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Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1bd6b4e5b1..c80dc1ea77 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -410,8 +410,8 @@ void Skeleton3DEditor::create_physical_skeleton() {
ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
}
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), physical_bone);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), collision_shape);
ur->add_do_reference(physical_bone);
ur->add_undo_method(simulator, "remove_child", physical_bone);
@@ -842,10 +842,10 @@ void Skeleton3DEditor::_notification(int p_what) {
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
#ifdef TOOLS_ENABLED
- skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->connect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->connect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
+ skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties));
+ skeleton->connect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->connect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
@@ -870,10 +870,10 @@ void Skeleton3DEditor::_notification(int p_what) {
if (skeleton) {
select_bone(-1); // Requires that the joint_tree has not been deleted.
#ifdef TOOLS_ENABLED
- skeleton->disconnect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- skeleton->disconnect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties));
+ skeleton->disconnect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->disconnect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
+ skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
#endif
if (handles_mesh_instance->get_parent()) {