diff options
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 0b8a56503c..5f21c8c881 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -681,7 +681,7 @@ void Skeleton3DEditor::create_editors() { key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false)); key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track.")); - key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_INSERT)); + key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT)); animation_hb->add_child(key_insert_button); key_insert_all_button = memnew(Button); @@ -689,7 +689,7 @@ void Skeleton3DEditor::create_editors() { key_insert_all_button->set_focus_mode(FOCUS_NONE); key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true)); key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses.")); - key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KEY_MASK_CMD + KEY_INSERT)); + key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT)); animation_hb->add_child(key_insert_all_button); // Bone tree. @@ -1028,7 +1028,7 @@ EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Ca Node3DEditor *ne = Node3DEditor::get_singleton(); if (se->is_edit_mode()) { const Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) { if (!ne->is_gizmo_visible()) { return EditorPlugin::AFTER_GUI_INPUT_STOP; |
