diff options
Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 510 |
1 files changed, 436 insertions, 74 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 3a169bd780..f04e0a801c 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -35,7 +35,7 @@ #include "os/file_access.h" #include "os/input.h" #include "os/keyboard.h" - +#include "scene/2d/skeleton_2d.h" Node2D *Polygon2DEditor::_get_node() const { return node; @@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) { uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons")); uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons")); uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons")); + uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons")); + uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons")); b_snap_grid->set_icon(get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons")); @@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) { } } +void Polygon2DEditor::_sync_bones() { + + print_line("syncinc"); + if (!node->has_node(node->get_skeleton())) { + error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); + error->popup_centered_minsize(); + return; + } + + Node *sn = node->get_node(node->get_skeleton()); + Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn); + + if (!skeleton) { + error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); + error->popup_centered_minsize(); + return; + } + + Array prev_bones = node->call("_get_bones"); + node->clear_bones(); + + print_line("bones in skeleton: " + itos(skeleton->get_bone_count())); + + for (int i = 0; i < skeleton->get_bone_count(); i++) { + NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); + PoolVector<float> weights; + int wc = node->get_polygon().size(); + + for (int j = 0; j < prev_bones.size(); j += 2) { + NodePath pvp = prev_bones[j]; + PoolVector<float> pv = prev_bones[j + 1]; + if (pvp == path && pv.size() == wc) { + weights = pv; + } + } + + if (weights.size() == 0) { //create them + weights.resize(node->get_polygon().size()); + PoolVector<float>::Write w = weights.write(); + for (int j = 0; j < wc; j++) { + w[j] = 0.0; + } + } + + node->add_bone(path, weights); + } + Array new_bones = node->call("_get_bones"); + + undo_redo->create_action(TTR("Sync bones")); + undo_redo->add_do_method(node, "_set_bones", new_bones); + undo_redo->add_undo_method(node, "_set_bones", prev_bones); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->add_do_method(this, "_update_bone_list"); + undo_redo->add_undo_method(this, "_update_bone_list"); + undo_redo->commit_action(); +} + +void Polygon2DEditor::_update_bone_list() { + + NodePath selected; + while (bone_scroll_vb->get_child_count()) { + CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0)); + if (cb && cb->is_pressed()) { + selected = cb->get_meta("bone_path"); + } + memdelete(bone_scroll_vb->get_child(0)); + } + + Ref<ButtonGroup> bg; + bg.instance(); + for (int i = 0; i < node->get_bone_count(); i++) { + CheckBox *cb = memnew(CheckBox); + NodePath np = node->get_bone_path(i); + String name; + if (np.get_name_count()) { + name = np.get_name(np.get_name_count() - 1); + } + if (name == String()) { + name = "Bone " + itos(i); + } + cb->set_text(name); + cb->set_button_group(bg); + cb->set_meta("bone_path", np); + bone_scroll_vb->add_child(cb); + + if (np == selected) + cb->set_pressed(true); + + cb->connect("pressed", this, "_bone_paint_selected", varray(i)); + } + + uv_edit_draw->update(); +} + +void Polygon2DEditor::_bone_paint_selected(int p_index) { + uv_edit_draw->update(); +} + void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { - if (p_mode == 0) { + if (p_mode == 0) { //uv uv_button[UV_MODE_CREATE]->hide(); for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_SPLIT]->hide(); uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + uv_button[UV_MODE_PAINT_WEIGHT]->hide(); + uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); - } else if (p_mode == 1) { + bone_scroll_main_vb->hide(); + bone_paint_strength->hide(); + bone_paint_radius->hide(); + bone_paint_radius_label->hide(); + + } else if (p_mode == 1) { //poly for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_SPLIT]->hide(); uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + uv_button[UV_MODE_PAINT_WEIGHT]->hide(); + uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); - } else { + + bone_scroll_main_vb->hide(); + bone_paint_strength->hide(); + bone_paint_radius->hide(); + bone_paint_radius_label->hide(); + + } else if (p_mode == 2) { //splits for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_ADD_SPLIT]->show(); uv_button[UV_MODE_REMOVE_SPLIT]->show(); + uv_button[UV_MODE_PAINT_WEIGHT]->hide(); + uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_ADD_SPLIT); + + bone_scroll_main_vb->hide(); + bone_paint_strength->hide(); + bone_paint_radius->hide(); + bone_paint_radius_label->hide(); + + } else if (p_mode == 3) { //bones´ + for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) { + uv_button[i]->hide(); + } + uv_button[UV_MODE_PAINT_WEIGHT]->show(); + uv_button[UV_MODE_CLEAR_WEIGHT]->show(); + _uv_mode(UV_MODE_PAINT_WEIGHT); + + bone_scroll_main_vb->show(); + bone_paint_strength->show(); + bone_paint_radius->show(); + bone_paint_radius_label->show(); + _update_bone_list(); + bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching } uv_edit_draw->update(); @@ -176,6 +314,9 @@ void Polygon2DEditor::_menu_option(int p_option) { undo_redo->commit_action(); } break; + case UVEDIT_GRID_SETTINGS: { + grid_settings->popup_centered_minsize(); + } break; default: { AbstractPolygon2DEditor::_menu_option(p_option); } break; @@ -239,41 +380,44 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y); uv_drag = true; - uv_prev = node->get_uv(); + points_prev = node->get_uv(); if (uv_edit_mode[0]->is_pressed()) { //edit uv - uv_prev = node->get_uv(); + points_prev = node->get_uv(); } else { //edit polygon - uv_prev = node->get_polygon(); + points_prev = node->get_polygon(); } uv_move_current = uv_mode; if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { - uv_prev.resize(0); + points_prev.resize(0); Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); - uv_prev.push_back(tuv); + points_prev.push_back(tuv); uv_create_to = tuv; - uv_drag_index = 0; + point_drag_index = 0; uv_drag_from = tuv; uv_drag = true; uv_create = true; uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); + uv_create_bones_prev = node->call("_get_bones"); splits_prev = node->get_splits(); - node->set_polygon(uv_prev); - node->set_uv(uv_prev); + node->set_polygon(points_prev); + node->set_uv(points_prev); } else { Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); - if (uv_prev.size() > 3 && tuv.distance_to(uv_prev[0]) < 8) { + if (points_prev.size() > 3 && tuv.distance_to(points_prev[0]) < 8) { undo_redo->create_action(TTR("Create Polygon & UV")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", uv_prev); + undo_redo->add_undo_method(node, "set_uv", points_prev); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); - undo_redo->add_undo_method(node, "set_polygon", uv_prev); + undo_redo->add_undo_method(node, "set_polygon", points_prev); + undo_redo->add_do_method(node, "clear_bones"); + undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones")); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); @@ -281,12 +425,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_create = false; _uv_mode(UV_MODE_EDIT_POINT); } else { - uv_prev.push_back(tuv); - uv_drag_index = uv_prev.size() - 1; + points_prev.push_back(tuv); + point_drag_index = points_prev.size() - 1; uv_drag_from = tuv; } - node->set_polygon(uv_prev); - node->set_uv(uv_prev); + node->set_polygon(points_prev); + node->set_uv(points_prev); } } @@ -302,34 +446,34 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (uv_move_current == UV_MODE_EDIT_POINT) { - uv_drag_index = -1; - for (int i = 0; i < uv_prev.size(); i++) { + point_drag_index = -1; + for (int i = 0; i < points_prev.size(); i++) { - Vector2 tuv = mtx.xform(uv_prev[i]); + Vector2 tuv = mtx.xform(points_prev[i]); if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { uv_drag_from = tuv; - uv_drag_index = i; + point_drag_index = i; } } - if (uv_drag_index == -1) { + if (point_drag_index == -1) { uv_drag = false; } } if (uv_move_current == UV_MODE_ADD_SPLIT) { - int drag_index = -1; - drag_index = -1; - for (int i = 0; i < uv_prev.size(); i++) { + int split_to_index = -1; + split_to_index = -1; + for (int i = 0; i < points_prev.size(); i++) { - Vector2 tuv = mtx.xform(uv_prev[i]); + Vector2 tuv = mtx.xform(points_prev[i]); if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { - drag_index = i; + split_to_index = i; } } - if (drag_index == -1) { + if (split_to_index == -1) { split_create = false; return; } @@ -337,41 +481,65 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (split_create) { split_create = false; - if (drag_index < uv_drag_index) { - SWAP(drag_index, uv_drag_index); + if (split_to_index < point_drag_index) { + SWAP(split_to_index, point_drag_index); } bool valid = true; - if (drag_index == uv_drag_index) { + String split_error; + if (split_to_index == point_drag_index) { + split_error = TTR("Split point with itself."); valid = false; } - if (drag_index + 1 == uv_drag_index) { + if (split_to_index + 1 == point_drag_index) { //not a split,goes along the edge + split_error = TTR("Split can't form an existing edge."); valid = false; } - if (drag_index == uv_prev.size() - 1 && uv_drag_index == 0) { + if (split_to_index == points_prev.size() - 1 && point_drag_index == 0) { //not a split,goes along the edge + split_error = TTR("Split can't form an existing edge."); valid = false; } + for (int i = 0; i < splits_prev.size(); i += 2) { - if (splits_prev[i] == uv_drag_index && splits_prev[i + 1] == drag_index) { + + if (splits_prev[i] == point_drag_index && splits_prev[i + 1] == split_to_index) { //already exists + split_error = TTR("Split already exists."); valid = false; + break; } - if (splits_prev[i] > uv_drag_index && splits_prev[i + 1] > drag_index) { - //crossing - valid = false; + + int a_state; //-1, outside split, 0 split point, +1, inside split + if (point_drag_index == splits_prev[i] || point_drag_index == splits_prev[i + 1]) { + a_state = 0; + } else if (point_drag_index < splits_prev[i] || point_drag_index > splits_prev[i + 1]) { + a_state = -1; + } else { + a_state = 1; } - if (splits_prev[i] < uv_drag_index && splits_prev[i + 1] < drag_index) { - //crossing opposite direction + int b_state; //-1, outside split, 0 split point, +1, inside split + if (split_to_index == splits_prev[i] || split_to_index == splits_prev[i + 1]) { + b_state = 0; + } else if (split_to_index < splits_prev[i] || split_to_index > splits_prev[i + 1]) { + b_state = -1; + } else { + b_state = 1; + } + + if (b_state * a_state < 0) { + //crossing + split_error = "Split crosses another split."; valid = false; + break; } } if (valid) { - splits_prev.push_back(uv_drag_index); - splits_prev.push_back(drag_index); + splits_prev.push_back(point_drag_index); + splits_prev.push_back(split_to_index); undo_redo->create_action(TTR("Add Split")); @@ -381,13 +549,14 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } else { - error->set_text(TTR("Invalid Split")); + error->set_text(TTR("Invalid Split: ") + split_error); error->popup_centered_minsize(); } } else { - uv_drag_index = drag_index; + point_drag_index = split_to_index; split_create = true; + splits_prev = node->get_splits(); uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); } } @@ -395,11 +564,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (uv_move_current == UV_MODE_REMOVE_SPLIT) { for (int i = 0; i < splits_prev.size(); i += 2) { - if (splits_prev[i] < 0 || splits_prev[i] >= uv_prev.size()) + if (splits_prev[i] < 0 || splits_prev[i] >= points_prev.size()) continue; - if (splits_prev[i + 1] < 0 || splits_prev[i] >= uv_prev.size()) + if (splits_prev[i + 1] < 0 || splits_prev[i] >= points_prev.size()) continue; - Vector2 e[2] = { mtx.xform(uv_prev[splits_prev[i]]), mtx.xform(uv_prev[splits_prev[i + 1]]) }; + Vector2 e[2] = { mtx.xform(points_prev[splits_prev[i]]), mtx.xform(points_prev[splits_prev[i + 1]]) }; Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y); Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e); if (cp.distance_to(mp) < 8) { @@ -419,22 +588,50 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } } + if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) { + + int bone_selected = -1; + for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { + CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i)); + if (c && c->is_pressed()) { + bone_selected = i; + break; + } + } + + if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) { + + prev_weights = node->get_bone_weights(bone_selected); + bone_painting = true; + bone_painting_bone = bone_selected; + } + } + } else if (uv_drag && !uv_create) { undo_redo->create_action(TTR("Transform UV Map")); if (uv_edit_mode[0]->is_pressed()) { //edit uv undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", uv_prev); + undo_redo->add_undo_method(node, "set_uv", points_prev); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); - undo_redo->add_undo_method(node, "set_polygon", uv_prev); + undo_redo->add_undo_method(node, "set_polygon", points_prev); } undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); uv_drag = false; + } else if (bone_painting) { + + undo_redo->create_action(TTR("Paint bone weights")); + undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); + undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + bone_painting = false; } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { @@ -445,20 +642,23 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_create = false; node->set_uv(uv_create_uv_prev); node->set_polygon(uv_create_poly_prev); + node->call("_set_bones", uv_create_bones_prev); node->set_splits(splits_prev); uv_edit_draw->update(); } else if (uv_drag) { uv_drag = false; if (uv_edit_mode[0]->is_pressed()) { //edit uv - node->set_uv(uv_prev); + node->set_uv(points_prev); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon - node->set_polygon(uv_prev); + node->set_polygon(points_prev); } uv_edit_draw->update(); } else if (split_create) { split_create = false; uv_edit_draw->update(); + } else if (bone_painting) { + node->set_bone_weights(bone_painting_bone, prev_weights); } } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { @@ -494,8 +694,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } break; case UV_MODE_EDIT_POINT: { - PoolVector<Vector2> uv_new = uv_prev; - uv_new.set(uv_drag_index, uv_new[uv_drag_index] + drag); + PoolVector<Vector2> uv_new = points_prev; + uv_new.set(point_drag_index, uv_new[point_drag_index] + drag); if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); @@ -505,7 +705,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } break; case UV_MODE_MOVE: { - PoolVector<Vector2> uv_new = uv_prev; + PoolVector<Vector2> uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) uv_new.set(i, uv_new[i] + drag); @@ -519,16 +719,16 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { case UV_MODE_ROTATE: { Vector2 center; - PoolVector<Vector2> uv_new = uv_prev; + PoolVector<Vector2> uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) - center += uv_prev[i]; + center += points_prev[i]; center /= uv_new.size(); float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized()); for (int i = 0; i < uv_new.size(); i++) { - Vector2 rel = uv_prev[i] - center; + Vector2 rel = points_prev[i] - center; rel = rel.rotated(angle); uv_new.set(i, center + rel); } @@ -543,10 +743,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { case UV_MODE_SCALE: { Vector2 center; - PoolVector<Vector2> uv_new = uv_prev; + PoolVector<Vector2> uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) - center += uv_prev[i]; + center += points_prev[i]; center /= uv_new.size(); float from_dist = uv_drag_from.distance_to(mtx.xform(center)); @@ -557,7 +757,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { float scale = to_dist / from_dist; for (int i = 0; i < uv_new.size(); i++) { - Vector2 rel = uv_prev[i] - center; + Vector2 rel = points_prev[i] - center; rel = rel * scale; uv_new.set(i, center + rel); } @@ -569,10 +769,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } } break; } + + if (bone_painting) { + bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); + PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone); + + { + int pc = painted_weights.size(); + float amount = bone_paint_strength->get_value(); + float radius = bone_paint_radius->get_value() * EDSCALE; + + if (uv_mode == UV_MODE_CLEAR_WEIGHT) { + amount = -amount; + } + + PoolVector<float>::Write w = painted_weights.write(); + PoolVector<float>::Read r = prev_weights.read(); + PoolVector<Vector2>::Read rv = points_prev.read(); + + for (int i = 0; i < pc; i++) { + if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) { + w[i] = CLAMP(r[i] + amount, 0, 1); + } + } + } + + node->set_bone_weights(bone_painting_bone, painted_weights); + } uv_edit_draw->update(); } else if (split_create) { uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); uv_edit_draw->update(); + } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { + bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); + uv_edit_draw->update(); } } @@ -607,6 +837,8 @@ void Polygon2DEditor::_uv_draw() { if (base_tex.is_null()) return; + String warning; + Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); @@ -649,6 +881,24 @@ void Polygon2DEditor::_uv_draw() { uvs = node->get_polygon(); } + PoolVector<float>::Read weight_r; + + if (uv_edit_mode[3]->is_pressed()) { + int bone_selected = -1; + for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { + CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i)); + if (c && c->is_pressed()) { + bone_selected = i; + break; + } + } + + if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) { + + weight_r = node->get_bone_weights(bone_selected).read(); + } + } + Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); @@ -662,12 +912,19 @@ void Polygon2DEditor::_uv_draw() { next_point = uv_create_to; } uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2); - uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); + if (weight_r.ptr()) { + + Vector2 draw_pos = mtx.xform(uvs[i]); + float weight = weight_r[i]; + uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0)); + } else { + uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); + } rect.expand_to(mtx.basis_xform(uvs[i])); } if (split_create) { - Vector2 from = uvs[uv_drag_index]; + Vector2 from = uvs[point_drag_index]; Vector2 to = uv_create_to; uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), Color(0.9, 0.5, 0.5), 2); } @@ -682,6 +939,55 @@ void Polygon2DEditor::_uv_draw() { uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2); } + if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { + + NodePath bone_path; + for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { + CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i)); + if (c && c->is_pressed()) { + bone_path = node->get_bone_path(i); + break; + } + } + + //draw skeleton + NodePath skeleton_path = node->get_skeleton(); + if (node->has_node(skeleton_path)) { + Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path)); + if (skeleton) { + for (int i = 0; i < skeleton->get_bone_count(); i++) { + + Bone2D *bone = skeleton->get_bone(i); + if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) + continue; //not set + + bool current = bone_path == skeleton->get_path_to(bone); + + for (int j = 0; j < bone->get_child_count(); j++) { + + Node2D *n = Object::cast_to<Node2D>(bone->get_child(j)); + if (!n) + continue; + + bool edit_bone = n->has_meta("_edit_bone_") && n->get_meta("_edit_bone_"); + if (edit_bone) { + + Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest()); + Transform2D endpoint_xform = bone_xform * n->get_transform(); + + Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); + uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), current ? 5 : 4); + uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, current ? 3 : 2); + } + } + } + } + } + + //draw paint circle + uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1)); + } + rect = rect.grow(200); updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); @@ -711,6 +1017,10 @@ void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x); ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y); ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select); + ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones); + ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list); + + ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected); } Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { @@ -755,19 +1065,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_edit_mode[2] = memnew(ToolButton); uv_mode_hb->add_child(uv_edit_mode[2]); uv_edit_mode[2]->set_toggle_mode(true); + uv_edit_mode[3] = memnew(ToolButton); + uv_mode_hb->add_child(uv_edit_mode[3]); + uv_edit_mode[3]->set_toggle_mode(true); uv_edit_mode[0]->set_text(TTR("UV")); uv_edit_mode[0]->set_pressed(true); uv_edit_mode[1]->set_text(TTR("Poly")); uv_edit_mode[2]->set_text(TTR("Splits")); + uv_edit_mode[3]->set_text(TTR("Bones")); uv_edit_mode[0]->set_button_group(uv_edit_group); uv_edit_mode[1]->set_button_group(uv_edit_group); uv_edit_mode[2]->set_button_group(uv_edit_group); + uv_edit_mode[3]->set_button_group(uv_edit_group); uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0)); uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1)); uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2)); + uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3)); uv_mode_hb->add_child(memnew(VSeparator)); @@ -788,11 +1104,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_button[4]->set_tooltip(TTR("Scale Polygon")); uv_button[5]->set_tooltip(TTR("Connect two points to make a split")); uv_button[6]->set_tooltip(TTR("Select a split to erase it")); + uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity")); + uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity")); uv_button[0]->hide(); uv_button[5]->hide(); uv_button[6]->hide(); + uv_button[7]->hide(); + uv_button[8]->hide(); uv_button[1]->set_pressed(true); + + bone_paint_strength = memnew(HSlider); + uv_mode_hb->add_child(bone_paint_strength); + bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0)); + bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER); + bone_paint_strength->set_min(0); + bone_paint_strength->set_max(1); + bone_paint_strength->set_step(0.01); + bone_paint_strength->set_value(0.5); + + bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " ")); + uv_mode_hb->add_child(bone_paint_radius_label); + bone_paint_radius = memnew(SpinBox); + uv_mode_hb->add_child(bone_paint_radius); + + bone_paint_strength->hide(); + bone_paint_radius->hide(); + bone_paint_radius_label->hide(); + bone_paint_radius->set_min(1); + bone_paint_radius->set_max(100); + bone_paint_radius->set_step(1); + bone_paint_radius->set_value(32); + HBoxContainer *uv_main_hb = memnew(HBoxContainer); uv_main_vb->add_child(uv_main_hb); uv_edit_draw = memnew(Control); @@ -806,6 +1149,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR); + uv_menu->get_popup()->add_separator(); + uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS); uv_menu->get_popup()->connect("id_pressed", this, "_menu_option"); uv_mode_hb->add_child(memnew(VSeparator)); @@ -828,8 +1173,11 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : b_snap_grid->set_tooltip(TTR("Show Grid")); b_snap_grid->connect("toggled", this, "_set_show_grid"); - uv_mode_hb->add_child(memnew(VSeparator)); - uv_mode_hb->add_child(memnew(Label(TTR("Grid Offset:")))); + grid_settings = memnew(AcceptDialog); + grid_settings->set_title(TTR("Configure Grid:")); + add_child(grid_settings); + VBoxContainer *grid_settings_vb = memnew(VBoxContainer); + grid_settings->add_child(grid_settings_vb); SpinBox *sb_off_x = memnew(SpinBox); sb_off_x->set_min(-256); @@ -838,7 +1186,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : sb_off_x->set_value(snap_offset.x); sb_off_x->set_suffix("px"); sb_off_x->connect("value_changed", this, "_set_snap_off_x"); - uv_mode_hb->add_child(sb_off_x); + grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x); SpinBox *sb_off_y = memnew(SpinBox); sb_off_y->set_min(-256); @@ -847,10 +1195,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : sb_off_y->set_value(snap_offset.y); sb_off_y->set_suffix("px"); sb_off_y->connect("value_changed", this, "_set_snap_off_y"); - uv_mode_hb->add_child(sb_off_y); - - uv_mode_hb->add_child(memnew(VSeparator)); - uv_mode_hb->add_child(memnew(Label(TTR("Grid Step:")))); + grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y); SpinBox *sb_step_x = memnew(SpinBox); sb_step_x->set_min(-256); @@ -859,7 +1204,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : sb_step_x->set_value(snap_step.x); sb_step_x->set_suffix("px"); sb_step_x->connect("value_changed", this, "_set_snap_step_x"); - uv_mode_hb->add_child(sb_step_x); + grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x); SpinBox *sb_step_y = memnew(SpinBox); sb_step_y->set_min(-256); @@ -868,7 +1213,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : sb_step_y->set_value(snap_step.y); sb_step_y->set_suffix("px"); sb_step_y->connect("value_changed", this, "_set_snap_step_y"); - uv_mode_hb->add_child(sb_step_y); + grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y); uv_mode_hb->add_child(memnew(VSeparator)); uv_icon_zoom = memnew(TextureRect); @@ -878,8 +1223,10 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_zoom->set_max(4); uv_zoom->set_value(1); uv_zoom->set_step(0.01); + uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER); + uv_mode_hb->add_child(uv_zoom); - uv_zoom->set_custom_minimum_size(Size2(200, 0)); + uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0)); uv_zoom_value = memnew(SpinBox); uv_zoom->share(uv_zoom_value); uv_zoom_value->set_custom_minimum_size(Size2(50, 0)); @@ -893,14 +1240,29 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_main_vb->add_child(uv_hscroll); uv_hscroll->connect("value_changed", this, "_uv_scroll_changed"); + bone_scroll_main_vb = memnew(VBoxContainer); + bone_scroll_main_vb->hide(); + sync_bones = memnew(Button(TTR("Sync Bones to Polygon"))); + bone_scroll_main_vb->add_child(sync_bones); + uv_main_hb->add_child(bone_scroll_main_vb); + bone_scroll = memnew(ScrollContainer); + bone_scroll->set_v_scroll(true); + bone_scroll->set_h_scroll(false); + bone_scroll_main_vb->add_child(bone_scroll); + bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + bone_scroll_vb = memnew(VBoxContainer); + bone_scroll->add_child(bone_scroll_vb); + sync_bones->connect("pressed", this, "_sync_bones"); + uv_edit_draw->connect("draw", this, "_uv_draw"); uv_edit_draw->connect("gui_input", this, "_uv_input"); uv_draw_zoom = 1.0; - uv_drag_index = -1; + point_drag_index = -1; uv_drag = false; uv_create = false; updating_uv_scroll = false; split_create = false; + bone_painting = false; error = memnew(AcceptDialog); add_child(error); |