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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp370
1 files changed, 237 insertions, 133 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b50c16c25f..69b66cd7b2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -78,12 +78,14 @@
#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene_tree_dock.h"
+#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
+#include "scene/3d/sprite_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
@@ -124,11 +126,11 @@ constexpr real_t MAX_FOV = 179;
void ViewportNavigationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
- connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
+ if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
+ connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
}
- if (!is_connected("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
- connect("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
+ if (!is_connected(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
+ connect(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
}
} break;
@@ -309,8 +311,8 @@ void ViewportRotationControl::_notification(int p_what) {
axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)));
queue_redraw();
- if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
- connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
+ if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
+ connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
}
} break;
@@ -737,9 +739,21 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
return;
}
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+
+ // Prevent selection of nodes not owned by the edited scene.
+ while (node && node != edited_scene->get_parent()) {
+ Node *node_owner = node->get_owner();
+ if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ break;
+ }
+ node = node->get_parent();
+ selected = Object::cast_to<Node3D>(node);
+ }
+
if (!p_allow_locked) {
// Replace the node by the group if grouped
- while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
+ while (node && node != edited_scene->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
if (selected_tmp && node->has_meta("_edit_group_")) {
selected = selected_tmp;
@@ -1042,25 +1056,34 @@ void Node3DEditorViewport::_select_region() {
found_nodes.insert(sp);
- Node *item = Object::cast_to<Node>(sp);
- if (item != edited_scene) {
- item = edited_scene->get_deepest_editable_node(item);
+ Node *node = Object::cast_to<Node>(sp);
+ if (node != edited_scene) {
+ node = edited_scene->get_deepest_editable_node(node);
+ }
+
+ // Prevent selection of nodes not owned by the edited scene.
+ while (node && node != edited_scene->get_parent()) {
+ Node *node_owner = node->get_owner();
+ if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ break;
+ }
+ node = node->get_parent();
}
// Replace the node by the group if grouped
- if (item->is_class("Node3D")) {
- Node3D *sel = Object::cast_to<Node3D>(item);
- while (item && item != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
- Node3D *selected_tmp = Object::cast_to<Node3D>(item);
- if (selected_tmp && item->has_meta("_edit_group_")) {
+ if (node->is_class("Node3D")) {
+ Node3D *sel = Object::cast_to<Node3D>(node);
+ while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
+ Node3D *selected_tmp = Object::cast_to<Node3D>(node);
+ if (selected_tmp && node->has_meta("_edit_group_")) {
sel = selected_tmp;
}
- item = item->get_parent();
+ node = node->get_parent();
}
- item = sel;
+ node = sel;
}
- if (_is_node_locked(item)) {
+ if (_is_node_locked(node)) {
continue;
}
@@ -1072,7 +1095,7 @@ void Node3DEditorViewport::_select_region() {
}
if (seg->intersect_frustum(camera, frustum)) {
- selected.push_back(item);
+ selected.push_back(node);
}
}
}
@@ -1529,23 +1552,35 @@ bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- _find_items_at_pos(b->get_position(), selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
+ Vector<_RayResult> potential_selection_results;
+ _find_items_at_pos(b->get_position(), potential_selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
- Node *scene = EditorNode::get_singleton()->get_edited_scene();
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- for (int i = 0; i < selection_results.size(); i++) {
- Node3D *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
- //invalid result
- selection_results.remove_at(i);
- i--;
+ // Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene.
+ // If a node has an invalid owner, recursively check their parents until a valid node is found.
+ for (int i = 0; i < potential_selection_results.size(); i++) {
+ Node3D *node = potential_selection_results[i].item;
+ while (true) {
+ if (node == nullptr || node == edited_scene->get_parent()) {
+ break;
+ } else {
+ Node *node_owner = node->get_owner();
+ if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
+ if (selection_results.has(node)) {
+ selection_results.append(node);
+ }
+ break;
+ }
+ }
+ node = Object::cast_to<Node3D>(node->get_parent());
}
}
clicked_wants_append = b->is_shift_pressed();
if (selection_results.size() == 1) {
- clicked = selection_results[0].item->get_instance_id();
+ clicked = selection_results[0]->get_instance_id();
selection_results.clear();
if (clicked.is_valid()) {
@@ -1556,7 +1591,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
- Node3D *spat = selection_results[i].item;
+ Node3D *spat = selection_results[i];
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
@@ -2783,10 +2818,10 @@ void Node3DEditorViewport::_notification(int p_what) {
if (cam != nullptr && cam != previewing) {
//then switch the viewport's camera to the scene's viewport camera
if (previewing != nullptr) {
- previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
previewing = cam;
- previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->connect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
surface->queue_redraw();
}
@@ -2899,10 +2934,8 @@ void Node3DEditorViewport::_notification(int p_what) {
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
- if (show_fps != fps_label->is_visible()) {
- cpu_time_label->set_visible(show_fps);
- gpu_time_label->set_visible(show_fps);
- fps_label->set_visible(show_fps);
+ if (show_fps != frame_time_panel->is_visible()) {
+ frame_time_panel->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
// Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
@@ -2991,12 +3024,12 @@ void Node3DEditorViewport::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
- surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
- surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
- surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
- surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
- surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
+ surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw));
+ surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput));
+ surface->connect(SceneStringName(mouse_entered), callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
+ surface->connect(SceneStringName(mouse_exited), callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
+ surface->connect(SceneStringName(focus_entered), callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
+ surface->connect(SceneStringName(focus_exited), callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
_init_gizmo_instance(index);
} break;
@@ -3013,7 +3046,7 @@ void Node3DEditorViewport::_notification(int p_what) {
view_menu->begin_bulk_theme_override();
view_menu->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- view_menu->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+ view_menu->add_theme_style_override(SceneStringName(pressed), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->end_bulk_theme_override();
@@ -3021,7 +3054,7 @@ void Node3DEditorViewport::_notification(int p_what) {
preview_camera->begin_bulk_theme_override();
preview_camera->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- preview_camera->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+ preview_camera->add_theme_style_override(SceneStringName(pressed), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->end_bulk_theme_override();
@@ -3031,9 +3064,15 @@ void Node3DEditorViewport::_notification(int p_what) {
frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+
+ frame_time_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+ // Set a minimum width to prevent the width from changing all the time
+ // when numbers vary rapidly. This minimum width is set based on a
+ // GPU time of 999.99 ms in the current editor language.
+ const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
+ frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
+ frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
+
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
} break;
@@ -3705,7 +3744,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
_update_navigation_controls_visibility();
if (!p_activate) {
- previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->disconnect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
if (!preview) {
@@ -3715,7 +3754,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
} else {
previewing = preview;
- previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
surface->queue_redraw();
}
@@ -3727,7 +3766,7 @@ void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
if (!previewing_cinema) {
if (previewing != nullptr) {
- previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
previewing = nullptr;
@@ -3748,7 +3787,7 @@ void Node3DEditorViewport::_selection_result_pressed(int p_result) {
return;
}
- clicked = selection_results_menu[p_result].item->get_instance_id();
+ clicked = selection_results_menu[p_result]->get_instance_id();
if (clicked.is_valid()) {
_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
@@ -3972,7 +4011,7 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera3D>(pv)) {
previewing = Object::cast_to<Camera3D>(pv);
- previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
surface->queue_redraw();
preview_camera->set_pressed(true);
@@ -4192,27 +4231,37 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
bool add_preview = false;
- for (int i = 0; i < files.size(); i++) {
- Ref<Resource> res = ResourceLoader::load(files[i]);
+ for (const String &path : files) {
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
- Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
- Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
- if (mesh != nullptr || scene != nullptr) {
- if (mesh != nullptr) {
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(mesh);
- preview_node->add_child(mesh_instance);
- } else {
- if (scene.is_valid()) {
- Node *instance = scene->instantiate();
- if (instance) {
- instance = _sanitize_preview_node(instance);
- preview_node->add_child(instance);
- }
- }
+
+ Ref<PackedScene> scene = res;
+ if (scene.is_valid()) {
+ Node *instance = scene->instantiate();
+ if (instance) {
+ instance = _sanitize_preview_node(instance);
+ preview_node->add_child(instance);
}
add_preview = true;
}
+
+ Ref<Mesh> mesh = res;
+ if (mesh.is_valid()) {
+ MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
+ mesh_instance->set_mesh(mesh);
+ preview_node->add_child(mesh_instance);
+ add_preview = true;
+ }
+
+ Ref<AudioStream> audio = res;
+ if (audio.is_valid()) {
+ Sprite3D *sprite = memnew(Sprite3D);
+ sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer")));
+ sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
+ sprite->set_pixel_size(0.005);
+ preview_node->add_child(sprite);
+ add_preview = true;
+ }
}
if (add_preview) {
EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
@@ -4346,12 +4395,12 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc
return false;
}
-bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
- Ref<Resource> res = ResourceLoader::load(path);
+bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
+ Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(res.is_null(), false);
- Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
- Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
+ Ref<PackedScene> scene = res;
+ Ref<Mesh> mesh = res;
Node *instantiated_scene = nullptr;
@@ -4361,8 +4410,10 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
mesh_instance->set_mesh(mesh);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
- String name = path.get_file().get_basename();
- mesh_instance->set_name(Node::adjust_name_casing(name));
+ const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
+ if (!node_name.is_empty()) {
+ mesh_instance->set_name(node_name);
+ }
instantiated_scene = mesh_instance;
} else {
@@ -4386,25 +4437,25 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
}
if (scene != nullptr) {
- instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
+ instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(instantiated_scene);
- undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
+ undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
- String new_name = parent->validate_child_name(instantiated_scene);
+ String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
- undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
Transform3D parent_tf;
- Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
+ Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
if (parent_node3d) {
parent_tf = parent_node3d->get_global_gizmo_transform();
}
@@ -4419,6 +4470,46 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
return true;
}
+bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
+ Ref<AudioStream> audio = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_V(audio.is_null(), false);
+
+ AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D);
+ audio_player->set_stream(audio);
+
+ // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
+ const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
+ if (!node_name.is_empty()) {
+ audio_player->set_name(node_name);
+ }
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->add_do_method(p_parent, "add_child", audio_player, true);
+ undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_reference(audio_player);
+ undo_redo->add_undo_method(p_parent, "remove_child", audio_player);
+ undo_redo->add_do_method(editor_selection, "add_node", audio_player);
+
+ const String new_name = p_parent->validate_child_name(audio_player);
+ EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
+ undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
+
+ Transform3D parent_tf;
+ Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
+ if (parent_node3d) {
+ parent_tf = parent_node3d->get_global_gizmo_transform();
+ }
+
+ Transform3D new_tf = audio_player->get_transform();
+ new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position());
+ new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
+
+ undo_redo->add_do_method(audio_player, "set_transform", new_tf);
+
+ return true;
+}
+
void Node3DEditorViewport::_perform_drop_data() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (spatial_editor->get_preview_material_target().is_valid()) {
@@ -4453,11 +4544,18 @@ void Node3DEditorViewport::_perform_drop_data() {
if (res.is_null()) {
continue;
}
- Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
- Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
- if (mesh != nullptr || scene != nullptr) {
- bool success = _create_instance(target_node, path, drop_pos);
- if (!success) {
+
+ Ref<PackedScene> scene = res;
+ Ref<Mesh> mesh = res;
+ if (mesh.is_valid() || scene.is_valid()) {
+ if (!_create_instance(target_node, path, drop_pos)) {
+ error_files.push_back(path.get_file());
+ }
+ }
+
+ Ref<AudioStream> audio = res;
+ if (audio.is_valid()) {
+ if (!_create_audio_node(target_node, path, drop_pos)) {
error_files.push_back(path.get_file());
}
}
@@ -4488,12 +4586,14 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
bool is_other_valid = false;
// Check if at least one of the dragged files is a mesh, material, texture or scene.
for (int i = 0; i < files.size(); i++) {
- bool is_scene = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "PackedScene");
- bool is_mesh = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Mesh");
- bool is_material = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Material");
- bool is_texture = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Texture");
-
- if (is_mesh || is_scene || is_material || is_texture) {
+ const String &res_type = ResourceLoader::get_resource_type(files[i]);
+ bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene");
+ bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh");
+ bool is_material = ClassDB::is_parent_class(res_type, "Material");
+ bool is_texture = ClassDB::is_parent_class(res_type, "Texture");
+ bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream");
+
+ if (is_mesh || is_scene || is_material || is_texture || is_audio) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
@@ -4502,6 +4602,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
+ Ref<AudioStream> audio = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
@@ -4537,6 +4638,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
spatial_editor->set_preview_material(new_mat);
is_other_valid = true;
continue;
+ } else if (!is_other_valid && audio.is_valid()) {
+ is_other_valid = true;
} else {
continue;
}
@@ -4593,11 +4696,12 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
Node *root_node = EditorNode::get_singleton()->get_edited_scene();
if (selected_nodes.size() > 0) {
Node *selected_node = selected_nodes.front()->get();
- target_node = selected_node;
if (is_alt) {
target_node = root_node;
- } else if (is_shift && selected_node != root_node) {
- target_node = selected_node->get_parent();
+ } else if (is_shift) {
+ target_node = selected_node;
+ } else { // Default behavior.
+ target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node;
}
} else {
if (root_node) {
@@ -5312,10 +5416,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
top_right_vbox = memnew(VBoxContainer);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- // Make sure frame time labels don't touch the viewport's edge.
- top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- // Prevent visible spacing between frame time labels.
- top_right_vbox->add_theme_constant_override("separation", 0);
const int navigation_control_size = 150;
@@ -5347,18 +5447,22 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
+ frame_time_panel = memnew(PanelContainer);
+ top_right_vbox->add_child(frame_time_panel);
+ frame_time_panel->hide();
+
+ frame_time_vbox = memnew(VBoxContainer);
+ frame_time_panel->add_child(frame_time_vbox);
+
// Individual Labels are used to allow coloring each label with its own color.
cpu_time_label = memnew(Label);
- top_right_vbox->add_child(cpu_time_label);
- cpu_time_label->hide();
+ frame_time_vbox->add_child(cpu_time_label);
gpu_time_label = memnew(Label);
- top_right_vbox->add_child(gpu_time_label);
- gpu_time_label->hide();
+ frame_time_vbox->add_child(gpu_time_label);
fps_label = memnew(Label);
- top_right_vbox->add_child(fps_label);
- fps_label->hide();
+ frame_time_vbox->add_child(fps_label);
surface->add_child(top_right_vbox);
@@ -7817,7 +7921,7 @@ void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
context_toolbar_hbox->add_child(p_control);
context_toolbar_separators[p_control] = sep;
- p_control->connect("visibility_changed", callable_mp(this, &Node3DEditor::_update_context_toolbar));
+ p_control->connect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
_update_context_toolbar();
}
@@ -7826,7 +7930,7 @@ void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox);
- p_control->disconnect("visibility_changed", callable_mp(this, &Node3DEditor::_update_context_toolbar));
+ p_control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
VSeparator *sep = context_toolbar_separators[p_control];
context_toolbar_hbox->remove_child(sep);
@@ -8360,7 +8464,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
- tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
+ tool_button[TOOL_MODE_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
@@ -8371,7 +8475,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
+ tool_button[TOOL_MODE_MOVE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_MOVE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
@@ -8380,7 +8484,7 @@ Node3DEditor::Node3DEditor() {
main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
+ tool_button[TOOL_MODE_ROTATE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
@@ -8389,7 +8493,7 @@ Node3DEditor::Node3DEditor() {
main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
+ tool_button[TOOL_MODE_SCALE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
@@ -8400,40 +8504,40 @@ Node3DEditor::Node3DEditor() {
main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
+ tool_button[TOOL_MODE_LIST_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
tool_button[TOOL_LOCK_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
+ tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::L));
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
tool_button[TOOL_UNLOCK_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
+ tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L));
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
tool_button[TOOL_GROUP_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
+ tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G));
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
tool_button[TOOL_UNGROUP_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
+ tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G));
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
main_menu_hbox->add_child(memnew(VSeparator));
@@ -8468,7 +8572,7 @@ Node3DEditor::Node3DEditor() {
sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
sun_button->set_theme_type_variation("FlatButton");
- sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
+ sun_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
sun_button->set_pressed(true);
@@ -8478,7 +8582,7 @@ Node3DEditor::Node3DEditor() {
environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
environ_button->set_toggle_mode(true);
environ_button->set_theme_type_variation("FlatButton");
- environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
+ environ_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
environ_button->set_pressed(true);
@@ -8487,7 +8591,7 @@ Node3DEditor::Node3DEditor() {
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_theme_type_variation("FlatButton");
- sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
+ sun_environ_settings->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
main_menu_hbox->add_child(sun_environ_settings);
@@ -8616,7 +8720,7 @@ Node3DEditor::Node3DEditor() {
snap_dialog->set_title(TTR("Snap Settings"));
add_child(snap_dialog);
snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
- snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
+ snap_dialog->get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_snap_update));
VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
snap_dialog->add_child(snap_dialog_vbc);
@@ -8737,7 +8841,7 @@ Node3DEditor::Node3DEditor() {
selected = nullptr;
set_process_shortcut_input(true);
- add_to_group("_spatial_editor_group");
+ add_to_group(SceneStringName(_spatial_editor_group));
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
@@ -8774,8 +8878,8 @@ Node3DEditor::Node3DEditor() {
sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
sun_direction_center->add_child(sun_direction);
sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
- sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
- sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
+ sun_direction->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditor::_sun_direction_input));
+ sun_direction->connect(SceneStringName(draw), callable_mp(this, &Node3DEditor::_sun_direction_draw));
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
sun_direction_shader.instantiate();
@@ -8852,7 +8956,7 @@ void fragment() {
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
- sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
+ sun_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
@@ -8901,29 +9005,29 @@ void fragment() {
environ_ao_button = memnew(Button);
environ_ao_button->set_text(TTR("AO"));
environ_ao_button->set_toggle_mode(true);
- environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
+ environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_ao_button);
environ_glow_button = memnew(Button);
environ_glow_button->set_text(TTR("Glow"));
environ_glow_button->set_toggle_mode(true);
- environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
+ environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_glow_button);
environ_tonemap_button = memnew(Button);
environ_tonemap_button->set_text(TTR("Tonemap"));
environ_tonemap_button->set_toggle_mode(true);
- environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
+ environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_tonemap_button);
environ_gi_button = memnew(Button);
environ_gi_button->set_text(TTR("GI"));
environ_gi_button->set_toggle_mode(true);
- environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
+ environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_gi_button);
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
- environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
+ environ_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);