summaryrefslogtreecommitdiffstats
path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index e0c5f9e596..1bd6b4e5b1 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -377,6 +377,11 @@ void Skeleton3DEditor::create_physical_skeleton() {
bones_infos.resize(bone_count);
ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
+
+ PhysicalBoneSimulator3D *simulator = memnew(PhysicalBoneSimulator3D);
+ ur->add_do_method(skeleton, "add_child", simulator);
+ ur->add_do_method(simulator, "set_owner", owner);
+ ur->add_do_method(simulator, "set_name", "PhysicalBoneSimulator3D");
for (int bone_id = 0; bone_count > bone_id; ++bone_id) {
const int parent = skeleton->get_bone_parent(bone_id);
@@ -395,7 +400,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
if (collision_shape) {
bones_infos.write[parent].physical_bone = physical_bone;
- ur->add_do_method(skeleton, "add_child", physical_bone);
+ ur->add_do_method(simulator, "add_child", physical_bone);
ur->add_do_method(physical_bone, "set_owner", owner);
ur->add_do_method(collision_shape, "set_owner", owner);
ur->add_do_property(physical_bone, "bone_name", skeleton->get_bone_name(parent));
@@ -409,12 +414,13 @@ void Skeleton3DEditor::create_physical_skeleton() {
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape);
ur->add_do_reference(physical_bone);
- ur->add_undo_method(skeleton, "remove_child", physical_bone);
+ ur->add_undo_method(simulator, "remove_child", physical_bone);
}
}
}
}
}
+ ur->add_undo_method(skeleton, "remove_child", simulator);
ur->commit_action();
}
@@ -670,7 +676,7 @@ void Skeleton3DEditor::update_joint_tree() {
items.insert(-1, root);
- Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
+ Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
Vector<int> bones_to_process = skeleton->get_parentless_bones();
while (bones_to_process.size() > 0) {