diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f0d512e4b2..082537582e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6181,9 +6181,9 @@ void Node3DEditor::_bind_methods() { } void Node3DEditor::clear() { - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0)); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) { viewports[i]->reset(); @@ -6475,22 +6475,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { settings_fov = memnew(SpinBox); settings_fov->set_max(MAX_FOV); settings_fov->set_min(MIN_FOV); - settings_fov->set_step(0.01); - settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0)); + settings_fov->set_step(0.1); + settings_fov->set_value(EDITOR_GET("editors/3d/default_fov")); settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov); settings_znear = memnew(SpinBox); settings_znear->set_max(MAX_Z); settings_znear->set_min(MIN_Z); settings_znear->set_step(0.01); - settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05)); + settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near")); settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear); settings_zfar = memnew(SpinBox); settings_zfar->set_max(MAX_Z); settings_zfar->set_min(MIN_Z); - settings_zfar->set_step(0.01); - settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500)); + settings_zfar->set_step(0.1); + settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far")); settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { |
