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-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7b35351457..720cfb5928 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1282,7 +1282,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
- String prefix = String::utf8("┖╴");
+ String prefix = U"┖╴";
Ref<AtlasTexture> at = texture;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();