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Diffstat (limited to 'editor/plugins/mesh_library_editor_plugin.h')
| -rw-r--r-- | editor/plugins/mesh_library_editor_plugin.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h new file mode 100644 index 0000000000..be33b5324d --- /dev/null +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* mesh_library_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_LIBRARY_EDITOR_PLUGIN_H +#define MESH_LIBRARY_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "scene/resources/mesh_library.h" + +class MeshLibraryEditor : public Control { + + GDCLASS(MeshLibraryEditor, Control); + + Ref<MeshLibrary> mesh_library; + + EditorNode *editor; + MenuButton *menu; + ConfirmationDialog *cd; + EditorFileDialog *file; + int to_erase; + + enum { + + MENU_OPTION_ADD_ITEM, + MENU_OPTION_REMOVE_ITEM, + MENU_OPTION_UPDATE_FROM_SCENE, + MENU_OPTION_IMPORT_FROM_SCENE + }; + + int option; + void _import_scene_cbk(const String &p_str); + void _menu_cbk(int p_option); + void _menu_confirm(); + + static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge); + +protected: + static void _bind_methods(); + +public: + MenuButton *get_menu_button() const { return menu; } + + void edit(const Ref<MeshLibrary> &p_mesh_library); + static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); + + MeshLibraryEditor(EditorNode *p_editor); +}; + +class MeshLibraryEditorPlugin : public EditorPlugin { + + GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); + + MeshLibraryEditor *mesh_library_editor; + EditorNode *editor; + +public: + virtual String get_name() const { return "MeshLibrary"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + MeshLibraryEditorPlugin(EditorNode *p_node); +}; + +#endif // MESH_LIBRARY_EDITOR_PLUGIN_H |
