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path: root/editor/plugins/canvas_item_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 0386a05cc2..c9c67f3d6b 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1289,7 +1289,7 @@ void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_eve
void CanvasItemEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- // Special behvior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
+ // Special behavior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
int increment = p_zoom_factor > 1.0 ? 1 : -1;
bool by_integer = mb->is_alt_pressed();
@@ -2282,8 +2282,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
add_node_menu->clear();
- add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here"), ADD_NODE);
- add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here"), ADD_INSTANCE);
+ add_node_menu->add_icon_item(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), TTR("Add Node Here..."), ADD_NODE);
+ add_node_menu->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate Scene Here..."), ADD_INSTANCE);
for (Node *node : SceneTreeDock::get_singleton()->get_node_clipboard()) {
if (Object::cast_to<CanvasItem>(node)) {
add_node_menu->add_icon_item(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), TTR("Paste Node(s) Here"), ADD_PASTE);
@@ -3027,8 +3027,8 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 v_angle_text_pos;
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
- viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
- viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
+ viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(U"%d°", vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
+ viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(U"%d°", vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
@@ -3050,8 +3050,8 @@ void CanvasItemEditor::_draw_ruler_tool() {
h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
}
}
- viewport->draw_string_outline(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
- viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
+ viewport->draw_string_outline(font, h_angle_text_pos, TS->format_number(vformat(U"%d°", horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
+ viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(U"%d°", horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
}
if (grid_snap_active) {
@@ -5079,7 +5079,7 @@ CanvasItemEditor::CanvasItemEditor() {
viewport->add_child(controls_vb);
- // Add some margin to the left for better aesthetics.
+ // Add some margin to the left for better esthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);