diff options
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 1bd6b4e5b1..e792f0998b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -50,7 +50,6 @@ #include "scene/resources/3d/capsule_shape_3d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/surface_tool.h" -#include "scene/scene_string_names.h" void BoneTransformEditor::create_editors() { section = memnew(EditorInspectorSection); @@ -410,8 +409,8 @@ void Skeleton3DEditor::create_physical_skeleton() { ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN); } - ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone); - ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), physical_bone); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), collision_shape); ur->add_do_reference(physical_bone); ur->add_undo_method(simulator, "remove_child", physical_bone); @@ -790,7 +789,7 @@ void Skeleton3DEditor::create_editors() { key_insert_button = memnew(Button); key_insert_button->set_theme_type_variation("FlatButton"); key_insert_button->set_focus_mode(FOCUS_NONE); - key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false)); + key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false)); key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track.")); key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT)); animation_hb->add_child(key_insert_button); @@ -798,7 +797,7 @@ void Skeleton3DEditor::create_editors() { key_insert_all_button = memnew(Button); key_insert_all_button->set_theme_type_variation("FlatButton"); key_insert_all_button->set_focus_mode(FOCUS_NONE); - key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true)); + key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true)); key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses.")); key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT)); animation_hb->add_child(key_insert_all_button); @@ -842,10 +841,10 @@ void Skeleton3DEditor::_notification(int p_what) { joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed)); joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select)); #ifdef TOOLS_ENABLED - skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); - skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties)); - skeleton->connect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); - skeleton->connect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); + skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); + skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties)); + skeleton->connect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); + skeleton->connect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); #endif get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT); @@ -870,10 +869,10 @@ void Skeleton3DEditor::_notification(int p_what) { if (skeleton) { select_bone(-1); // Requires that the joint_tree has not been deleted. #ifdef TOOLS_ENABLED - skeleton->disconnect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); - skeleton->disconnect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); - skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); - skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties)); + skeleton->disconnect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); + skeleton->disconnect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); + skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); + skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties)); skeleton->set_transform_gizmo_visible(true); #endif if (handles_mesh_instance->get_parent()) { |