diff options
Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 63 |
1 files changed, 36 insertions, 27 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f38d42f681..468d7fb051 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -691,11 +691,11 @@ Vector3 Node3DEditorViewport::_get_camera_position() const { return _get_camera_transform().origin; } -Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) { +Point2 Node3DEditorViewport::point_to_screen(const Vector3 &p_point) { return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink(); } -Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const { +Vector3 Node3DEditorViewport::get_ray_pos(const Vector2 &p_pos) const { return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink()); } @@ -703,7 +703,7 @@ Vector3 Node3DEditorViewport::_get_camera_normal() const { return -_get_camera_transform().basis.get_column(2); } -Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const { +Vector3 Node3DEditorViewport::get_ray(const Vector2 &p_pos) const { return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink()); } @@ -769,8 +769,8 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) { } ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const { - Vector3 ray = _get_ray(p_pos); - Vector3 pos = _get_ray_pos(p_pos); + Vector3 ray = get_ray(p_pos); + Vector3 pos = get_ray_pos(p_pos); Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) { @@ -837,8 +837,8 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const { } void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) { - Vector3 ray = _get_ray(p_pos); - Vector3 pos = _get_ray_pos(p_pos); + Vector3 ray = get_ray(p_pos); + Vector3 pos = get_ray_pos(p_pos); Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario()); HashSet<Node3D *> found_nodes; @@ -1153,8 +1153,8 @@ void Node3DEditorViewport::_update_name() { void Node3DEditorViewport::_compute_edit(const Point2 &p_point) { _edit.original_local = spatial_editor->are_local_coords_enabled(); - _edit.click_ray = _get_ray(p_point); - _edit.click_ray_pos = _get_ray_pos(p_point); + _edit.click_ray = get_ray(p_point); + _edit.click_ray_pos = get_ray_pos(p_point); _edit.plane = TRANSFORM_VIEW; spatial_editor->update_transform_gizmo(); _edit.center = spatial_editor->get_gizmo_transform().origin; @@ -1233,8 +1233,8 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b return false; } - Vector3 ray_pos = _get_ray_pos(p_screenpos); - Vector3 ray = _get_ray(p_screenpos); + Vector3 ray_pos = get_ray_pos(p_screenpos); + Vector3 ray = get_ray(p_screenpos); Transform3D gt = spatial_editor->get_gizmo_transform(); @@ -3115,7 +3115,7 @@ void Node3DEditorViewport::_draw() { } if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) { - Point2 center = _point_to_screen(_edit.center); + Point2 center = point_to_screen(_edit.center); Color handle_color; switch (_edit.plane) { @@ -4087,8 +4087,8 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const const float MAX_DISTANCE = 50.0; const float FALLBACK_DISTANCE = 5.0; - Vector3 world_ray = _get_ray(p_pos); - Vector3 world_pos = _get_ray_pos(p_pos); + Vector3 world_ray = get_ray(p_pos); + Vector3 world_pos = get_ray_pos(p_pos); PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); @@ -4250,8 +4250,8 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin Ref<Mesh> mesh = mesh_instance->get_mesh(); int surface_count = mesh->get_surface_count(); - Vector3 world_ray = _get_ray(p_point); - Vector3 world_pos = _get_ray_pos(p_point); + Vector3 world_ray = get_ray(p_point); + Vector3 world_pos = get_ray_pos(p_point); int closest_surface = -1; float closest_dist = 1e20; @@ -4698,8 +4698,8 @@ void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) { // Update the current transform operation in response to an input. void Node3DEditorViewport::update_transform(bool p_shift) { - Vector3 ray_pos = _get_ray_pos(_edit.mouse_pos); - Vector3 ray = _get_ray(_edit.mouse_pos); + Vector3 ray_pos = get_ray_pos(_edit.mouse_pos); + Vector3 ray = get_ray(_edit.mouse_pos); double snap = EDITOR_GET("interface/inspector/default_float_step"); int snap_step_decimals = Math::range_step_decimals(snap); @@ -7376,6 +7376,7 @@ void Node3DEditor::_selection_changed() { void Node3DEditor::_refresh_menu_icons() { bool all_locked = true; bool all_grouped = true; + bool has_node3d_item = false; List<Node *> &selection = editor_selection->get_selected_node_list(); @@ -7384,26 +7385,34 @@ void Node3DEditor::_refresh_menu_icons() { all_grouped = false; } else { for (Node *E : selection) { - if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_lock_")) { - all_locked = false; - break; + Node3D *node = Object::cast_to<Node3D>(E); + if (node) { + if (all_locked && !node->has_meta("_edit_lock_")) { + all_locked = false; + } + if (all_grouped && !node->has_meta("_edit_group_")) { + all_grouped = false; + } + has_node3d_item = true; } - } - for (Node *E : selection) { - if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_group_")) { - all_grouped = false; + if (!all_locked && !all_grouped) { break; } } } + all_locked = all_locked && has_node3d_item; + all_grouped = all_grouped && has_node3d_item; + tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked); - tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty()); + tool_button[TOOL_LOCK_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked); + tool_button[TOOL_UNLOCK_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped); - tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty()); + tool_button[TOOL_GROUP_SELECTED]->set_disabled(!has_node3d_item); tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped); + tool_button[TOOL_UNGROUP_SELECTED]->set_disabled(!has_node3d_item); } template <typename T> |