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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp119
1 files changed, 78 insertions, 41 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e9e5b2294f..69b66cd7b2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -739,9 +739,21 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
return;
}
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+
+ // Prevent selection of nodes not owned by the edited scene.
+ while (node && node != edited_scene->get_parent()) {
+ Node *node_owner = node->get_owner();
+ if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ break;
+ }
+ node = node->get_parent();
+ selected = Object::cast_to<Node3D>(node);
+ }
+
if (!p_allow_locked) {
// Replace the node by the group if grouped
- while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
+ while (node && node != edited_scene->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
if (selected_tmp && node->has_meta("_edit_group_")) {
selected = selected_tmp;
@@ -1044,25 +1056,34 @@ void Node3DEditorViewport::_select_region() {
found_nodes.insert(sp);
- Node *item = Object::cast_to<Node>(sp);
- if (item != edited_scene) {
- item = edited_scene->get_deepest_editable_node(item);
+ Node *node = Object::cast_to<Node>(sp);
+ if (node != edited_scene) {
+ node = edited_scene->get_deepest_editable_node(node);
+ }
+
+ // Prevent selection of nodes not owned by the edited scene.
+ while (node && node != edited_scene->get_parent()) {
+ Node *node_owner = node->get_owner();
+ if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ break;
+ }
+ node = node->get_parent();
}
// Replace the node by the group if grouped
- if (item->is_class("Node3D")) {
- Node3D *sel = Object::cast_to<Node3D>(item);
- while (item && item != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
- Node3D *selected_tmp = Object::cast_to<Node3D>(item);
- if (selected_tmp && item->has_meta("_edit_group_")) {
+ if (node->is_class("Node3D")) {
+ Node3D *sel = Object::cast_to<Node3D>(node);
+ while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
+ Node3D *selected_tmp = Object::cast_to<Node3D>(node);
+ if (selected_tmp && node->has_meta("_edit_group_")) {
sel = selected_tmp;
}
- item = item->get_parent();
+ node = node->get_parent();
}
- item = sel;
+ node = sel;
}
- if (_is_node_locked(item)) {
+ if (_is_node_locked(node)) {
continue;
}
@@ -1074,7 +1095,7 @@ void Node3DEditorViewport::_select_region() {
}
if (seg->intersect_frustum(camera, frustum)) {
- selected.push_back(item);
+ selected.push_back(node);
}
}
}
@@ -1531,23 +1552,35 @@ bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- _find_items_at_pos(b->get_position(), selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
+ Vector<_RayResult> potential_selection_results;
+ _find_items_at_pos(b->get_position(), potential_selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
- Node *scene = EditorNode::get_singleton()->get_edited_scene();
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- for (int i = 0; i < selection_results.size(); i++) {
- Node3D *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
- //invalid result
- selection_results.remove_at(i);
- i--;
+ // Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene.
+ // If a node has an invalid owner, recursively check their parents until a valid node is found.
+ for (int i = 0; i < potential_selection_results.size(); i++) {
+ Node3D *node = potential_selection_results[i].item;
+ while (true) {
+ if (node == nullptr || node == edited_scene->get_parent()) {
+ break;
+ } else {
+ Node *node_owner = node->get_owner();
+ if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ if (selection_results.has(node)) {
+ selection_results.append(node);
+ }
+ break;
+ }
+ }
+ node = Object::cast_to<Node3D>(node->get_parent());
}
}
clicked_wants_append = b->is_shift_pressed();
if (selection_results.size() == 1) {
- clicked = selection_results[0].item->get_instance_id();
+ clicked = selection_results[0]->get_instance_id();
selection_results.clear();
if (clicked.is_valid()) {
@@ -1558,7 +1591,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
- Node3D *spat = selection_results[i].item;
+ Node3D *spat = selection_results[i];
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
@@ -2901,10 +2934,8 @@ void Node3DEditorViewport::_notification(int p_what) {
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
- if (show_fps != fps_label->is_visible()) {
- cpu_time_label->set_visible(show_fps);
- gpu_time_label->set_visible(show_fps);
- fps_label->set_visible(show_fps);
+ if (show_fps != frame_time_panel->is_visible()) {
+ frame_time_panel->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
// Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
@@ -3033,9 +3064,15 @@ void Node3DEditorViewport::_notification(int p_what) {
frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+
+ frame_time_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+ // Set a minimum width to prevent the width from changing all the time
+ // when numbers vary rapidly. This minimum width is set based on a
+ // GPU time of 999.99 ms in the current editor language.
+ const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
+ frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
+ frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
+
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
} break;
@@ -3750,7 +3787,7 @@ void Node3DEditorViewport::_selection_result_pressed(int p_result) {
return;
}
- clicked = selection_results_menu[p_result].item->get_instance_id();
+ clicked = selection_results_menu[p_result]->get_instance_id();
if (clicked.is_valid()) {
_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
@@ -5379,10 +5416,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
top_right_vbox = memnew(VBoxContainer);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- // Make sure frame time labels don't touch the viewport's edge.
- top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- // Prevent visible spacing between frame time labels.
- top_right_vbox->add_theme_constant_override("separation", 0);
const int navigation_control_size = 150;
@@ -5414,18 +5447,22 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
+ frame_time_panel = memnew(PanelContainer);
+ top_right_vbox->add_child(frame_time_panel);
+ frame_time_panel->hide();
+
+ frame_time_vbox = memnew(VBoxContainer);
+ frame_time_panel->add_child(frame_time_vbox);
+
// Individual Labels are used to allow coloring each label with its own color.
cpu_time_label = memnew(Label);
- top_right_vbox->add_child(cpu_time_label);
- cpu_time_label->hide();
+ frame_time_vbox->add_child(cpu_time_label);
gpu_time_label = memnew(Label);
- top_right_vbox->add_child(gpu_time_label);
- gpu_time_label->hide();
+ frame_time_vbox->add_child(gpu_time_label);
fps_label = memnew(Label);
- top_right_vbox->add_child(fps_label);
- fps_label->hide();
+ frame_time_vbox->add_child(fps_label);
surface->add_child(top_right_vbox);