offsets_to_keep_ratio() { undo_redo->create_action(TTR("Change Anchors and Offsets")); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Control *control = Object::cast_to<Control>(E->get()); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); if (control) { Point2 top_left_anchor = _position_to_anchor(control, Point2()); Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size()); @@ -4169,8 +4157,8 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { List<Node *> selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Change Anchors")); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - Control *control = Object::cast_to<Control>(E->get()); + for (Node *E : selection) { + Control *control = Object::cast_to<Control>(E); if (control) { undo_redo->add_do_method(control, "set_anchors_preset", p_preset); undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state()); @@ -4295,15 +4283,15 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, } if (has_chain && ik_chain.size()) { - for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) { + for (Node2D *&F : ik_chain) { if (key_pos) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing); + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "position", F->get_position(), p_on_existing); } if (key_rot) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation", F->get()->get_rotation(), p_on_existing); + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing); } if (key_scale) { - AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing); + AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing); } } } @@ -4327,8 +4315,8 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) { List<CanvasItem *> selection = _get_edited_canvas_items(false, false); - for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { - Control *control = Object::cast_to<Control>(E->get()); + for (CanvasItem *E : selection) { + Control *control = Object::cast_to<Control>(E); if (!control || Object::cast_to<Container>(control->get_parent())) { continue; } @@ -4441,13 +4429,13 @@ void CanvasItemEditor::_popup_callback(int p_op) { } break; case SKELETON_SHOW_BONES: { List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + for (Node *E : selection) { // Add children nodes so they are processed - for (int child = 0; child < E->get()->get_child_count(); child++) { - selection.push_back(E->get()->get_child(child)); + for (int child = 0; child < E->get_child_count(); child++) { + selection.push_back(E->get_child(child)); } - Bone2D *bone_2d = Object::cast_to<Bone2D>(E->get()); + Bone2D *bone_2d = Object::cast_to<Bone2D>(E); if (!bone_2d || !bone_2d->is_inside_tree()) { continue; } @@ -4477,8 +4465,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { undo_redo->create_action(TTR("Lock Selected")); List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); + for (Node *E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E); if (!canvas_item || !canvas_item->is_inside_tree()) { continue; } @@ -4499,8 +4487,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { undo_redo->create_action(TTR("Unlock Selected")); List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); + for (Node *E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E); if (!canvas_item || !canvas_item->is_inside_tree()) { continue; } @@ -4521,8 +4509,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { undo_redo->create_action(TTR("Group Selected")); List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); + for (Node *E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E); if (!canvas_item || !canvas_item->is_inside_tree()) { continue; } @@ -4543,8 +4531,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { undo_redo->create_action(TTR("Ungroup Selected")); List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); + for (Node *E : selection) { + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E); if (!canvas_item || !canvas_item->is_inside_tree()) { continue; } @@ -4711,14 +4699,14 @@ void CanvasItemEditor::_popup_callback(int p_op) { } undo_redo->create_action(TTR("Paste Pose")); - for (List<PoseClipboard>::Element *E = pose_clipboard.front(); E; E = E->next()) { - Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().id)); + for (const PoseClipboard &E : pose_clipboard) { + Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E.id)); if (!n2d) { continue; } - undo_redo->add_do_method(n2d, "set_position", E->get().pos); - undo_redo->add_do_method(n2d, "set_rotation", E->get().rot); - undo_redo->add_do_method(n2d, "set_scale", E->get().scale); + undo_redo->add_do_method(n2d, "set_position", E.pos); + undo_redo->add_do_method(n2d, "set_rotation", E.rot); + undo_redo->add_do_method(n2d, "set_scale", E.scale); undo_redo->add_undo_method(n2d, "set_position", n2d->get_position()); undo_redo->add_undo_method(n2d, "set_rotation", n2d->get_rotation()); undo_redo->add_undo_method(n2d, "set_scale", n2d->get_scale()); @@ -5325,7 +5313,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { select_button->set_pressed(true); select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q)); select_button->set_shortcut_context(this); - select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); + select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("RMB: Add node at position clicked.")); hb->add_child(memnew(VSeparator)); @@ -5819,14 +5807,14 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & String property = "texture"; List<PropertyInfo> props; child->get_property_list(&props); - for (const List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (E->get().name == "config/texture") { // Particles2D + for (const PropertyInfo &E : props) { + if (E.name == "config/texture") { // Particles2D property = "config/texture"; break; - } else if (E->get().name == "texture/texture") { // Polygon2D + } else if (E.name == "texture/texture") { // Polygon2D property = "texture/texture"; break; - } else if (E->get().name == "normal") { // TouchScreenButton + } else if (E.name == "normal") { // TouchScreenButton property = "normal"; break; } |