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path: root/editor/plugins/node_3d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp75
1 files changed, 58 insertions, 17 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6ea8fba9b5..0c0188e8d1 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1203,7 +1203,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
}
void Node3DEditorViewport::_surface_mouse_enter() {
- if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
+ if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
surface->grab_focus();
}
}
@@ -2733,7 +2733,7 @@ void Node3DEditorViewport::_notification(int p_what) {
_update_freelook(delta);
- Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root();
+ Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
if (previewing_cinema && scene_root != nullptr) {
Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
if (cam != nullptr && cam != previewing) {
@@ -3064,7 +3064,7 @@ void Node3DEditorViewport::_draw() {
Math::round(2 * EDSCALE));
}
if (previewing) {
- Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
float aspect = ss.aspect();
Size2 s = get_size();
@@ -4284,7 +4284,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
target_node = root_node;
} else {
// Create a root node so we can add child nodes to it.
- EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
target_node = get_tree()->get_edited_scene_root();
}
} else {
@@ -4311,7 +4311,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
index = p_index;
editor = p_editor;
- editor_data = editor->get_scene_tree_dock()->get_editor_data();
+ editor_data = SceneTreeDock::get_singleton()->get_editor_data();
editor_selection = editor->get_editor_selection();
undo_redo = editor->get_undo_redo();
@@ -6623,7 +6623,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
// For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
// We need to check this before snapping to register the undo/redo action only if needed.
for (int i = 0; i < keys.size(); i++) {
- Node *node = keys[i];
+ Node *node = Object::cast_to<Node>(keys[i]);
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
@@ -6645,7 +6645,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
// Perform snapping if at least one node can be snapped
for (int i = 0; i < keys.size(); i++) {
- Node *node = keys[i];
+ Node *node = Object::cast_to<Node>(keys[i]);
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
@@ -6704,7 +6704,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
- EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
@@ -6732,7 +6732,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
- EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
@@ -6790,7 +6790,7 @@ void Node3DEditor::_notification(int p_what) {
get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
- EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
+ SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
@@ -6880,8 +6880,46 @@ VSplitContainer *Node3DEditor::get_shader_split() {
return shader_split;
}
-HSplitContainer *Node3DEditor::get_palette_split() {
- return palette_split;
+void Node3DEditor::add_control_to_left_panel(Control *p_control) {
+ left_panel_split->add_child(p_control);
+ left_panel_split->move_child(p_control, 0);
+}
+
+void Node3DEditor::add_control_to_right_panel(Control *p_control) {
+ right_panel_split->add_child(p_control);
+ right_panel_split->move_child(p_control, 1);
+}
+
+void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
+ left_panel_split->remove_child(p_control);
+}
+
+void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
+ right_panel_split->remove_child(p_control);
+}
+
+void Node3DEditor::move_control_to_left_panel(Control *p_control) {
+ ERR_FAIL_NULL(p_control);
+ if (p_control->get_parent() == left_panel_split) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
+ right_panel_split->remove_child(p_control);
+
+ add_control_to_left_panel(p_control);
+}
+
+void Node3DEditor::move_control_to_right_panel(Control *p_control) {
+ ERR_FAIL_NULL(p_control);
+ if (p_control->get_parent() == right_panel_split) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
+ left_panel_split->remove_child(p_control);
+
+ add_control_to_right_panel(p_control);
}
void Node3DEditor::_request_gizmo(Object *p_obj) {
@@ -7534,13 +7572,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
/* REST OF MENU */
- palette_split = memnew(HSplitContainer);
- palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
- vbc->add_child(palette_split);
+ left_panel_split = memnew(HSplitContainer);
+ left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ vbc->add_child(left_panel_split);
+
+ right_panel_split = memnew(HSplitContainer);
+ right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ left_panel_split->add_child(right_panel_split);
shader_split = memnew(VSplitContainer);
shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
- palette_split->add_child(shader_split);
+ right_panel_split->add_child(shader_split);
viewport_base = memnew(Node3DEditorViewportContainer);
shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -8001,7 +8043,6 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor->get_main_control()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {