diff options
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 390 |
1 files changed, 1 insertions, 389 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index f282d391ff..5e59a73061 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -28,397 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way -// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored. - #include "material_editor_plugin.h" -#include "scene/3d/particles.h" - -#if 0 - -#include "scene/main/viewport.h" - -void MaterialEditor::_gui_input(InputEvent p_event) { - - -} - -void MaterialEditor::_notification(int p_what) { - - if (p_what==NOTIFICATION_PHYSICS_PROCESS) { - - } - - - if (p_what==NOTIFICATION_READY) { - - //get_scene()->connect("node_removed",this,"_node_removed"); - - if (first_enter) { - //it's in propertyeditor so.. could be moved around - - light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons")); - light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons")); - light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons")); - light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons")); - - sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons")); - sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons")); - box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons")); - box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons")); - - first_enter=false; - } - - } - - if (p_what==NOTIFICATION_DRAW) { - - - Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons"); - Size2 size = get_size(); - - draw_texture_rect(checkerboard,Rect2(Point2(),size),true); - - } -} - - - -void MaterialEditor::edit(Ref<Material> p_material) { - - material=p_material; - - if (!material.is_null()) { - sphere_mesh->surface_set_material(0,material); - box_mesh->surface_set_material(0,material); - } else { - - hide(); - } - -} - - -void MaterialEditor::_button_pressed(Node* p_button) { - - if (p_button==light_1_switch) { - light1->set_enabled(!light_1_switch->is_pressed()); - } - - if (p_button==light_2_switch) { - light2->set_enabled(!light_2_switch->is_pressed()); - } - - if (p_button==box_switch) { - box_instance->show(); - sphere_instance->hide(); - box_switch->set_pressed(true); - sphere_switch->set_pressed(false); - } - - if (p_button==sphere_switch) { - box_instance->hide(); - sphere_instance->show(); - box_switch->set_pressed(false); - sphere_switch->set_pressed(true); - } - -} - -void MaterialEditor::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_gui_input"),&MaterialEditor::_gui_input); - ClassDB::bind_method(D_METHOD("_button_pressed"),&MaterialEditor::_button_pressed); - -} - -MaterialEditor::MaterialEditor() { - - viewport = memnew( Viewport ); - Ref<World> world; - world.instance(); - viewport->set_world(world); //use own world - add_child(viewport); - viewport->set_disable_input(true); - - camera = memnew( Camera ); - camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); - camera->set_perspective(45,0.1,10); - viewport->add_child(camera); - - light1 = memnew( DirectionalLight ); - light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); - viewport->add_child(light1); - - light2 = memnew( DirectionalLight ); - light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); - light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); - light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); - viewport->add_child(light2); - - sphere_instance = memnew( MeshInstance ); - viewport->add_child(sphere_instance); - - box_instance = memnew( MeshInstance ); - viewport->add_child(box_instance); - - Transform box_xform; - box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(25)); - box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(25)); - box_xform.basis.scale(Vector3(0.8,0.8,0.8)); - box_instance->set_transform(box_xform); - - { - - sphere_mesh.instance(); - - - int lats=32; - int lons=32; - float radius=1.0; - - PoolVector<Vector3> vertices; - PoolVector<Vector3> normals; - PoolVector<Vector2> uvs; - PoolVector<float> tangents; - Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5); - - for(int i = 1; i <= lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); - - double lat1 = Math_PI * (-0.5 + (double) i / lats); - double z1 = Math::sin(lat1); - double zr1 = Math::cos(lat1); - - for(int j = lons; j >= 1; j--) { - - double lng0 = 2 * Math_PI * (double) (j - 1) / lons; - double x0 = Math::cos(lng0); - double y0 = Math::sin(lng0); - - double lng1 = 2 * Math_PI * (double) (j) / lons; - double x1 = Math::cos(lng1); - double y1 = Math::sin(lng1); - - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) - }; - -#define ADD_POINT(m_idx) \ - normals.push_back(v[m_idx]); \ - vertices.push_back(v[m_idx] * radius); \ - { \ - Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \ - uv /= Math_PI; \ - uv *= 4.0; \ - uv = uv * 0.5 + Vector2(0.5, 0.5); \ - uvs.push_back(uv); \ - } \ - { \ - Vector3 t = tt.xform(v[m_idx]); \ - tangents.push_back(t.x); \ - tangents.push_back(t.y); \ - tangents.push_back(t.z); \ - tangents.push_back(1.0); \ - } - - - - ADD_POINT(0); - ADD_POINT(1); - ADD_POINT(2); - - ADD_POINT(2); - ADD_POINT(3); - ADD_POINT(0); - } - } - - Array arr; - arr.resize(VS::ARRAY_MAX); - arr[VS::ARRAY_VERTEX]=vertices; - arr[VS::ARRAY_NORMAL]=normals; - arr[VS::ARRAY_TANGENT]=tangents; - arr[VS::ARRAY_TEX_UV]=uvs; - - sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr); - - sphere_instance->set_mesh(sphere_mesh); - - } - { - - - box_mesh.instance(); - - PoolVector<Vector3> vertices; - PoolVector<Vector3> normals; - PoolVector<float> tangents; - PoolVector<Vector3> uvs; - - int vtx_idx=0; -#define ADD_VTX(m_idx) \ - ; \ - vertices.push_back(face_points[m_idx]); \ - normals.push_back(normal_points[m_idx]); \ - tangents.push_back(normal_points[m_idx][1]); \ - tangents.push_back(normal_points[m_idx][2]); \ - tangents.push_back(normal_points[m_idx][0]); \ - tangents.push_back(1.0); \ - uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \ - vtx_idx++;\ - - for (int i=0;i<6;i++) { - - - Vector3 face_points[4]; - Vector3 normal_points[4]; - float uv_points[8]={0,0,0,1,1,1,1,0}; - - for (int j=0;j<4;j++) { - - float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); - - for (int k=0;k<3;k++) { - - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); - else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); - } - normal_points[j]=Vector3(); - normal_points[j][i%3]=(i>=3?-1:1); - } - - //tri 1 - ADD_VTX(0); - ADD_VTX(1); - ADD_VTX(2); - //tri 2 - ADD_VTX(2); - ADD_VTX(3); - ADD_VTX(0); - - } - - - - Array d; - d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL]= normals ; - d[VisualServer::ARRAY_TANGENT]= tangents ; - d[VisualServer::ARRAY_TEX_UV]= uvs ; - d[VisualServer::ARRAY_VERTEX]= vertices ; - - PoolVector<int> indices; - indices.resize(vertices.size()); - for(int i=0;i<vertices.size();i++) - indices.set(i,i); - d[VisualServer::ARRAY_INDEX]=indices; - - box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d); - box_instance->set_mesh(box_mesh); - box_instance->hide(); - - - - } - - set_custom_minimum_size(Size2(1,150)*EDSCALE); - - HBoxContainer *hb = memnew( HBoxContainer ); - add_child(hb); - hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); - - VBoxContainer *vb_shape = memnew( VBoxContainer ); - hb->add_child(vb_shape); - - sphere_switch = memnew( TextureButton ); - sphere_switch->set_toggle_mode(true); - sphere_switch->set_pressed(true); - vb_shape->add_child(sphere_switch); - sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch)); - - box_switch = memnew( TextureButton ); - box_switch->set_toggle_mode(true); - box_switch->set_pressed(false); - vb_shape->add_child(box_switch); - box_switch->connect("pressed",this,"_button_pressed",varray(box_switch)); - - hb->add_spacer(); - - VBoxContainer *vb_light = memnew( VBoxContainer ); - hb->add_child(vb_light); - - light_1_switch = memnew( TextureButton ); - light_1_switch->set_toggle_mode(true); - vb_light->add_child(light_1_switch); - light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); - - light_2_switch = memnew( TextureButton ); - light_2_switch->set_toggle_mode(true); - vb_light->add_child(light_2_switch); - light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); - - first_enter=true; - -} - - -void MaterialEditorPlugin::edit(Object *p_object) { - - Material * s = Object::cast_to<Material>(p_object); - if (!s) - return; - - material_editor->edit(Ref<Material>(s)); -} - -bool MaterialEditorPlugin::handles(Object *p_object) const { - - return p_object->is_type("Material"); -} - -void MaterialEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - material_editor->show(); - //material_editor->set_process(true); - } else { - - material_editor->hide(); - //material_editor->set_process(false); - } - -} - -MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) { - - editor=p_node; - material_editor = memnew( MaterialEditor ); - add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor); - material_editor->hide(); - - - -} - - -MaterialEditorPlugin::~MaterialEditorPlugin() -{ -} -#endif +#include "scene/resources/particles_material.h" String SpatialMaterialConversionPlugin::converts_to() const { |
