diff options
Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 24ec607f63..8bffbeaf15 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -212,7 +212,7 @@ void Polygon2DEditor::_update_bone_list() { cb->set_pressed(true); } - cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i)); + cb->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i)); } uv_edit_draw->queue_redraw(); @@ -1302,7 +1302,7 @@ Polygon2DEditor::Polygon2DEditor() { button_uv->set_theme_type_variation("FlatButton"); add_child(button_uv); button_uv->set_tooltip_text(TTR("Open Polygon 2D UV editor.")); - button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV)); + button_uv->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV)); uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(AcceptDialog); @@ -1341,10 +1341,10 @@ Polygon2DEditor::Polygon2DEditor() { uv_edit_mode[2]->set_button_group(uv_edit_group); uv_edit_mode[3]->set_button_group(uv_edit_group); - uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0)); - uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1)); - uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2)); - uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3)); + uv_edit_mode[0]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0)); + uv_edit_mode[1]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1)); + uv_edit_mode[2]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2)); + uv_edit_mode[3]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3)); uv_mode_hb->add_child(memnew(VSeparator)); @@ -1354,7 +1354,7 @@ Polygon2DEditor::Polygon2DEditor() { uv_button[i]->set_theme_type_variation("FlatButton"); uv_button[i]->set_toggle_mode(true); uv_mode_hb->add_child(uv_button[i]); - uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i)); + uv_button[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i)); uv_button[i]->set_focus_mode(FOCUS_NONE); } @@ -1521,7 +1521,7 @@ Polygon2DEditor::Polygon2DEditor() { sync_bones = memnew(Button(TTR("Sync Bones to Polygon"))); bone_scroll_main_vb->add_child(sync_bones); sync_bones->set_h_size_flags(0); - sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones)); + sync_bones->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_sync_bones)); uv_main_hsc->add_child(bone_scroll_main_vb); bone_scroll = memnew(ScrollContainer); bone_scroll->set_v_scroll(true); @@ -1534,9 +1534,9 @@ Polygon2DEditor::Polygon2DEditor() { uv_panner.instantiate(); uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback)); - uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw)); - uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input)); - uv_edit_draw->connect("focus_exited", callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key)); + uv_edit_draw->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_uv_draw)); + uv_edit_draw->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_uv_input)); + uv_edit_draw->connect(SceneStringName(focus_exited), callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key)); uv_edit_draw->set_focus_mode(FOCUS_CLICK); uv_draw_zoom = 1.0; point_drag_index = -1; |