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path: root/editor/plugins/canvas_item_editor_plugin.cpp
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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 75bb6eefe8..c9c67f3d6b 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2282,8 +2282,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
add_node_menu->clear();
- add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here"), ADD_NODE);
- add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here"), ADD_INSTANCE);
+ add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here..."), ADD_NODE);
+ add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here..."), ADD_INSTANCE);
for (Node *node : SceneTreeDock::get_singleton()->get_node_clipboard()) {
if (Object::cast_to<CanvasItem>(node)) {
add_node_menu->add_icon_item(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), TTR("Paste Node(s) Here"), ADD_PASTE);