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-rw-r--r--editor/plugins/material_editor_plugin.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 31a927d83f..c06d95e700 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -32,77 +32,6 @@
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/property_editor.h"
-// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
-// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
-#if 0
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/3d/camera.h"
-#include "scene/3d/light.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/resources/material.h"
-
-class MaterialEditor : public Control {
-
- GDCLASS(MaterialEditor, Control);
-
-
- Viewport *viewport;
- MeshInstance *sphere_instance;
- MeshInstance *box_instance;
- DirectionalLight *light1;
- DirectionalLight *light2;
- Camera *camera;
-
- Ref<Mesh> sphere_mesh;
- Ref<Mesh> box_mesh;
-
- TextureButton *sphere_switch;
- TextureButton *box_switch;
-
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
-
-
- Ref<Material> material;
-
-
- void _button_pressed(Node* p_button);
- bool first_enter;
-
-protected:
- void _notification(int p_what);
- void _gui_input(InputEvent p_event);
- static void _bind_methods();
-public:
-
- void edit(Ref<Material> p_material);
- MaterialEditor();
-};
-
-
-class MaterialEditorPlugin : public EditorPlugin {
-
- GDCLASS( MaterialEditorPlugin, EditorPlugin );
-
- MaterialEditor *material_editor;
- EditorNode *editor;
-
-public:
-
- virtual String get_name() const { return "Material"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- MaterialEditorPlugin(EditorNode *p_node);
- ~MaterialEditorPlugin();
-
-};
-
-#endif
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)