diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 66 |
1 files changed, 47 insertions, 19 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6afc6798d0..5aa1046166 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -46,6 +46,7 @@ #include "editor/scene_tree_dock.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_shape_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" @@ -2972,6 +2973,13 @@ void Node3DEditorViewport::_menu_option(int p_option) { xform.scale_basis(sp->get_scale()); } + if (Object::cast_to<Decal>(E)) { + // Adjust rotation to match Decal's default orientation. + // This makes the decal "look" in the same direction as the camera, + // rather than pointing down relative to the camera orientation. + xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); + } + undo_redo->add_do_method(sp, "set_global_transform", xform); undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); } @@ -2999,7 +3007,16 @@ void Node3DEditorViewport::_menu_option(int p_option) { continue; } - undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized()); + Basis basis = camera_transform.basis; + + if (Object::cast_to<Decal>(E)) { + // Adjust rotation to match Decal's default orientation. + // This makes the decal "look" in the same direction as the camera, + // rather than pointing down relative to the camera orientation. + basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); + } + + undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized()); undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation()); } undo_redo->commit_action(); @@ -4003,15 +4020,15 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); } - editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true); - editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene()); - editor_data->get_undo_redo().add_do_reference(instantiated_scene); - editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene); + editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true); + editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene()); + editor_data->get_undo_redo()->add_do_reference(instantiated_scene); + editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene); String new_name = parent->validate_child_name(instantiated_scene); EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); - editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name); - editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene); if (node3d) { @@ -4024,7 +4041,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point)); global_transform.basis *= node3d->get_transform().basis; - editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_global_transform", global_transform); + editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", global_transform); } return true; @@ -4035,15 +4052,15 @@ void Node3DEditorViewport::_perform_drop_data() { GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) { - editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface())); - editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material()); - editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface())); + editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material()); + editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); + editor_data->get_undo_redo()->commit_action(); } else if (geometry_instance) { - editor_data->get_undo_redo().create_action(TTR("Set Material Override")); - editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material()); - editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material()); - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->create_action(TTR("Set Material Override")); + editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material()); + editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material()); + editor_data->get_undo_redo()->commit_action(); } _remove_preview_material(); @@ -4054,7 +4071,7 @@ void Node3DEditorViewport::_perform_drop_data() { Vector<String> error_files; - editor_data->get_undo_redo().create_action(TTR("Create Node")); + editor_data->get_undo_redo()->create_action(TTR("Create Node")); for (int i = 0; i < selected_files.size(); i++) { String path = selected_files[i]; @@ -4072,7 +4089,7 @@ void Node3DEditorViewport::_perform_drop_data() { } } - editor_data->get_undo_redo().commit_action(); + editor_data->get_undo_redo()->commit_action(); if (error_files.size() > 0) { String files_str; @@ -4113,6 +4130,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant continue; } Ref<PackedScene> scn = res; + Ref<Mesh> mesh = res; Ref<Material> mat = res; Ref<Texture2D> tex = res; if (scn.is_valid()) { @@ -4131,6 +4149,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant spatial_editor->set_preview_material(mat); break; + } else if (mesh.is_valid()) { + // Let the mesh pass. } else if (tex.is_valid()) { Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D); new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex); @@ -7247,6 +7267,14 @@ Vector<int> Node3DEditor::get_subgizmo_selection() { return ret; } +void Node3DEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) { + undo_redo = p_undo_redo; +} + +Ref<EditorUndoRedoManager> Node3DEditor::get_undo_redo() { + return undo_redo; +} + void Node3DEditor::add_control_to_menu_panel(Control *p_control) { context_menu_hbox->add_child(p_control); } @@ -7607,7 +7635,7 @@ void Node3DEditor::_load_default_preview_settings() { environ_tonemap_button->set_pressed(true); environ_ao_button->set_pressed(false); environ_gi_button->set_pressed(false); - sun_max_distance->set_value(250); + sun_max_distance->set_value(100); sun_color->set_pick_color(Color(1, 1, 1)); sun_energy->set_value(1.0); |