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-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp504
1 files changed, 504 insertions, 0 deletions
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
new file mode 100644
index 0000000000..1e82a1105a
--- /dev/null
+++ b/editor/plugins/gradient_texture_editor_plugin.cpp
@@ -0,0 +1,504 @@
+#include "gradient_texture_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "spatial_editor_plugin.h"
+
+#include "os/keyboard.h"
+#include "scene/resources/default_theme/theme_data.h"
+#define POINT_WIDTH 8
+
+GradientTextureEdit::GradientTextureEdit() {
+ grabbed = -1;
+ grabbing = false;
+ set_focus_mode(FOCUS_ALL);
+
+ popup = memnew(PopupPanel);
+ picker = memnew(ColorPicker);
+ popup->add_child(picker);
+
+ add_child(popup);
+
+ checker = Ref<ImageTexture>(memnew(ImageTexture));
+ checker->create_from_image(Image(checker_bg_png), ImageTexture::FLAG_REPEAT);
+}
+
+int GradientTextureEdit::_get_point_from_pos(int x) {
+ int result = -1;
+ int total_w = get_size().width - get_size().height - 3;
+ for (int i = 0; i < points.size(); i++) {
+ //Check if we clicked at point
+ if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
+ result = i;
+ }
+ }
+ return result;
+}
+
+void GradientTextureEdit::_show_color_picker() {
+ if (grabbed == -1)
+ return;
+ Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
+ picker->set_pick_color(points[grabbed].color);
+ popup->set_pos(get_global_pos() - Vector2(ms.width - get_size().width, ms.height));
+ popup->set_size(ms);
+ popup->popup();
+}
+
+GradientTextureEdit::~GradientTextureEdit() {
+}
+
+void GradientTextureEdit::_gui_input(const InputEvent &p_event) {
+
+ if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) {
+
+ points.remove(grabbed);
+ grabbed = -1;
+ grabbing = false;
+ update();
+ emit_signal("ramp_changed");
+ accept_event();
+ }
+
+ //Show color picker on double click.
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.doubleclick && p_event.mouse_button.pressed) {
+ grabbed = _get_point_from_pos(p_event.mouse_button.x);
+ _show_color_picker();
+ accept_event();
+ }
+
+ //Delete point on right click
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 2 && p_event.mouse_button.pressed) {
+ grabbed = _get_point_from_pos(p_event.mouse_button.x);
+ if (grabbed != -1) {
+ points.remove(grabbed);
+ grabbed = -1;
+ grabbing = false;
+ update();
+ emit_signal("ramp_changed");
+ accept_event();
+ }
+ }
+
+ //Hold alt key to duplicate selected color
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed && p_event.key.mod.alt) {
+
+ int x = p_event.mouse_button.x;
+ grabbed = _get_point_from_pos(x);
+
+ if (grabbed != -1) {
+ int total_w = get_size().width - get_size().height - 3;
+ GradientTexture::Point newPoint = points[grabbed];
+ newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+
+ points.push_back(newPoint);
+ points.sort();
+ for (int i = 0; i < points.size(); ++i) {
+ if (points[i].offset == newPoint.offset) {
+ grabbed = i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+ update();
+ }
+ }
+
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) {
+
+ update();
+ int x = p_event.mouse_button.x;
+ int total_w = get_size().width - get_size().height - 3;
+
+ //Check if color selector was clicked.
+ if (x > total_w + 3) {
+ _show_color_picker();
+ return;
+ }
+
+ grabbing = true;
+
+ grabbed = _get_point_from_pos(x);
+ //grab or select
+ if (grabbed != -1) {
+ return;
+ }
+
+ //insert
+ GradientTexture::Point newPoint;
+ newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+
+ GradientTexture::Point prev;
+ GradientTexture::Point next;
+
+ int pos = -1;
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset < newPoint.offset)
+ pos = i;
+ }
+
+ if (pos == -1) {
+
+ prev.color = Color(0, 0, 0);
+ prev.offset = 0;
+ if (points.size()) {
+ next = points[0];
+ } else {
+ next.color = Color(1, 1, 1);
+ next.offset = 1.0;
+ }
+ } else {
+
+ if (pos == points.size() - 1) {
+ next.color = Color(1, 1, 1);
+ next.offset = 1.0;
+ } else {
+ next = points[pos + 1];
+ }
+ prev = points[pos];
+ }
+
+ newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
+
+ points.push_back(newPoint);
+ points.sort();
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == newPoint.offset) {
+ grabbed = i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+ }
+
+ if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) {
+
+ if (grabbing) {
+ grabbing = false;
+ emit_signal("ramp_changed");
+ }
+ update();
+ }
+
+ if (p_event.type == InputEvent::MOUSE_MOTION && grabbing) {
+
+ int total_w = get_size().width - get_size().height - 3;
+
+ int x = p_event.mouse_motion.x;
+ float newofs = CLAMP(x / float(total_w), 0, 1);
+
+ //Snap to nearest point if holding shift
+ if (p_event.key.mod.shift) {
+ float snap_treshhold = 0.03;
+ float smallest_ofs = snap_treshhold;
+ bool founded = false;
+ int nearest_point;
+ for (int i = 0; i < points.size(); ++i) {
+ if (i != grabbed) {
+ float temp_ofs = ABS(points[i].offset - newofs);
+ if (temp_ofs < smallest_ofs) {
+ smallest_ofs = temp_ofs;
+ nearest_point = i;
+ if (founded)
+ break;
+ founded = true;
+ }
+ }
+ }
+ if (founded) {
+ if (points[nearest_point].offset < newofs)
+ newofs = points[nearest_point].offset + 0.00001;
+ else
+ newofs = points[nearest_point].offset - 0.00001;
+ newofs = CLAMP(newofs, 0, 1);
+ }
+ }
+
+ bool valid = true;
+ for (int i = 0; i < points.size(); i++) {
+
+ if (points[i].offset == newofs && i != grabbed) {
+ valid = false;
+ }
+ }
+
+ if (!valid)
+ return;
+
+ points[grabbed].offset = newofs;
+
+ points.sort();
+ for (int i = 0; i < points.size(); i++) {
+ if (points[i].offset == newofs) {
+ grabbed = i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+
+ update();
+ }
+}
+
+void GradientTextureEdit::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (!picker->is_connected("color_changed", this, "_color_changed")) {
+ picker->connect("color_changed", this, "_color_changed");
+ }
+ }
+ if (p_what == NOTIFICATION_DRAW) {
+
+ int w = get_size().x;
+ int h = get_size().y;
+
+ if (w == 0 || h == 0)
+ return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
+
+ int total_w = get_size().width - get_size().height - 3;
+
+ //Draw checker pattern for ramp
+ _draw_checker(0, 0, total_w, h);
+
+ //Draw color ramp
+ GradientTexture::Point prev;
+ prev.offset = 0;
+ if (points.size() == 0)
+ prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
+ else
+ prev.color = points[0].color; //Extend color of first point to the beginning.
+
+ for (int i = -1; i < points.size(); i++) {
+
+ GradientTexture::Point next;
+ //If there is no next point
+ if (i + 1 == points.size()) {
+ if (points.size() == 0)
+ next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
+ else
+ next.color = points[i].color; //Extend color of last point to the end.
+ next.offset = 1;
+ } else {
+ next = points[i + 1];
+ }
+
+ if (prev.offset == next.offset) {
+ prev = next;
+ continue;
+ }
+
+ Vector<Vector2> points;
+ Vector<Color> colors;
+ points.push_back(Vector2(prev.offset * total_w, h));
+ points.push_back(Vector2(prev.offset * total_w, 0));
+ points.push_back(Vector2(next.offset * total_w, 0));
+ points.push_back(Vector2(next.offset * total_w, h));
+ colors.push_back(prev.color);
+ colors.push_back(prev.color);
+ colors.push_back(next.color);
+ colors.push_back(next.color);
+ draw_primitive(points, colors, Vector<Point2>());
+ prev = next;
+ }
+
+ //Draw point markers
+ for (int i = 0; i < points.size(); i++) {
+
+ Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
+ col.a = 0.9;
+
+ draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
+ draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
+ draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
+ draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
+ draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
+ draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
+ }
+
+ //Draw "button" for color selector
+ _draw_checker(total_w + 3, 0, h, h);
+ if (grabbed != -1) {
+ //Draw with selection color
+ draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
+ } else {
+ //if no color selected draw grey color with 'X' on top.
+ draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
+ }
+
+ //Draw borders around color ramp if in focus
+ if (has_focus()) {
+
+ draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ }
+ }
+}
+
+void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) {
+ //Draw it with polygon to insert UVs for scale
+ Vector<Vector2> backPoints;
+ backPoints.push_back(Vector2(x, y));
+ backPoints.push_back(Vector2(x, y + h));
+ backPoints.push_back(Vector2(x + w, y + h));
+ backPoints.push_back(Vector2(x + w, y));
+ Vector<Color> colorPoints;
+ colorPoints.push_back(Color(1, 1, 1, 1));
+ colorPoints.push_back(Color(1, 1, 1, 1));
+ colorPoints.push_back(Color(1, 1, 1, 1));
+ colorPoints.push_back(Color(1, 1, 1, 1));
+ Vector<Vector2> uvPoints;
+ //Draw checker pattern pixel-perfect and scale it by 2.
+ uvPoints.push_back(Vector2(x, y));
+ uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
+ uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
+ uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
+ draw_polygon(backPoints, colorPoints, uvPoints, checker);
+}
+
+Size2 GradientTextureEdit::get_minimum_size() const {
+
+ return Vector2(0, 16);
+}
+
+void GradientTextureEdit::_color_changed(const Color &p_color) {
+
+ if (grabbed == -1)
+ return;
+ points[grabbed].color = p_color;
+ update();
+ emit_signal("ramp_changed");
+}
+
+void GradientTextureEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
+
+ ERR_FAIL_COND(p_offsets.size() != p_colors.size());
+ points.clear();
+ for (int i = 0; i < p_offsets.size(); i++) {
+ GradientTexture::Point p;
+ p.offset = p_offsets[i];
+ p.color = p_colors[i];
+ points.push_back(p);
+ }
+
+ points.sort();
+ update();
+}
+
+Vector<float> GradientTextureEdit::get_offsets() const {
+ Vector<float> ret;
+ for (int i = 0; i < points.size(); i++)
+ ret.push_back(points[i].offset);
+ return ret;
+}
+
+Vector<Color> GradientTextureEdit::get_colors() const {
+ Vector<Color> ret;
+ for (int i = 0; i < points.size(); i++)
+ ret.push_back(points[i].color);
+ return ret;
+}
+
+void GradientTextureEdit::set_points(Vector<GradientTexture::Point> &p_points) {
+ if (points.size() != p_points.size())
+ grabbed = -1;
+ points.clear();
+ points = p_points;
+}
+
+Vector<GradientTexture::Point> &GradientTextureEdit::get_points() {
+ return points;
+}
+
+void GradientTextureEdit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input);
+ ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed);
+ ADD_SIGNAL(MethodInfo("ramp_changed"));
+}
+
+GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ ramp_editor = memnew(GradientTextureEdit);
+
+ gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor);
+
+ gradient_button->hide();
+ ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE));
+ ramp_editor->hide();
+ ramp_editor->connect("ramp_changed", this, "ramp_changed");
+}
+
+void GradientTextureEditorPlugin::edit(Object *p_object) {
+
+ GradientTexture *gradient_texture = p_object->cast_to<GradientTexture>();
+ if (!gradient_texture)
+ return;
+ gradient_texture_ref = Ref<GradientTexture>(gradient_texture);
+ ramp_editor->set_points(gradient_texture_ref->get_points());
+}
+
+bool GradientTextureEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("GradientTexture");
+}
+
+void GradientTextureEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ gradient_button->show();
+ editor->make_bottom_panel_item_visible(ramp_editor);
+
+ } else {
+
+ gradient_button->hide();
+ if (ramp_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ }
+}
+
+void GradientTextureEditorPlugin::_ramp_changed() {
+
+ if (gradient_texture_ref.is_valid()) {
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+
+ //Not sure if I should convert this data to PoolVector
+ Vector<float> new_offsets = ramp_editor->get_offsets();
+ Vector<Color> new_colors = ramp_editor->get_colors();
+ Vector<float> old_offsets = gradient_texture_ref->get_offsets();
+ Vector<Color> old_colors = gradient_texture_ref->get_colors();
+
+ if (old_offsets.size() != new_offsets.size())
+ ur->create_action(TTR("Add/Remove Color Ramp Point"));
+ else
+ ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors);
+ ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors);
+ ur->commit_action();
+
+ //gradient_texture_ref->set_points(ramp_editor->get_points());
+ }
+}
+
+void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector<float> &offsets,
+ const Vector<Color> &colors) {
+
+ gradient_texture_ref->set_offsets(offsets);
+ gradient_texture_ref->set_colors(colors);
+ ramp_editor->set_points(gradient_texture_ref->get_points());
+ ramp_editor->update();
+}
+
+GradientTextureEditorPlugin::~GradientTextureEditorPlugin() {
+}
+
+void GradientTextureEditorPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed);
+ ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture);
+}