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path: root/editor/plugins/sprite_frames_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index bd6dac7490..476e9a072b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -115,7 +115,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
int idx = h * y + x;
- if (mb->get_shift() && last_frame_selected >= 0) {
+ if (mb->is_shift_pressed() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
@@ -124,7 +124,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
for (int i = from; i <= to; i++) {
- if (mb->get_control()) {
+ if (mb->is_ctrl_pressed()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
@@ -150,11 +150,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -694,11 +694,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -954,7 +954,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);