diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 75 |
1 files changed, 58 insertions, 17 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6ea8fba9b5..0c0188e8d1 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1203,7 +1203,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const } void Node3DEditorViewport::_surface_mouse_enter() { - if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) { + if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) { surface->grab_focus(); } } @@ -2733,7 +2733,7 @@ void Node3DEditorViewport::_notification(int p_what) { _update_freelook(delta); - Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root(); + Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root(); if (previewing_cinema && scene_root != nullptr) { Camera3D *cam = scene_root->get_viewport()->get_camera_3d(); if (cam != nullptr && cam != previewing) { @@ -3064,7 +3064,7 @@ void Node3DEditorViewport::_draw() { Math::round(2 * EDSCALE)); } if (previewing) { - Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); float aspect = ss.aspect(); Size2 s = get_size(); @@ -4284,7 +4284,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ target_node = root_node; } else { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); target_node = get_tree()->get_edited_scene_root(); } } else { @@ -4311,7 +4311,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito index = p_index; editor = p_editor; - editor_data = editor->get_scene_tree_dock()->get_editor_data(); + editor_data = SceneTreeDock::get_singleton()->get_editor_data(); editor_selection = editor->get_editor_selection(); undo_redo = editor->get_undo_redo(); @@ -6623,7 +6623,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // For snapping to be performed, there must be solid geometry under at least one of the selected nodes. // We need to check this before snapping to register the undo/redo action only if needed. for (int i = 0; i < keys.size(); i++) { - Node *node = keys[i]; + Node *node = Object::cast_to<Node>(keys[i]); Node3D *sp = Object::cast_to<Node3D>(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; @@ -6645,7 +6645,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // Perform snapping if at least one node can be snapped for (int i = 0; i < keys.size(); i++) { - Node *node = keys[i]; + Node *node = Object::cast_to<Node>(keys[i]); Node3D *sp = Object::cast_to<Node3D>(node); Dictionary d = snap_data[node]; Vector3 from = d["from"]; @@ -6704,7 +6704,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); @@ -6732,7 +6732,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { Node *base = get_tree()->get_edited_scene_root(); if (!base) { // Create a root node so we can add child nodes to it. - EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D)); + SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D)); base = get_tree()->get_edited_scene_root(); } ERR_FAIL_COND(!base); @@ -6790,7 +6790,7 @@ void Node3DEditor::_notification(int p_what) { get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed)); get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added)); - EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); + SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false)); @@ -6880,8 +6880,46 @@ VSplitContainer *Node3DEditor::get_shader_split() { return shader_split; } -HSplitContainer *Node3DEditor::get_palette_split() { - return palette_split; +void Node3DEditor::add_control_to_left_panel(Control *p_control) { + left_panel_split->add_child(p_control); + left_panel_split->move_child(p_control, 0); +} + +void Node3DEditor::add_control_to_right_panel(Control *p_control) { + right_panel_split->add_child(p_control); + right_panel_split->move_child(p_control, 1); +} + +void Node3DEditor::remove_control_from_left_panel(Control *p_control) { + left_panel_split->remove_child(p_control); +} + +void Node3DEditor::remove_control_from_right_panel(Control *p_control) { + right_panel_split->remove_child(p_control); +} + +void Node3DEditor::move_control_to_left_panel(Control *p_control) { + ERR_FAIL_NULL(p_control); + if (p_control->get_parent() == left_panel_split) { + return; + } + + ERR_FAIL_COND(p_control->get_parent() != right_panel_split); + right_panel_split->remove_child(p_control); + + add_control_to_left_panel(p_control); +} + +void Node3DEditor::move_control_to_right_panel(Control *p_control) { + ERR_FAIL_NULL(p_control); + if (p_control->get_parent() == right_panel_split) { + return; + } + + ERR_FAIL_COND(p_control->get_parent() != left_panel_split); + left_panel_split->remove_child(p_control); + + add_control_to_right_panel(p_control); } void Node3DEditor::_request_gizmo(Object *p_obj) { @@ -7534,13 +7572,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { /* REST OF MENU */ - palette_split = memnew(HSplitContainer); - palette_split->set_v_size_flags(SIZE_EXPAND_FILL); - vbc->add_child(palette_split); + left_panel_split = memnew(HSplitContainer); + left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL); + vbc->add_child(left_panel_split); + + right_panel_split = memnew(HSplitContainer); + right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL); + left_panel_split->add_child(right_panel_split); shader_split = memnew(VSplitContainer); shader_split->set_h_size_flags(SIZE_EXPAND_FILL); - palette_split->add_child(shader_split); + right_panel_split->add_child(shader_split); viewport_base = memnew(Node3DEditorViewportContainer); shader_split->add_child(viewport_base); viewport_base->set_v_size_flags(SIZE_EXPAND_FILL); @@ -8001,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) { editor->get_main_control()->add_child(spatial_editor); spatial_editor->hide(); - spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed")); } Node3DEditorPlugin::~Node3DEditorPlugin() { |